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Quote from: Pie on June 03, 2008, 10:02:31 pmSoldat is not just TW, TW is just a tiny small tiny part of soldat...REALLY?
Soldat is not just TW, TW is just a tiny small tiny part of soldat...
... are you dumb? or maybe you just can't read.He never said this was for a subgamemode.I stated that he may be talking about the maps tw_rage, because he has a parachute bug, and I was using it as an example.Jesus.
Gah, it's pointless.Just deal with it, It won't be added just to fix the falling on those maps. Soldat is not just TW, TW is just a tiny small tiny part of soldat, why would an entire new poly be added for such a small player base?No way, waste of time.
I'm against cushion polys.1. Keep injuring/dying from falling? That's your fault, learn to land safely or not jump from so high.2. Parachute? That's the map's problem.3. TW? It's not the only game mode. Besides, I'm sure there's a hospital nearby.F11. Time could be used for other purposes.
Quote from: Pie on June 03, 2008, 10:02:31 pmGah, it's pointless.Just deal with it, It won't be added just to fix the falling on those maps. Soldat is not just TW, TW is just a tiny small tiny part of soldat, why would an entire new poly be added for such a small player base?No way, waste of time.Hey, Pie. How about a nice, warm, cup of shut-the-f***-up?It's a harmless suggestion. Get off whatever high-horse you're on, and take it, AND your sorry attitude, and leave. After your absolutely disgusting rants, I feel you deserve to be beaten with a rusty spoon until you bleed.Now, let's go to someone who can argue in a somewhat decent fashion.Quote from: STM1993 on June 04, 2008, 07:03:34 amI'm against cushion polys.1. Keep injuring/dying from falling? That's your fault, learn to land safely or not jump from so high.2. Parachute? That's the map's problem.3. TW? It's not the only game mode. Besides, I'm sure there's a hospital nearby.F11. Time could be used for other purposes.You're against cushion polies because you feel that people are only going to use them to make up for their inability to save themselves from falling?You're totally ignoring the fact that this poly could be used to better portray a realistic environment. Not all ground is hard.Sand for instance, or snow. Or how about swampland? All of these are good examples of "soft" ground that would NATURALLY occur in a war zone?Basically, what I'm hearing as far as arguements AGAINST "soft" polies goes, is: "Boo hoo, my enemy didn't die because he fell on SOFT GROUND. My god that sucks!"I mean, you guys can explain all you like, but that's all I'M hearing...
Okay, lets break it down.
So you're only reason behind your backing up is that it will make it more realistic?Wake up, Just because something happens in real life doesn't mean it should happen in soldat. Yeah people fall into swamps and sand and they're fine Except they are more then likely CRIPPLED and now either fecked because of their broken limb and die of starvation, or they drown. You know, LIKE IN REAL LIFE.Yeah, I would say all of humanity isn't stupid, but that thought seems to be tarnished by your ignorance.
I was also sure that in real life, people don't fly around with jets from their feet
and shoot each other for no real motherfecking reason.
Can I ask where that was even said, in those exact words? Where did ANYONE say that it was because that all their hard work of shooting annoying cockface A would be then destroyed because their enemy inevitably survived a fall, which gives the player a chance to finish them off and get a kill. In fact, Now you're just talking out of your arse, well MORE SO.
Well i'm glad you're hearing something completely unrelated, Now kindly shut up, your reasoning is on par with peu, if not WORSE. At least peu doesn't post with absolute cockiness, as if he owned the fecking forums and therefor is king of his own fairyland, full of gumdrops and stupidity.
F12Although I see little use for these on default soldat maps, they could be very good on custom made maps. Too bad there will be no new polies in new pollies :/
Lets.I said these polies could be use to BETTER PORTRAY A REALISTIC ENVIRONMENT. Where in that sentence did I say Soldat should be completely realistic? Answer? I did not.
I don't really see what you're defending here. Are you saying Soldat is a game, and shouldn't be bogged down with realistic stuff?Then why do our soldaten run and jump like normal people, and obey the laws of gravity, and even accellerate as they fall? Why do bullets gradually fall the farther they go, and why do some weapons have kickback?Gosh, for a game that's totally fantasy, it sure seems realistic to me.
And guess what? In case that isn't realistic enough for you, we even have a REALISTIC mode, where people take damage from falling, and weapons have kickback to them.In fact, the only part of this game that IS fantasy-like is that we fly around on jetboots (as you stated).
