Author Topic: The Ruger  (Read 23271 times)

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Offline kalatix

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The Ruger
« on: June 09, 2006, 04:34:24 pm »
I like the Ruger a lot, but I don't use it so much because of it's occasional low damage. I can hit someone twice, sometimes thrice and they still live. I think the damage should be increased.
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Offline y0da

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Re: The Ruger
« Reply #1 on: June 09, 2006, 05:15:41 pm »
Have you ever played 1.2.1? Ruger 77 was the most awesome weapon of all! And now the damage is poor.

Offline Elemental

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Re: The Ruger
« Reply #2 on: June 09, 2006, 05:17:43 pm »
Yeah, you had to be around longer to actually appreciate the ruger's damage.

Offline kalatix

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Re: The Ruger
« Reply #3 on: June 09, 2006, 05:38:00 pm »
I guess I should have.
I think it should be restored to it's former glory!
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Offline xurich

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Re: The Ruger
« Reply #4 on: June 09, 2006, 05:39:55 pm »
The ruger's damage didn't actually change that much between 1.2.1 and 1.3.1. 1.2.1's damage was 252 and 1.3.1's damage is 250. What really makes the difference is the fire interval (raised from 30 to 40) and the reload time (raised from 75 to 100). Bink was lowered from 15 to 10.

I think the ruger could use for a slight damage increase, perhaps to 255-265. That will likely be enough to stop the problem of an enemy soldier having next to no health and remaining alive after a head shot and a body shot, which I believe should be enough to kill.

Offline Jermies

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Re: The Ruger
« Reply #5 on: June 09, 2006, 06:49:05 pm »
If you are pro with ruger, it is the most powerful weapon. DK's from every clip.

Offline BondJamesBond

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Re: The Ruger
« Reply #6 on: June 09, 2006, 07:14:30 pm »
Ruger couldn't be better now.
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Offline Proxy

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Re: The Ruger
« Reply #7 on: June 09, 2006, 08:50:54 pm »
How about adding an extra bullet to the clip and making it a surefire 2-hit kill? It's enough to take a few people down with each clip while still leaving some room for missed shots/lag/etc.
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Offline chrono

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Re: The Ruger
« Reply #8 on: June 09, 2006, 08:58:51 pm »
dude the damage is ENOUGH. also, there are enough bullets. u have 4 bullets and the minimum u need to kill someone is 2. its good.
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Offline GAMEOVER

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Re: The Ruger
« Reply #9 on: June 09, 2006, 11:36:00 pm »
it needs something small but nothing like people have mentioned above last thing i want to see are idiots runnin all over the place thinkin they can ruger and then me being bashed for using a version favored weapon (which NO weapon should be) when ive always used ruger. Its a pros weapon *cocky laugh*
« Last Edit: June 09, 2006, 11:37:33 pm by GAMEOVER »

Offline Bgretydews

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Re: The Ruger
« Reply #10 on: June 10, 2006, 03:10:32 am »
Maybe just lower the fire interval a little bit, maybe by like 5
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Re: The Ruger
« Reply #11 on: June 10, 2006, 08:57:44 am »
The ruger already has the highest potential of the non-autos to become overpowered, only to be dwarfed in force by the usefulness of autos. Something will be done on the gun to prevent a possible 1.3.2 favourite.

Offline RabidTreeFrog

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Re: The Ruger
« Reply #12 on: June 10, 2006, 09:09:47 am »
The Ruger's pretty good as it is. Shouldn't be changed at all.
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Offline BondJamesBond

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Re: The Ruger
« Reply #13 on: June 10, 2006, 11:20:54 am »
Most people are confused with the problem of shot registering than the actual weapon
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Offline biscuit

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Re: The Ruger
« Reply #14 on: June 10, 2006, 11:30:37 am »
ruger should be more powerfull on realistic i hit guy 1 time and he dont die ! he get 5% hp left  >:( ofc he killing me :P
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Offline GAMEOVER

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Re: The Ruger
« Reply #15 on: June 10, 2006, 11:35:09 am »
biscut: When you modify the regular game mode weapons they go directly into the real mode. Leo I think is releaseing a some what official balance in his servers which is  a good idea. Try talkin with him about real mode.

