Author Topic: Modifing the gravity  (Read 6084 times)

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Offline ViN

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Modifing the gravity
« on: June 14, 2008, 05:01:52 pm »
Y HALO THAR.
I though, wouldn't that be cool if the custom maps were even more custom?
I mean, features like ladders that you can climb on, moonwalks, diving, elevators, portals.
Wouldn't that be an awesome thing to enchance the game?
And yeah, it'd be all possible if you could change the default gravity on points X,Y, using scripting.
I know that many people will say no, but that could get EVERY custom gamemode on a new level.
Imagine a race map located in a spaceship with 0 gravity.
Or getting blown by wind between two zeppelins in the Trench wars.
or climbing up/down a ladder so you don't have to use jets and give out your position to the enemies in the realistic mode.
I think that'd be awesome, eC said that he wanted to experiment with the gravity in 1.5, those are just few suggestions that could make the experiments change the custom game modes for better.
Discuss.

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Offline iDante

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Re: Modifing the gravity
« Reply #1 on: June 14, 2008, 05:10:16 pm »
New map features: weapon spawns, animated graphics in maps, power-ups, improvements in bot-behavior/waypoints, etc. (Marcinkowski himself declared that just about any suggestions regarding new map features will be ignored unless he specifically announces that the map format shall be changed, which he most likely shall not anymore due to the time-absorbing Link-Dead project)
^^

However, I do like the idea of variable gravity, and it doesnt seem to difficult from a programmers standpoint.

Offline Scorpian

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Re: Modifing the gravity
« Reply #2 on: June 14, 2008, 05:59:08 pm »
We should just be able to edit the gravity, as in high gravity/low gravity.

Offline xmRipper

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Re: Modifing the gravity
« Reply #3 on: June 14, 2008, 06:11:27 pm »
...
And while I have your attention, I would like to point out some new features in an upcoming version of the Script Core:
- Gravity modifiers! zomg. Yes, you will be able to modify your server's gravity realtime.
...
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Offline UnknownSniper

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Re: Modifing the gravity
« Reply #4 on: June 14, 2008, 06:21:32 pm »
...
And while I have your attention, I would like to point out some new features in an upcoming version of the Script Core:
- Gravity modifiers! zomg. Yes, you will be able to modify your server's gravity realtime.
...

Pooned.
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My sweet wife was my best friend
But I traded that for Cocaine and a whore
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Offline Hair|Trigger

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Re: Modifing the gravity
« Reply #5 on: June 14, 2008, 07:05:40 pm »
Would be cool fighting in zero-G

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Offline iDante

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Re: Modifing the gravity
« Reply #6 on: June 14, 2008, 09:02:53 pm »
Would be cool fighting in zero-G
there's no way to bounce off of a ceiling...

Offline jrgp

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Re: Modifing the gravity
« Reply #7 on: June 14, 2008, 09:06:47 pm »
Would be cool fighting in zero-G
there's no way to bounce off of a ceiling...
Yes there is....grenades / m79 and layered ice polys.
There are other worlds than these

Offline iDante

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Re: Modifing the gravity
« Reply #8 on: June 14, 2008, 09:32:25 pm »
Would be cool fighting in zero-G
there's no way to bounce off of a ceiling...
Yes there is....grenades / m79 and layered ice polys.
Fix:
there's no way to bounce off of a ceiling without hurting yourself...

Offline Hair|Trigger

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Re: Modifing the gravity
« Reply #9 on: June 14, 2008, 09:42:03 pm »
Bouncy polys.  which im pretty sure is layered ice polys.

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Offline ViN

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Re: Modifing the gravity
« Reply #10 on: June 15, 2008, 03:49:19 am »
I think that'd be awesome, eC said that he wanted to experiment with the gravity in 1.5
...
And while I have your attention, I would like to point out some new features in an upcoming version of the Script Core:
- Gravity modifiers! zomg. Yes, you will be able to modify your server's gravity realtime.
...

