Author Topic: Tw_BachVu  (Read 5298 times)

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Offline TheV

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Tw_BachVu
« on: June 01, 2008, 01:18:41 am »
Yep, just finished it. Thank god...

Well... here you go.

http://i94.photobucket.com/albums/l117/luky_02/Tw_Vietnam.png

ITS NOT WAYPOINTED BOB-O
« Last Edit: June 02, 2008, 05:52:11 pm by TheV »

Offline BRADEN

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Re: Tw_Vietnam
« Reply #1 on: June 01, 2008, 01:28:27 am »
Can you please make everything in one zipped folder?

Death is the solution to all problems. No man; no problem.
-Joseph Stalin

Offline Boblekonvolutt

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Re: Tw_Vietnam
« Reply #2 on: June 01, 2008, 01:31:57 am »
tw_Vietnam <-- old map
Tw_Vietnam <-- your map

All other tw maps have tw_, not Tw_...

The map is alright though.

Offline BRADEN

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Re: Tw_Vietnam
« Reply #3 on: June 01, 2008, 01:36:25 am »
Well, it's not as eye catching as I hoped it would be. Background sceneries look muddy and blurred. And the map is too uniform IMO.

Death is the solution to all problems. No man; no problem.
-Joseph Stalin

Offline Blue-ninja

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Re: Tw_Vietnam
« Reply #4 on: June 01, 2008, 01:50:17 am »
Combination of texture+shading and inka sceneries makes the ground look too much like dm_lambada, which looks rather dull to my eye.

The atmosphere and the buildings brighten the map up, anyhow. No complaints in that department.

Offline Pie

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Re: Tw_BachVu
« Reply #5 on: June 01, 2008, 03:51:06 am »
I'm glad there is little water/barb wire.

Needs a few more trees... Also, it kind of bugs me, but the tree's on the map are way smaller then the trees in the background. I dunno if you can fix it, it annoys me but.

Also Add some more trees and yeah, it looks a bit generic...

edit: Also, I hope that the roof's of the buildings aren't set to hurt polygons, that would piss me off a lot, What's the point of having an exit on the roof when you can't stand on it?

Lol, internets.

Offline spkka

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Re: Tw_BachVu
« Reply #6 on: June 01, 2008, 05:09:00 am »
Can't really see the map now, and got to work right now...
If its good its good i will add it as a ttw map to our servers

Offline BombSki

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Re: Tw_BachVu
« Reply #7 on: June 01, 2008, 08:32:18 am »
omg, learn to pack your maps properly >_<

as for the map: i like it! the middle bunker is very weird though.. weird layout.
i disagree with pie. i dont like the fact that you didnt put any barbed wire, and the 'lake' doesnt even hurt :(

you should also make the roof of the start bunker hurting, because theres barbed wire on it, and u dont want to have sniper campers there (i dont ^_^)

i hope it will be added to ttw soon :)

Offline TheV

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Re: Tw_BachVu
« Reply #8 on: June 01, 2008, 10:55:39 am »
Lol... I forgot to set the lakes to hurt........ I will fix that.
The roof's should hurt... which ones don't?

Well I will fix the map and re-upload it.

Btw, how do you pack a map lmao...

Edit:
Re-uploaded with fixed hurt tiles.
« Last Edit: June 01, 2008, 11:01:50 am by TheV »

Offline Eagles_Arrows

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Re: Tw_BachVu
« Reply #9 on: June 01, 2008, 10:58:41 am »
Use this

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline BombSki

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Re: Tw_BachVu
« Reply #10 on: June 01, 2008, 11:03:45 am »
The roof's should hurt... which ones don't?
of the bunkers you spawn at.

Offline TheV

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Re: Tw_BachVu
« Reply #11 on: June 01, 2008, 11:22:01 am »
Fixed, repacked, and uhm... fixed... =]

Offline BombSki

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Re: Tw_BachVu
« Reply #12 on: June 01, 2008, 12:19:31 pm »
good.. now you just need waypoints and youre done :P

Offline TheV

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Re: Tw_BachVu
« Reply #13 on: June 01, 2008, 01:28:31 pm »
Neva...

I tried once. Bots are just plain dumb.

=\ you could do it for me =]

Offline Maek|

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Re: Tw_BachVu
« Reply #14 on: June 01, 2008, 01:35:50 pm »
Path1 = from alpha to bravo flag.
Path2 = from bravo flag to alpha flag.

Cant be that hard...
Soldat since 1.0.5

Offline TheV

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Re: Tw_BachVu
« Reply #15 on: June 01, 2008, 02:38:08 pm »
Ok fine, I just don't want to.

Offline spkka

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Re: Tw_BachVu
« Reply #16 on: June 01, 2008, 04:42:57 pm »
Tw_BachVu.PMS
 ! scenery "pipe.bmp" file not found
 ! scenery "rir-computer-anlage.bmp" file not found
 ! scenery "fftwvietnamjungleskyline2.bmp" file not found
 ! scenery "fftwvietnamjungleskyline.bmp" file not found

Offline TheV

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Re: Tw_BachVu
« Reply #17 on: June 01, 2008, 05:05:10 pm »
doesn't matter? I didn't use those sceneries.

Offline Peu

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Re: Tw_BachVu
« Reply #18 on: June 01, 2008, 05:52:47 pm »
I like:
-faded hiding scenery
-limited sniping
-limited sniping
-limi...
-not long
-diverse terrain for interesting combat
-easy to traverse
-climbable

don't like
-background scenery is repetitive
-not sure if bunker dimensions will play right

would have to see this in action to judge proper gameplay, but seems fluid enough, good job. Ruger friendly? we'll see.

Offline TheV

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Re: Tw_BachVu
« Reply #19 on: June 01, 2008, 11:36:29 pm »
Due to a certain annoiance, I have reuploaded the map as tw_BachVu, instead of Tw_BachVu...

Enjoy