About the Ruger.. it does not need to be added to greatly it only needs a minor boost something as droping bink down by 5 would even do thats how small im talkin about you guys saying make it this and that are going to make a ruger that will be overused. What I would like to see is drop the bink a little and increase the fire interval a little thats it nothing great.

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Re: The Ruger
« Reply #16 on: June 10, 2006, 01:39:28 pm »
a lot of the people who said ruger's are fine the way they are doens't play non-rs games often.

alot of times if you hit legs it takes 3 shots to kill, not mentioning the shots that didnt' register.
ruger sucks in big games, when there's like 10 people each team spraying, they'll take your kills most the time, either that or you'll get lucky and take everybody else's kills after they all got sprayed near death.

but yea...it's a little overpowered in rs games though..so it's hard to fix this problem

Offline xurich

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Re: The Ruger
« Reply #17 on: June 10, 2006, 01:42:53 pm »
It's supposed to take 3 body shots to kill somebody. 2 if it's a body + head shot. I fail to see a problem with that.

Offline Mothafix

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Re: The Ruger
« Reply #18 on: June 10, 2006, 05:01:04 pm »
Don't you dare to make ruger more better! >:(
It is already the pain in the ass :-\
I'd say increase the fire interval, it isn't a smg, isn't it?

Offline BondJamesBond

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Re: The Ruger
« Reply #19 on: June 10, 2006, 05:02:50 pm »
Don't you dare to make ruger more better! >:(
It is already the pain in the ass :-\
I'd say increase the fire interval, it isn't a smg, isn't it?
Not with 4 bullets, it isnt... No need for that
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Offline vulbastick

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Re: The Ruger
« Reply #20 on: June 10, 2006, 06:10:57 pm »
i always refrain from using it as i find its not much use. I'd rather use any of teh otehr guns any day.
If up against someone with a automatic your usually screwed, and definitely if theres two.

Offline Lightning

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Re: The Ruger
« Reply #21 on: June 11, 2006, 05:11:39 am »
ruger is powerfull enough, dont increase its strengt, it already is waaaay to powerfull in realistic.
i only play realistic and lots of ppl use ruger because it is 1 shot kill, or else 2 shot kill.
i dont like it (i also suck with it ^^) but if ppl like that gun, they can use it.
but more powerfull aint a good option.

Offline GAMEOVER

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Re: The Ruger
« Reply #22 on: June 11, 2006, 09:23:28 am »
Exactly why I said just drop the bink and make it shoot just a tad faster.

Offline GAMEOVER

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Re: The Ruger
« Reply #23 on: June 11, 2006, 09:25:35 am »
It's supposed to take 3 body shots to kill somebody. 2 if it's a body + head shot. I fail to see a problem with that.

A headshot and a bodyshot doesnt kill, it takes two headshots to kill and in situations where lags an issue i've had to land three headshots to kill. Getting doubles off one clip is extremely hard and rare compared to other weapons.
« Last Edit: June 11, 2006, 09:27:17 am by GAMEOVER »

Offline xurich

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Re: The Ruger
« Reply #24 on: June 11, 2006, 01:04:25 pm »
ruger is powerfull enough, dont increase its strengt, it already is waaaay to powerfull in realistic.

This is why normal and realistic modes should use a different weapons.ini. I've heard that some people are already working on a balanced one specifically for realistic use, and I'm guessing the ruger is going to be toned down a bit if that's true.

A headshot and a bodyshot doesnt kill, it takes two headshots to kill and in situations where lags an issue i've had to land three headshots to kill.

A headshot and a bodyshot can kill, but sometimes, perhaps due to slow bullet speed or whatnot, it does not.

Offline GAMEOVER

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Re: The Ruger
« Reply #25 on: June 11, 2006, 05:34:21 pm »
Quote
A headshot and a bodyshot can kill, but sometimes, perhaps due to slow bullet speed or whatnot, it does not.