Quote from: Pie on June 05, 2008, 04:31:34 amand shoot each other for no real motherfecking reason. You either don't live in America, or you haven't lived here that long.Either way, you are a sad, sad little man with a very pretty picture in his head of this world we all live in.
You may ask. Nobody said those words specifically, but you seem pretty intent that people should die from falls if they can't save themselves. I have to wonder...
Said the man who can't go 2 sentences without an insulting remark.Please, go learn some manners.
its a good idea but i dont thing it wuld fit F11
Quote from: ZomgProniss on June 03, 2008, 09:20:28 pmits a good idea but i dont thing it wuld fit F11How do you "thing it wuld not fit?" I really don't think there's a way for a polygon to not fit into soldat...
Why not fix the parachute bug than add this stupid feature?
Quote from: Knobface on June 05, 2008, 04:56:22 amLets.I said these polies could be use to BETTER PORTRAY A REALISTIC ENVIRONMENT. Where in that sentence did I say Soldat should be completely realistic? Answer? I did not. Well it damn sounded like your justifications Implied that.. Nice backflip on the topic there.
Quote from: Knobface on June 05, 2008, 04:56:22 amI don't really see what you're defending here. Are you saying Soldat is a game, and shouldn't be bogged down with realistic stuff?Then why do our soldaten run and jump like normal people, and obey the laws of gravity, and even accellerate as they fall? Why do bullets gradually fall the farther they go, and why do some weapons have kickback?Gosh, for a game that's totally fantasy, it sure seems realistic to me.Sigh, Again you display your phenomenal ignorance, or stupidity, What i'm saying is that soldat shouldn't be made more realistic for the sake of being realistic. It's supposed to be an Arcade game, not a FULL REALISTIC UP THE ARSE game.
Quote from: Knobface on June 05, 2008, 04:56:22 amAnd guess what? In case that isn't realistic enough for you, we even have a REALISTIC mode, where people take damage from falling, and weapons have kickback to them.In fact, the only part of this game that IS fantasy-like is that we fly around on jetboots (as you stated).Okay, As I mentioned for the above, soldat is not supposed to be realistic, but to satisfy that particular group of people, the realistic game mode was conjured up like your apparent superiority from the depths of no where so people had a choice in what to play as and to keep those annoying barstewards quiet.
Quote from: Knobface on June 05, 2008, 04:56:22 amYou either don't live in America, or you haven't lived here that long.Either way, you are a sad, sad little man with a very pretty picture in his head of this world we all live in.And you're a knobface, small world eh?
You either don't live in America, or you haven't lived here that long.Either way, you are a sad, sad little man with a very pretty picture in his head of this world we all live in.
Quote from: Knobface on June 05, 2008, 04:56:22 am You may ask. Nobody said those words specifically, but you seem pretty intent that people should die from falls if they can't save themselves. I have to wonder...Well you go jump off of a 50 story building into a sandpit and see what happens.
Quote from: Knobface on June 05, 2008, 04:56:22 amSaid the man who can't go 2 sentences without an insulting remark.Please, go learn some manners.Bite me.
Get some proper reasoning. In fact, you have had no real reason to inculde this, you just lurked around until someone said something for you to jump upon like a bulldog on a brand new sofa with the only intention to rip that person a new one in a feeble attempt to create some type of complete truth argument. So you can take your smarmy bollocks presumptions and feck right off, in fact another thing that can feck right off is your perceived attitude of snobbishness. You may be an apparent forum user, but you are not a familiar face to this forum, so instead of acting like your the king of the fecking universe, how about you stop and think about starting fights on the internet with your illogical thinking and acute head-stuck-up-the-arse attitude.And to completely end this, you're a knob and I refuse to argue with you about something that will more than likely NOT be added, especially when you are insufferably arrogant, Even more then me.
Another reason I want this implemented is for bunkers. It'd be nice to have a bunker lined with this kind of poly on the inside, so that outside explosions wouldn't kill the people inside. I'm tired of explosion area of effect not being affected by terrain. Since that probably won't be fixed anytime soon, this is the next alternative I can think of.Similarly, there are places in maps where there is often a poly bug that randomly sends people hurtling towards another poly. Well, more tools for mappers to circumvent that.
And as the lyrics go in the United State's national anthem: "America, f**k YEAH!".
What he means when you are running around and a grenade explodes above you but doesnt actually hit you, you get pushed down into the ground killing yourself as if you fell... He wants it to make it so that doesnt happen.
I refuse to argue with you about something that will more than likely NOT be added..
Quote from: Pie on June 05, 2008, 05:29:29 amI refuse to argue with you about something that will more than likely NOT be added..