Pooned.
Little retarded spammer.

On topic:
You could bounce from the ceilings using layered polys, whatever their type is, they bounce you anyway.

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Offline UnknownSniper

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Re: Modifing the gravity
« Reply #11 on: June 15, 2008, 11:13:09 am »
I think that'd be awesome, eC said that he wanted to experiment with the gravity in 1.5
...
And while I have your attention, I would like to point out some new features in an upcoming version of the Script Core:
- Gravity modifiers! zomg. Yes, you will be able to modify your server's gravity realtime.
...

Pooned.
Little retarded spammer.

On topic:
You could bounce from the ceilings using layered polys, whatever their type is, they bounce you anyway.

What, Posting about bounce polys in a thread about Gravity isn't spam? Naw, You're right. It's only off-topic, As is this entire thread now.
I had a job and a piece of land
My sweet wife was my best friend
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Offline w00titsme

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Re: Modifing the gravity
« Reply #12 on: June 15, 2008, 03:25:52 pm »
Would be cool fighting in zero-G
there's no way to bounce off of a ceiling...
Pfft. /mercy does the trick.
Shoot till' you get to the top!
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Offline iDante

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Re: Modifing the gravity
« Reply #13 on: June 15, 2008, 03:39:16 pm »
What, Posting about bounce polys in a thread about Gravity isn't spam? Naw, You're right. It's only off-topic, As is this entire thread now.
He was referring to my question about how it would be possible to bounce off of a ceiling.
How many maps do we have that are bouncy on the roof?

Offline mxyzptlk

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Re: Modifing the gravity
« Reply #14 on: June 15, 2008, 04:02:10 pm »
What, Posting about bounce polys in a thread about Gravity isn't spam? Naw, You're right. It's only off-topic, As is this entire thread now.
He was referring to my question about how it would be possible to bounce off of a ceiling.
How many maps do we have that are bouncy on the roof?
Logically, a good admin would think about that ahead of time and only use maps in a zero-g server that had bouncy ceilings.

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Quake, it can lead to problems if attempted at work." -- C Hacking

Offline Gnoblar

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Re: Modifing the gravity
« Reply #15 on: June 15, 2008, 08:08:20 pm »
I think zero gravity would be great fun for a M79 and Barrett only server.

Can't you edit this in a scrpit?

Offline UnknownSniper

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Re: Modifing the gravity
« Reply #16 on: June 15, 2008, 09:37:29 pm »
I think zero gravity would be great fun for a M79 and Barrett only server.

Can't you edit this in a scrpit?

Float around proned and sniping people? >.>
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My sweet wife was my best friend
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Offline LtKillroy

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Re: Modifing the gravity
« Reply #17 on: June 16, 2008, 01:34:35 pm »
Me gusta. I'm gonna go ahead and say it is a good idea, but there are more important things fo fix/add. F12.
L'audace, l'audace, toujours l'audace

Offline DorkeyDear

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Re: Modifing the gravity
« Reply #18 on: June 16, 2008, 09:06:21 pm »
Quote
Changes from 2.6.3 -> 2.6.4

- Added "Mute" stat to GetPlayerStat function
  Will return 1 if player is muted, else returns 0.
- Added "Port" stat to GetPlayerStat function
  Will return port the player is currently playing on.
- Added "Flags" stat to GetPlayerStat function
  Will return the number of flag captures a player has.
- Added ServerModifier function
  Sets the server gravity strength for all players (and new players)


- Fixed FileExists incompatibility with certain Operating Systems

- Modified OnMapChange is now called when server starts
- Modified Rambo Bows may no longer be spawned using ForceWeapon
Clarification

Offline ViN

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Re: Modifing the gravity
« Reply #19 on: June 17, 2008, 07:40:23 am »
I think it would be better if you could set the gravity on a point(X,Y), you could set the range of the gravity change and it's strenght.

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