Unless there wounded, you cannot kill anyone with one body shot and one head shot, not ever.

Offline Mancer

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Re: The Ruger
« Reply #26 on: June 11, 2006, 05:49:48 pm »
If you are pro with ruger, it is the most powerful weapon. DK's from every clip.

Dude, some people still think Im a pro with it but I still have trouble killing people. I hate getting jipped out of kills when it takes 3/4 hits to kill. it doesnt take 3/4th of a clip of an ak or a steyr to kill, so I feel the ruger should definently have a 2 hit kill guaranteed instead of 3.

Its also extremley true that if you go against an auto, your fucked unless you do something else to make up for it. In my opinion, ruger isnt enough to kill someone, but if you have a steyr you really can just rely on its bullets and your fine. With ruger you HAVE to be skilled or you really are fucked. Also its a 3 hit kill if you dont get 2 headshots.

I for one am pretty dissapointed how ruger has been nerfed every single version since 1.2.. and its the only weapon where you must be top-skilled shape to kill and be satisfied..

I vote it should be tested with stronger shots so its a 2 hit kill OR the reload time is shortened again.
« Last Edit: June 11, 2006, 05:56:47 pm by Mancer »
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Re: The Ruger
« Reply #27 on: June 11, 2006, 06:53:37 pm »
Also its a 3 hit kill if you dont get 2 headshots.
Unless there wounded, you cannot kill anyone with one body shot and one head shot, not ever.

How inexperianced are you guys?
I thought if anyone knew it'd be you, mancer. This is approximately how the ruger works with horizontal distance:

At ~0.4 screens distance
HS + HS = kill
HS + BS = kill
BS + BS = no kill

At ~0.8 screens distance
HS + HS = kill
HS + BS = no kill
BS + BS = no kill

At ~1.1 screens distance
HS + HS = no kill
HS + BS = no kill
BS + BS = no kill
« Last Edit: June 11, 2006, 06:55:20 pm by 5th_account »

Offline John The Engineer

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Re: The Ruger
« Reply #28 on: June 11, 2006, 11:55:26 pm »
I agree with GAMEOVER on this.  Lower the bink a little and perhaps a shorter reload time?

Offline GAMEOVER

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Re: The Ruger
« Reply #29 on: June 12, 2006, 12:05:55 am »
Also its a 3 hit kill if you dont get 2 headshots.
Unless there wounded, you cannot kill anyone with one body shot and one head shot, not ever.

How inexperianced are you guys?
I thought if anyone knew it'd be you, mancer. This is approximately how the ruger works with horizontal distance:

At ~0.4 screens distance
HS + HS = kill
HS + BS = kill
BS + BS = no kill

At ~0.8 screens distance
HS + HS = kill
HS + BS = no kill
BS + BS = no kill

At ~1.1 screens distance
HS + HS = no kill
HS + BS = no kill
BS + BS = no kill

Thank you for a comical post, your talking to one guy who has used this weapon forever and has the best Ruger in the whole game and another one who has one of the best rugers in NA, both who use this weapon exclusively and know through expierence how this weapon reacts in any and all enviroments. Your logic is garbage simple lag could throw your little table off.. bottem line Ruger is a 3 shot kill weapon for even your better then average user. Dont get all technical, this is just the way it is right now accept it like all Rugerers have.

I agree with GAMEOVER on this.  Lower the bink a little and perhaps a shorter reload time?

That's the spirit, now everyone just agree with that whole statement already because its more then fair, it wont make people abuse it, and we can end the discussion on one weapon for once and move on to the next in a (for once) productive fashion.
« Last Edit: June 12, 2006, 12:13:32 am by GAMEOVER »

Offline Wormdundee

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Re: The Ruger
« Reply #30 on: June 12, 2006, 12:21:53 am »
Geez ok, lets let another forever Ruger user in on this shall we.

Right now, I like the ruger how it is. I see no reason to change anything at all. If you improved it at all, it would make it too easy to use. This game needs one of those "elite" weapons that are difficult to use. Right now the only weapons that I respect in the game are rugers and deagles.

