Author Topic: Team Fortress 2 mod.  (Read 1610 times)

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Offline Exodus

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Team Fortress 2 mod.
« on: June 07, 2008, 11:07:43 am »
Hi,

I will do gosteks, and all the stuff to make it a full Mod..

I know the pistol needs more work, and the scatterguns texture does to  ;)

I've only done interface-gfx at the moment, but I'll keep you posted on progress  ;D

All comments are welcome, but don't flame
« Last Edit: June 07, 2008, 03:31:58 pm by Exodus »
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Offline -Skykanden-

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Re: Team Fortress 2 mod.
« Reply #1 on: June 07, 2008, 11:11:50 am »
I wait that those ones are not the final ones if not i'll kill my self...
too big Syringe gun?
Fix the handle of the Scatter and teh shotgun plase, wait, remake the outlines

Offline Espadon

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Re: Team Fortress 2 mod.
« Reply #2 on: June 07, 2008, 11:19:21 am »
Wondering when it would come around... but honestly I think Gedazz's TF-flavored Soldat Pit mod does it with more flair.
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Offline Henito Kisou

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Re: Team Fortress 2 mod.
« Reply #3 on: June 07, 2008, 11:47:28 am »
n/c

But really, weapons... looks so chubby, guess why.
« Last Edit: June 07, 2008, 11:49:47 am by Henito Kisou »

Offline Flamingo

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Re: Team Fortress 2 mod.
« Reply #4 on: June 07, 2008, 11:56:48 am »
you could make the HK MP5 the sniper's submachine gun.
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Offline Mangled*

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Re: Team Fortress 2 mod.
« Reply #5 on: June 07, 2008, 01:49:54 pm »
Shapes aren't great to be honest... Even though team fortress is 'cartoony' their weapons still retain realistic proportions.
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Offline Exodus

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Re: Team Fortress 2 mod.
« Reply #6 on: June 07, 2008, 03:30:22 pm »
Yeah, I was gonna make the syringe gun and the blutsauger Ak and Steyr, and move the SMG to the MP5

Date Posted: June 07, 2008, 02:51:07 pm
Was also gonna use medigun as chainsaw, as there are no others  ;)

Date Posted: June 07, 2008, 02:52:31 pm
Re-did the scattergun (from scratch)

Its not final, so comments please  :P

I'm going to redo the syringe gun and blutsauger next
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Offline -Skykanden-

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Re: Team Fortress 2 mod.
« Reply #7 on: June 07, 2008, 03:35:16 pm »
could you tell me what is the blutsauger, i never played TF and i want to know :P

I think that you should fix a bit more the back part

Offline Exodus

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Re: Team Fortress 2 mod.
« Reply #8 on: June 07, 2008, 03:37:17 pm »
It's the unlockable replacement for the Syringe gun.

When you damage someone, you replenish health. http://tf2wiki.net/wiki/Blutsauger

I've only included it becuase there are hardly any automatic guns in TF2  ;)

Back part is a bit dark, and I'll fix that, but I think the handle is ok 'part from that  :D
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Offline tehsnipah

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Re: Team Fortress 2 mod.
« Reply #9 on: June 07, 2008, 04:15:24 pm »
The wapons you should include there are the LAW for soldier and Flamer for pyro.
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Offline xtishereb

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Re: Team Fortress 2 mod.
« Reply #10 on: June 07, 2008, 05:59:03 pm »
Sentry = Turret
Spy Handgun = Ruger
I'm going to assume you know what to replace the M79, Barrett, and minigun with.
You're going to need multiple knife skins: medic saw, spy knife, pyro axe, soldier shovel, etc.
You could make the chainsaw one of those sapper things.
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Offline Exodus

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Re: Team Fortress 2 mod.
« Reply #11 on: June 08, 2008, 03:26:21 am »
Yeah, I figured I could do the medigun as chainsaw, becuase it would look cool  [pigtail]

Added Medigun for chainsaw and Rocket launcher for LAW

The medigun handle overlaps slightly; but hey  :P

Fixed? handle of Scatter gun
« Last Edit: June 08, 2008, 05:17:32 am by Exodus »
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Offline Flamingo

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Re: Team Fortress 2 mod.
« Reply #12 on: June 08, 2008, 07:32:32 am »
Chainsaw could be the Bonesaw, Ubersaw, Kukri, Shovel, Bat, Axe, Axtinguisher or any other melee weapon.
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Offline Exodus

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Re: Team Fortress 2 mod.
« Reply #13 on: June 08, 2008, 11:43:27 am »
I'm going to do all of them as knife - interchangeable - because the medigun constantly streams, whereas they just 'stab'
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