Author Topic: The Ruger  (Read 23274 times)

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Offline kalatix

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The Ruger
« on: June 09, 2006, 04:34:24 pm »
I like the Ruger a lot, but I don't use it so much because of it's occasional low damage. I can hit someone twice, sometimes thrice and they still live. I think the damage should be increased.
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Offline y0da

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Re: The Ruger
« Reply #1 on: June 09, 2006, 05:15:41 pm »
Have you ever played 1.2.1? Ruger 77 was the most awesome weapon of all! And now the damage is poor.

Offline Elemental

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Re: The Ruger
« Reply #2 on: June 09, 2006, 05:17:43 pm »
Yeah, you had to be around longer to actually appreciate the ruger's damage.

Offline kalatix

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Re: The Ruger
« Reply #3 on: June 09, 2006, 05:38:00 pm »
I guess I should have.
I think it should be restored to it's former glory!
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Offline xurich

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Re: The Ruger
« Reply #4 on: June 09, 2006, 05:39:55 pm »
The ruger's damage didn't actually change that much between 1.2.1 and 1.3.1. 1.2.1's damage was 252 and 1.3.1's damage is 250. What really makes the difference is the fire interval (raised from 30 to 40) and the reload time (raised from 75 to 100). Bink was lowered from 15 to 10.

I think the ruger could use for a slight damage increase, perhaps to 255-265. That will likely be enough to stop the problem of an enemy soldier having next to no health and remaining alive after a head shot and a body shot, which I believe should be enough to kill.

Offline Jermies

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Re: The Ruger
« Reply #5 on: June 09, 2006, 06:49:05 pm »
If you are pro with ruger, it is the most powerful weapon. DK's from every clip.

Offline BondJamesBond

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Re: The Ruger
« Reply #6 on: June 09, 2006, 07:14:30 pm »
Ruger couldn't be better now.
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Offline Proxy

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Re: The Ruger
« Reply #7 on: June 09, 2006, 08:50:54 pm »
How about adding an extra bullet to the clip and making it a surefire 2-hit kill? It's enough to take a few people down with each clip while still leaving some room for missed shots/lag/etc.
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Offline chrono

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Re: The Ruger
« Reply #8 on: June 09, 2006, 08:58:51 pm »
dude the damage is ENOUGH. also, there are enough bullets. u have 4 bullets and the minimum u need to kill someone is 2. its good.
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Offline GAMEOVER

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Re: The Ruger
« Reply #9 on: June 09, 2006, 11:36:00 pm »
it needs something small but nothing like people have mentioned above last thing i want to see are idiots runnin all over the place thinkin they can ruger and then me being bashed for using a version favored weapon (which NO weapon should be) when ive always used ruger. Its a pros weapon *cocky laugh*
« Last Edit: June 09, 2006, 11:37:33 pm by GAMEOVER »

Offline Bgretydews

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Re: The Ruger
« Reply #10 on: June 10, 2006, 03:10:32 am »
Maybe just lower the fire interval a little bit, maybe by like 5
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5th_account

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Re: The Ruger
« Reply #11 on: June 10, 2006, 08:57:44 am »
The ruger already has the highest potential of the non-autos to become overpowered, only to be dwarfed in force by the usefulness of autos. Something will be done on the gun to prevent a possible 1.3.2 favourite.

Offline RabidTreeFrog

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Re: The Ruger
« Reply #12 on: June 10, 2006, 09:09:47 am »
The Ruger's pretty good as it is. Shouldn't be changed at all.
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Offline BondJamesBond

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Re: The Ruger
« Reply #13 on: June 10, 2006, 11:20:54 am »
Most people are confused with the problem of shot registering than the actual weapon
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Offline biscuit

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Re: The Ruger
« Reply #14 on: June 10, 2006, 11:30:37 am »
ruger should be more powerfull on realistic i hit guy 1 time and he dont die ! he get 5% hp left  >:( ofc he killing me :P
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Offline GAMEOVER

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Re: The Ruger
« Reply #15 on: June 10, 2006, 11:35:09 am »
biscut: When you modify the regular game mode weapons they go directly into the real mode. Leo I think is releaseing a some what official balance in his servers which is  a good idea. Try talkin with him about real mode.

About the Ruger.. it does not need to be added to greatly it only needs a minor boost something as droping bink down by 5 would even do thats how small im talkin about you guys saying make it this and that are going to make a ruger that will be overused. What I would like to see is drop the bink a little and increase the fire interval a little thats it nothing great.

Tacklebeast666

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Re: The Ruger
« Reply #16 on: June 10, 2006, 01:39:28 pm »
a lot of the people who said ruger's are fine the way they are doens't play non-rs games often.

alot of times if you hit legs it takes 3 shots to kill, not mentioning the shots that didnt' register.
ruger sucks in big games, when there's like 10 people each team spraying, they'll take your kills most the time, either that or you'll get lucky and take everybody else's kills after they all got sprayed near death.

but yea...it's a little overpowered in rs games though..so it's hard to fix this problem

Offline xurich

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Re: The Ruger
« Reply #17 on: June 10, 2006, 01:42:53 pm »
It's supposed to take 3 body shots to kill somebody. 2 if it's a body + head shot. I fail to see a problem with that.

Offline Mothafix

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Re: The Ruger
« Reply #18 on: June 10, 2006, 05:01:04 pm »
Don't you dare to make ruger more better! >:(
It is already the pain in the ass :-\
I'd say increase the fire interval, it isn't a smg, isn't it?

Offline BondJamesBond

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Re: The Ruger
« Reply #19 on: June 10, 2006, 05:02:50 pm »
Don't you dare to make ruger more better! >:(
It is already the pain in the ass :-\
I'd say increase the fire interval, it isn't a smg, isn't it?
Not with 4 bullets, it isnt... No need for that
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