Yes, the ruger is ridiculously hard to use straight off the bat for a new player. First off, you have to have really damn good aim, if you miss 2 shots you're pretty well screwed. And of course, even if you do have really good aim, you will still lose horribly in a 2 on 1 situation.

I believe the whole purpose of the ruger is as a movement training weapon. I'm really not trying to brag, but I'm sure I'm probably one of the fastest moving players playing, along with other pro rugerers (?).

Leave it alone, it makes it more fun when its difficult.

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Offline Mr. Domino

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Re: The Ruger
« Reply #31 on: June 12, 2006, 12:28:15 am »
Certainly someone out there has used the Ruger so long that his opinion trumps all others? Won't this person please step forward?  ::)

Offline GAMEOVER

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Re: The Ruger
« Reply #32 on: June 12, 2006, 12:32:58 am »

wormdundee: I agree with what you said to an extent but is adding something as small as what I suggested going to make it that much easyer to use? HONESTLY?? No it wont, two on one situations and autos in your average expierenced clan member who uses an auto will still pumel you if you miss at all.

domino: Lets put the whole balance up to you, you know the weapons just so well next versions balance will rock cus you made it as a matter of fact you know what should be done so well that you dont even have to say anything or make an arguement you can just go toss the head beta tester your balance. Bottem line players who know what they are talking about are saying what they know and not butting into other threads with suggestions on weapons they dont know AS much maybe. How about you give it a try?

Offline Mr. Domino

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Re: The Ruger
« Reply #33 on: June 12, 2006, 03:54:40 am »
domino: Lets put the whole balance up to you, you know the weapons just so well next versions balance will rock cus you made it as a matter of fact you know what should be done so well that you dont even have to say anything or make an arguement you can just go toss the head beta tester your balance. Bottem line players who know what they are talking about are saying what they know and not butting into other threads with suggestions on weapons they dont know AS much maybe. How about you give it a try?

I really don't know what you're trying to say in the second half of that paragraph. I just don't think a "my dad can beat your dad" approach to discussing weapon balance is really needed, and arguing about who's used Ruger longer and how that better validates his/her opinion is silly.

Personally, I'd like a fifth bullet, somewhat faster firing rate and an appropriate, slower reload to balance it out. An extra bullet would be nice for those times when the shot doesn't appear to register, and an enemy stays standing even after three hits. Still, I think the weapon is fine as is, and I'd hesitate to touch it myself since I think any adjustment (including mine above) could make it far more powerful (especially since the added bullet would help improves chances for two kills per clip).

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Re: The Ruger
« Reply #34 on: June 12, 2006, 05:12:45 am »
Thank you for a comical post, your talking to one guy who has used this weapon forever and has the best Ruger in the whole game and another one who has one of the best rugers in NA, both who use this weapon exclusively and know through expierence how this weapon reacts in any and all enviroments. Your logic is garbage simple lag could throw your little table off.. bottem line Ruger is a 3 shot kill weapon for even your better then average user. Dont get all technical, this is just the way it is right now accept it like all Rugerers have.

Lag affects all guns, pretty much the same on every gun. You think it's easy for me to hit someone 4-6 times with deagles when it's a 2-4 hit killer? But please don't give your opinions after laggy situations. For one lag could swing into any players favour. Also MM will hopefully improve the situation with unregistered hits, so if we balance the game after unregistered hits the game will become unbalanced in non-flawed situations.

Offline Yuth

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Re: The Ruger
« Reply #35 on: June 12, 2006, 05:13:05 am »
I agree with Domino on this one, five bullets and a reload like Spas-12. Just slightly slower, and it shouldn't be as powerful as it is right now, but rather have more speed. And also it should have a short StartUpTime and less MovementAcc.  ;)
« Last Edit: June 12, 2006, 05:18:22 am by Yuth »

