Author Topic: Soldat Launcher v1.0  (Read 7776 times)

0 Members and 1 Guest are viewing this topic.

Offline Evil Noob

  • Major
  • *
  • Posts: 84
  • Cluck Cluck-Moo
Re: Soldat Launcher v1.0
« Reply #20 on: June 02, 2008, 10:18:19 am »
Lol thats a funny mod

Offline Espadon

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2606
  • GO BEAT CRAZY
    • Tabnir at deviantART
Re: Soldat Launcher v1.0
« Reply #21 on: June 02, 2008, 02:34:09 pm »
Just import morda.bmp into nade.bmp?
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline BRADEN

  • Camper
  • ***
  • Posts: 319
Re: Soldat Launcher v1.0
« Reply #22 on: June 02, 2008, 02:38:26 pm »
I need to work on sounds as well.

Death is the solution to all problems. No man; no problem.
-Joseph Stalin

Offline Exodus

  • Camper
  • ***
  • Posts: 411
  • :<
    • All join the soldat steam group :D (if you have steam)
Re: Soldat Launcher v1.0
« Reply #23 on: June 02, 2008, 03:36:10 pm »
You could have someone going "aaaaaaaaaaaaaaaaaaaaaaaahhhhhh", then a *splat*  ;D
Thanks for standing still, wanker!

Offline Arbiter

  • Camper
  • ***
  • Posts: 306
  • You shot me, fool!
Re: Soldat Launcher v1.0
« Reply #24 on: June 02, 2008, 07:51:03 pm »
You could have someone going "aaaaaaaaaaaaaaaaaaaaaaaahhhhhh", then a *splat*  ;D
Change the law firing sound to the "death-by-burning" sound. The WARRAARARAGGGGH *splat* one

There could be a few little red lines to represent dynamite, so it makes sense to blow people apart.

"Why beat kids when you can beat women?" - Espadon
"markin marknousky wont kno what hit him!" - Some loser.
[/i]

Offline ZomgProniss

  • Camper
  • ***
  • Posts: 318
  • Known ingame as Proniss
Re: Soldat Launcher v1.0
« Reply #25 on: June 02, 2008, 09:00:12 pm »
lol kik ass i dloaded it

Offline STM1993

  • Rainbow Warrior
  • *****
  • Posts: 2072
  • It's been a long time.
Re: Soldat Launcher v1.0
« Reply #26 on: June 02, 2008, 11:51:40 pm »
Change the law firing sound to the "death-by-burning" sound. The WARRAARARAGGGGH *splat* one

There could be a few little red lines to represent dynamite, so it makes sense to blow people apart.

However, you can hear the burning sound in the background. And it's supposed to be funny to see a simple Soldat fly and go *SPLAT* as though the impact was so strong that it caused an explosion XD

If that is the case, then the grenade and M79 and Flamed Arrow and Cluster Nades need to be editted as well so it fits in with the new explosion look and sounds.

Offline NinjaGimp369

  • Veteran
  • *****
  • Posts: 1474
  • Wa-Poww!
Re: Soldat Launcher v1.0
« Reply #27 on: June 03, 2008, 04:36:53 am »
O_o you could see fingers in Soldat? Since...?

I think he meant fists... not fingers. Unless you have a crazy huge screen, or a soldat finger mod. :|
"You should've used the pythagoras theorum, b*tch."
[/url]

Offline Boots

  • Veteran
  • *****
  • Posts: 1146
  • I Am Iron Man
Re: Soldat Launcher v1.0
« Reply #28 on: June 03, 2008, 04:42:22 am »
LOL SOLDAT FINGER MOD OMG.


Best. Idea. I shall run this by holly right away gimp roflrofl.
That girl's a genius
Whoa oh oh oh oh oh oh
I think she's serious
Whoa oh oh oh oh oh oh

Offline STM1993

  • Rainbow Warrior
  • *****
  • Posts: 2072
  • It's been a long time.
Re: Soldat Launcher v1.0
« Reply #29 on: June 03, 2008, 07:05:08 am »
LOL SOLDAT FINGER MOD OMG.

I'm beginning to imagine a mod where the weapons are just gonna be fingers. Thumb... First finger... middle finger... index finger... pinky finger... from both hands... then a glove... a palm... a whole hand ripped out...

Scissors, Rock, Paper signs... the "V" sign... \m/ ... what else?

Offline Exodus

  • Camper
  • ***
  • Posts: 411
  • :<
    • All join the soldat steam group :D (if you have steam)
Re: Soldat Launcher v1.0
« Reply #30 on: June 03, 2008, 10:08:43 am »
I agree witht he dynamite idea, you could have it sticking out his ass  :D
Thanks for standing still, wanker!

Offline Cappy

  • Flagrunner
  • ****
  • Posts: 629
Re: Soldat Launcher v1.0
« Reply #31 on: June 03, 2008, 11:56:46 am »
*d/l's*

Nice mod. :D

[DE] ~ ~ ~

Offline mozzer

  • Camper
  • ***
  • Posts: 377
Re: Soldat Launcher v1.0
« Reply #32 on: June 03, 2008, 12:33:47 pm »
my attempt at head nades






Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: Soldat Launcher v1.0
« Reply #33 on: June 03, 2008, 12:34:40 pm »
but also change bullet.bmp / png to a blood splash, and it will be awesome!

Offline BRADEN

  • Camper
  • ***
  • Posts: 319
Re: Soldat Launcher v1.0
« Reply #34 on: June 03, 2008, 12:38:57 pm »
Mozzer, if I were you, I'd use a head with a helmet.

Death is the solution to all problems. No man; no problem.
-Joseph Stalin

Offline mozzer

  • Camper
  • ***
  • Posts: 377
Re: Soldat Launcher v1.0
« Reply #35 on: June 03, 2008, 12:45:17 pm »
I tried to draw one on, but it looked stupid :D im a nub to modding and stuff

my attempt at a blood splat



Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: Soldat Launcher v1.0
« Reply #36 on: June 03, 2008, 01:01:07 pm »
but not like that

Something like that and with png and alpha

Snake007111

  • Guest
Re: Soldat Launcher v1.0
« Reply #37 on: June 03, 2008, 01:12:45 pm »
Which colour helmet should it be ?

EDIT: Got an example version here :D
« Last Edit: June 03, 2008, 01:17:50 pm by Snake007111 »

Offline Exodus

  • Camper
  • ***
  • Posts: 411
  • :<
    • All join the soldat steam group :D (if you have steam)
Re: Soldat Launcher v1.0
« Reply #38 on: June 03, 2008, 01:14:36 pm »
Head nade should be bigger, I.e the soldat heads size
Thanks for standing still, wanker!

Offline Espadon

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2606
  • GO BEAT CRAZY
    • Tabnir at deviantART
Re: Soldat Launcher v1.0
« Reply #39 on: June 03, 2008, 01:40:46 pm »
That IS Soldat-head size because it's the actual head graphic file.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0