0 Members and 1 Guest are viewing this topic.
I think the actual problem is that these people have dynamic IPs and can thus simply "evade" a ban.
DorkeyDear, although that might work slightly, it would be disastrous for people who like to impersonate others.
I think it should be possible to make a dynamic IP ban script, like banning80.50.0.0would ban whole range of 80.50, so player can't join with 80.50.1.1 or 80.50.2.44.I'm making one already will be present in my NT-Online mod as /ambanrange
Or you could just /banip 80.50.*.*.
SetArrayLength(sarray, 1);st:=GetPlayerStat(ID,'IP');sarray:=xsplit(st,'.');Command('/banip '+sarray[0]+'.'+sarray[1]+'.*.*');
Quote from: Peu on June 05, 2008, 08:24:56 pmDorkeyDear, although that might work slightly, it would be disastrous for people who like to impersonate others.They still deserve a ban for impersonating another person imo.
Quote from: DorkeyDear on June 06, 2008, 07:28:35 amQuote from: Peu on June 05, 2008, 08:24:56 pmDorkeyDear, although that might work slightly, it would be disastrous for people who like to impersonate others.They still deserve a ban for impersonating another person imo.but it would also ban the original guy that had nothing to do with anything