Offline DrivenUnder

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Re: The Ruger
« Reply #36 on: June 12, 2006, 05:41:26 am »
This weapon is pretty hard to use, but ive seen people who are really good with it. Seriously, It should have a guaranteed 3 hit kill, at the same reload it has now. Basicly, im just seeing myself with a steyr, going up against a ruger and from the looks of it, a 2 hit kill would be WAY to easy for you sorry.
Sadly, there is still lag and crap and I wish that could be seriously fixed, it would make soldat so much more fair and it would take skills to the next level.
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Offline Zegovia

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Re: The Ruger
« Reply #37 on: June 12, 2006, 08:00:59 am »
You should priroritise killing the ones with low health with the current ruger... if your enemy is harmed, even a little! He stand little agains a ruger... its a bit dirty yes... >:3
« Last Edit: June 12, 2006, 08:06:14 am by Zegovia »

Offline Mao

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Re: The Ruger
« Reply #38 on: June 12, 2006, 08:57:04 am »
Ruger is still the best weapon if you actually learn how to use it, and the hardest weapon to use effectively, so i would hope that nothing changes on this wep!

those that know how to use it can kill really fast, and ignore all the hit number bullshit, as you will be using nades and your secondary anyway, if you dont, then you deserve to be cheapskated


not to mention its amazing accuracy and distance,  its easy to spray with, and doesnt boost people.  this weapon needs no change.

Offline John The Engineer

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Re: The Ruger
« Reply #39 on: June 12, 2006, 09:24:02 am »
I agree with Domino on this one, five bullets and a reload like Spas-12. Just slightly slower, and it shouldn't be as powerful as it is right now, but rather have more speed. And also it should have a short StartUpTime and less MovementAcc.  ;)

5 bullets, reload like Spas plus a start up time?  I don't think such drastic changes are really necessary to the Ruger.  I like the 4 shots and the reload system as it is.  The introduction of a startup time I think would be too much of a setback for the Ruger as you really have to be quick when firing your shots off inorder to take out your enemy.  Adding a delay will just give your opponent more time to pick you off.

Offline Lightning

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Re: The Ruger
« Reply #40 on: June 12, 2006, 10:11:49 am »
why the hell should you make it stronger?
play realistic and you'll see that mostly 1 shot kills, if not, a second will defenatly mean your end.
of course most of you dont play realistic i guess, but there's still no reason to change it, at least not to make it more powerfull.

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Re: The Ruger
« Reply #41 on: June 12, 2006, 10:31:17 am »

Dude, some people still think Im a pro with it but I still have trouble killing people. I hate getting jipped out of kills when it takes 3/4 hits to kill. it doesnt take 3/4th of a clip of an ak or a steyr to kill, so I feel the ruger should definently have a 2 hit kill guaranteed instead of 3.

Mancer most people are normally capable of hitting 3/4 of the bullets on an enemy with a steyr or an ak. A guaranteeed 2 hit kill is ridiculous.

I think a better comparison to show if a gun is balanced or not is the actual amount of time it takes to kill a person.  I don't have time to do the calculations right now but I'll post them up later.

Offline Wormdundee

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Re: The Ruger
« Reply #42 on: June 12, 2006, 11:35:52 am »
A start up time? Are you nuts?

The only way a ruger right now can kill an auto user is its speed. To kill them, you should have hit them once and have a second shot in the air almost before theyve started shooting. If it had a start up time...no.

And ok, if you really want a change, I suggest making the bink on it lower. That's the problem right now for going against any number of auto users. If you start getting hit by them, your aim gets binked to hell and then you're pretty well dead.

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Offline boer

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Re: The Ruger
« Reply #43 on: June 12, 2006, 11:39:42 am »
Have anyone tried the rugar one on one versus a m79? rugar loses, since the other guy keeps getting medipacks . rugar too weak.

Offline Spectral

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Re: The Ruger
« Reply #44 on: June 12, 2006, 12:21:21 pm »
ruger is fine IMO.  I'd much prefer to see autos weakened to even them out


Offline GAMEOVER

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Re: The Ruger
« Reply #45 on: June 12, 2006, 01:03:45 pm »
Some of the posts you guys are making make absolutly no sense what so ever. You got one guy talking about a start up time, another guy talked about adding a round, etc etc..

