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Tw_BachVu
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Topic: Tw_BachVu (Read 5296 times)
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TheV
Soldier
Posts: 236
Tw_BachVu
«
on:
June 01, 2008, 01:18:41 am »
Yep, just finished it. Thank god...
Well... here you go.
http://i94.photobucket.com/albums/l117/luky_02/Tw_Vietnam.png
ITS NOT WAYPOINTED BOB-O
«
Last Edit: June 02, 2008, 05:52:11 pm by TheV
»
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BRADEN
Camper
Posts: 319
Re: Tw_Vietnam
«
Reply #1 on:
June 01, 2008, 01:28:27 am »
Can you please make everything in one zipped folder?
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Death is the solution to all problems. No man; no problem.
-Joseph Stalin
Boblekonvolutt
Soldier
Posts: 222
"YOU are a CAR."
Re: Tw_Vietnam
«
Reply #2 on:
June 01, 2008, 01:31:57 am »
tw_Vietnam <-- old map
Tw_Vietnam <-- your map
All other tw maps have tw_, not Tw_...
The map is alright though.
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BRADEN
Camper
Posts: 319
Re: Tw_Vietnam
«
Reply #3 on:
June 01, 2008, 01:36:25 am »
Well, it's not as eye catching as I hoped it would be. Background sceneries look muddy and blurred. And the map is too uniform IMO.
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Death is the solution to all problems. No man; no problem.
-Joseph Stalin
Blue-ninja
Veteran
Posts: 1419
Re: Tw_Vietnam
«
Reply #4 on:
June 01, 2008, 01:50:17 am »
Combination of texture+shading and inka sceneries makes the ground look too much like dm_lambada, which looks rather dull to my eye.
The atmosphere and the buildings brighten the map up, anyhow. No complaints in that department.
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Pie
Flagrunner
Posts: 761
Re: Tw_BachVu
«
Reply #5 on:
June 01, 2008, 03:51:06 am »
I'm glad there is little water/barb wire.
Needs a few more trees... Also, it kind of bugs me, but the tree's on the map are way smaller then the trees in the background. I dunno if you can fix it, it annoys me but.
Also Add some more trees and yeah, it looks a bit generic...
edit: Also, I hope that the roof's of the buildings aren't set to hurt polygons, that would piss me off a lot, What's the point of having an exit on the roof when you can't stand on it?
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Lol, internets.
spkka
Camper
Posts: 469
Re: Tw_BachVu
«
Reply #6 on:
June 01, 2008, 05:09:00 am »
Can't really see the map now, and got to work right now...
If its good its good i will add it as a ttw map to our servers
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BombSki
Flagrunner
Posts: 927
Re: Tw_BachVu
«
Reply #7 on:
June 01, 2008, 08:32:18 am »
omg, learn to pack your maps properly >_<
as for the map: i like it! the middle bunker is very weird though.. weird layout.
i disagree with pie. i dont like the fact that you didnt put any barbed wire, and the 'lake' doesnt even hurt
you should also make the roof of the start bunker hurting, because theres barbed wire on it, and u dont want to have sniper campers there (i dont ^_^)
i hope it will be added to ttw soon
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Climbing-Soldiers.net
TheV
Soldier
Posts: 236
Re: Tw_BachVu
«
Reply #8 on:
June 01, 2008, 10:55:39 am »
Lol... I forgot to set the lakes to hurt........ I will fix that.
The roof's should hurt... which ones don't?
Well I will fix the map and re-upload it.
Btw, how do you pack a map lmao...
Edit:
Re-uploaded with fixed hurt tiles.
«
Last Edit: June 01, 2008, 11:01:50 am by TheV
»
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Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: Tw_BachVu
«
Reply #9 on:
June 01, 2008, 10:58:41 am »
Use
this
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"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals
BombSki
Flagrunner
Posts: 927
Re: Tw_BachVu
«
Reply #10 on:
June 01, 2008, 11:03:45 am »
Quote from: TheV on June 01, 2008, 10:55:39 am
The roof's should hurt... which ones don't?
of the bunkers you spawn at.
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Climbing-Soldiers.net
TheV
Soldier
Posts: 236
Re: Tw_BachVu
«
Reply #11 on:
June 01, 2008, 11:22:01 am »
Fixed, repacked, and uhm... fixed... =]
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BombSki
Flagrunner
Posts: 927
Re: Tw_BachVu
«
Reply #12 on:
June 01, 2008, 12:19:31 pm »
good.. now you just need waypoints and youre done
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Climbing-Soldiers.net
TheV
Soldier
Posts: 236
Re: Tw_BachVu
«
Reply #13 on:
June 01, 2008, 01:28:31 pm »
Neva...
I tried once. Bots are just plain dumb.
=\ you could do it for me =]
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Maek|
Soldier
Posts: 140
Re: Tw_BachVu
«
Reply #14 on:
June 01, 2008, 01:35:50 pm »
Path1 = from alpha to bravo flag.
Path2 = from bravo flag to alpha flag.
Cant be that hard...
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Soldat since 1.0.5
TheV
Soldier
Posts: 236
Re: Tw_BachVu
«
Reply #15 on:
June 01, 2008, 02:38:08 pm »
Ok fine, I just don't want to.
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spkka
Camper
Posts: 469
Re: Tw_BachVu
«
Reply #16 on:
June 01, 2008, 04:42:57 pm »
Tw_BachVu.PMS
! scenery "pipe.bmp" file not found
! scenery "rir-computer-anlage.bmp" file not found
! scenery "fftwvietnamjungleskyline2.bmp" file not found
! scenery "fftwvietnamjungleskyline.bmp" file not found
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TheV
Soldier
Posts: 236
Re: Tw_BachVu
«
Reply #17 on:
June 01, 2008, 05:05:10 pm »
doesn't matter? I didn't use those sceneries.
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Peu
Soldier
Posts: 117
Re: Tw_BachVu
«
Reply #18 on:
June 01, 2008, 05:52:47 pm »
I like:
-faded hiding scenery
-limited sniping
-limited sniping
-limi...
-not long
-diverse terrain for interesting combat
-easy to traverse
-climbable
don't like
-background scenery is repetitive
-not sure if bunker dimensions will play right
would have to see this in action to judge proper gameplay, but seems fluid enough, good job. Ruger friendly? we'll see.
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TheV
Soldier
Posts: 236
Re: Tw_BachVu
«
Reply #19 on:
June 01, 2008, 11:36:29 pm »
Due to a certain annoiance, I have reuploaded the map as tw_BachVu, instead of Tw_BachVu...
Enjoy
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Official Soldat Forums
Soldat Maps & Mapmaking
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Tw_BachVu