The next weapons balance should be based on expierence from past versions and expierence with each weapon. A few expierenced suggestions have been made by 3 or 4 people but the rest is trash, sorry. You do have a right as much as I do to voice your opinion but I really dont feel you know what your talking about so with all that said lets hope that the beta testers can sort out all the mess.

I think each beta tester should have been chosen for their expierence with each weapon, their knowledge about the game, and a somewhat open mind where each tester will come up with a solid balance. The only person I can think of that seems to be higher up in the community, has expierence, and a somewhat open mind regarding this weapon is Chakra. The ruger has got the brush off since 2 or 3 versions ago.

ruger is fine IMO.  I'd much prefer to see autos weakened to even them out
This is something I could agree with as well.
« Last Edit: June 12, 2006, 01:14:10 pm by GAMEOVER »

Offline Mancer

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Re: The Ruger
« Reply #46 on: June 12, 2006, 01:48:51 pm »
I change my idea. I agree with some people that say a guaranteed 2 hit kill is absurd. Thats just my lust for destruction talking.

What I would like to see:

- Lower bink
- Slightly faster reload
- No increase or decrease in strength right now

This should perfect it.
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Offline Mr. Domino

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Re: The Ruger
« Reply #47 on: June 12, 2006, 02:48:40 pm »
Have anyone tried the rugar one on one versus a m79? rugar loses, since the other guy keeps getting medipacks . rugar too weak.
No way. A Ruger user can completely take apart a M79 user easily assuming he stays mid-range or further away. Health packs? What does that have to do with weapon balance? Health packs are hardly limited to certain weapon types.

Offline Lightning

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Re: The Ruger
« Reply #48 on: June 12, 2006, 02:54:04 pm »
you cant tell who's gonna win that 'battle'.
depends on skill, and maybe also on luck.
if m79 hits, its over. on the other hand, if the ruger is faster and hits once/twice (or m79 missed), hes the winner. (again, im still talking about realistic).
so i think its not a good argument.

Offline Elemental

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Re: The Ruger
« Reply #49 on: June 12, 2006, 03:16:44 pm »
If you keep your distance from an m79, the ruger can easily win that battle..thats just because m79 has the short range attack.

Offline DrivenUnder

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Re: The Ruger
« Reply #50 on: June 12, 2006, 04:50:40 pm »
Har har har, I remember my first time getting into clans, and I thought I owned with m79. I thought I owned everythinggg, then Gameover tried me out and I got like poont by his ruger, lmao. Though Ive gotten better in my variety in weapons and such =]

To be serious with you, ruger is just fine at the moment. It can rip anyone to shreds at short distance.
Dont forget, nades help bring someone's health down for a quick 1-2 hit kill. You think I stand around shooting someone, I rush up to them and shove them a nade. It really doesnt need to get stronger.

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Offline GNU

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Re: The Ruger
« Reply #51 on: June 12, 2006, 10:31:09 pm »
No need to be stronger, maybe less bink..... maybe.

Offline edak

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Re: The Ruger
« Reply #52 on: June 13, 2006, 01:11:34 am »
I think the ruger USED to be good, now it's just a bit off because so many shots don't count and if they do they do just a bit too little damage.

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Tacklebeast666

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Re: The Ruger
« Reply #53 on: June 13, 2006, 12:50:12 pm »
1. why won't you guys who suck at using rugers leave this post and let experienced players talk about them. or at least support your opinions with facts?? look at the posts gameover makes and then look at some of your own....jesus christ, at least be like me and try the weapon out for a few days to at least know enough about it to state a fact. f you don't know nothing about ruger then don't talk.

2. I'm not gonna comment on the start up wacko ideas, but there really needs to be something to be done with the ruger. I don't know if you suck or anything like that, but when i use an auto i use less than half of the bullets to kill the enemy, either that or i'll be dead before i use half of my clip. so no it's not fair to use 3/4, and it's very hard to hit 3 out of 4 as well with a ruger. Myself has been practicing with the ruger exclusively, and i still find it very very hard to use a ruger well. No other weapon requires this kind of skill to use.

3. on the other hand, ruger's overpowered somewhat in reaslistic games, and requires a much smaller amount of skills to use. Many people will often switch to ruger when they get killed constantly or not get any kills with their other weapons, then end up to be on the top scores. So this is a very hard issue to fix.

4. well since i'm already here i'm gonna make one suggestion, and here it is.
i dont' agree to make all the other weapons weaker, all the weapons on soldat are nerfed in such a way that they all are very weak. when a new player first joined the game, the first thought that came up was "wtf is wrong with these guns....start up time, big bink, slow wep speed, weak damage".
however, my suggestion (open for flame, but please flame with supporting facts, not opinions) is to make the ruger a 2 shot kill weapon, while the meantime also increase the attack damage of most other guns.
This idea should work because the ruger will be more fair to use, while the autos still have a chance against it.
i never understood why in each version the weapons are toned down instead of increased power.....eh, just a thought.


EDIT:
1. ruger sucks in nonreaslistic unless with master skill also because often people will take your kills. it seems like that two shots not both on head will make the enemy with almost less than 5 % hp, and most times another player will take that kill easily with autos.

2. the scenario against the m79 is not fair. i can think of 7 primary weapons off the top of my head that can beat a m79 in long range (not including m79 or ruger). and so can socom.
« Last Edit: June 13, 2006, 12:54:38 pm by Tacklebeast666 »

Offline MofoNofo

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Re: The Ruger
« Reply #54 on: June 14, 2006, 09:07:43 am »
How about the bullets stay as powerful for longer distances?

Offline Twistkill

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Re: The Ruger
« Reply #55 on: June 14, 2006, 11:24:20 am »
I think it's good enough as it is. It's accurate, has a long range, and a relatively quick reload time. I think the range and speed of the bullet should be decreased just slightly, as it has an advantage over the other guns.

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Re: The Ruger
« Reply #56 on: June 14, 2006, 11:29:48 am »
no it doesn't, if you ever see a ruger player who go around killing everyone fast that means he put in the devotions and time way more than you guys to learn the weapon. that's why he's so good.

the weapon itself is very unfair, try it yourself before go around saying "it's already too damn powerful". just because you got killed by it doesn't mean the weapon's too powerful, maybe the player's good?

Offline Gold

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Re: The Ruger
« Reply #57 on: June 15, 2006, 02:26:45 am »
i say more damage and 1 less round of ammunition

Offline jbigz

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Re: The Ruger
« Reply #58 on: June 16, 2006, 02:23:21 am »
Quote Tacklebeast666:
"
I don't know if you suck or anything like that, but when i use an auto i use less than half of the bullets to kill the enemy, either that or i'll be dead before i use half of my clip. so no it's not fair to use 3/4, and it's very hard to hit 3 out of 4 as well with a ruger.
"

I think 3/4 is extremely fair, considering you can fire all 4 bullets in just about 4 seconds. True, maybe with some autos you can fire a  whole clip in roughly 4 seconds, but does each bullet do approx. 50% damage? and the ruger has the reload time of an auto. i think no one can complain as a ruger "not good enough". it is already a very good weapon. and if your not good with it? i recommend using barret for afew hours. get the feel of a straight-shooting rifle where hte bullet goes very fast through the air. when you start owning people with the gun, transition into the ruger. the arc is not quite as straight, but when you get used to it, the ruger turns into an auto-sniper with 4 bullets and a great reload time. that is my opinion on the ruger. DON'T CHANGE IT. IF ITS NOT GOOD ENOUGH FOR YOU, PRACTICE IT OR LEAVE IT ALONE.

Offline CardBoardWarrior

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Re: The Ruger
« Reply #59 on: June 16, 2006, 06:28:33 pm »
Ruger is pretty sweet right now, doesn't need to be changed.

Offline Juggernaut

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Re: The Ruger
« Reply #60 on: June 17, 2006, 12:19:14 pm »
Quote Tacklebeast666:
"
I don't know if you suck or anything like that, but when i use an auto i use less than half of the bullets to kill the enemy, either that or i'll be dead before i use half of my clip. so no it's not fair to use 3/4, and it's very hard to hit 3 out of 4 as well with a ruger.
"

I think 3/4 is extremely fair, considering you can fire all 4 bullets in just about 4 seconds. True, maybe with some autos you can fire a  whole clip in roughly 4 seconds, but does each bullet do approx. 50% damage? and the ruger has the reload time of an auto. i think no one can complain as a ruger "not good enough". it is already a very good weapon. and if your not good with it? i recommend using barret for afew hours. get the feel of a straight-shooting rifle where hte bullet goes very fast through the air. when you start owning people with the gun, transition into the ruger. the arc is not quite as straight, but when you get used to it, the ruger turns into an auto-sniper with 4 bullets and a great reload time. that is my opinion on the ruger. DON'T CHANGE IT. IF ITS NOT GOOD ENOUGH FOR YOU, PRACTICE IT OR LEAVE IT ALONE.

from your post I know you havn't really practiced a ruger before....maybe you should try it out before you say stuff like "don't change it, if it's not good enough for you, practice it or leave it alone."

just try it yourself....when i use the ruger, i have to constantly aim for headshots to maintain a two hit kill. if i hit leg both times (happens a lot if i'm below him), and with a little lag, sometimes it takes full clip to kil anyone.

and have you tried to never miss with a ruger?...hard ain't it.

and no i don't believe ruger bullets are 50% damage, it is if it's headshot, but it's definately less if only a torso shot, and definately much less if it's a leg shot.

sometimes i even had two head shot, and the enemy end up having 1 hp and got killed instantly by a mp5 behind me who just fired a random array of bullets.

with an auto, yes it takes a lot of skills, but you can afford to miss a few bullets.
with ruger, if you miss at all....you pretty much dies, and if you do get lucky you might end up with one kill before death.

Offline Wormdundee

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Re: The Ruger
« Reply #61 on: June 17, 2006, 04:15:07 pm »
Ok, with all these suggestions going around...some don't make any sense at all.

Someone said take out one of the bullets from the magazine? A 3 shot gun that takes 2 hits to kill is useless.

Anyways, I've been thinking about it a bit, and I think if you just give it one extra bullet, that should be good. Don't change the power or anything like that, maybe tone down the bink on it a bit, but that's it.

The problem for me is, I can't really say how hard it would be for someone new to the game to use since I've been using it for so long. For all the people who don't regularly use it, could you please try it out for a quick couple matches and then just post in here if it was easy to get kills, or hard or what.

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Offline Drakor

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Re: The Ruger
« Reply #62 on: June 17, 2006, 10:08:51 pm »
I dont use ruger much i tried it a few times, and it seems... true that its powerful, but POWER means nothing if you cant hit. I think that the extra bullet would be too much of an advantage... perhaps removing 8~ damage, and adding an extra bullet from the default. the lower damage would make it so if you got legshots, you would NEED that last bullet,  but at a low enough price to make it still just a little more effective otherwise.
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Offline Plonkoon

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Re: The Ruger
« Reply #63 on: June 17, 2006, 10:14:54 pm »
If you guys played realistic, no one would think the ruger is underpowered.  I use it a lot becuase in realistic 1 shot in the head or a slightly wounded enemy kills.  With 4 shots I can almost always get at least 3 kills in a firefight.

Offline Juggernaut

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Re: The Ruger
« Reply #64 on: June 17, 2006, 11:21:22 pm »
that's one of the problem we're having right now.

it's too cheap in realistic, it seems everyone will just grab a ruger now days when they go "omg, that's it, it's on, i'm gonna use ruger now", and they will eventually reach very high scores because it's so easy and cheap to use. two hit max, and one hit if you try to aim at upperbody at all.

Offline GAMEOVER

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Re: The Ruger
« Reply #65 on: June 18, 2006, 12:24:31 am »
Will people stop talking about this weapon in realistic mode they are completely different. I do believe this balance is being judged by and for the normal version maybe you rs guys will  get your own  balance in a future version.