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What someone should do is find the kills of a weapon and divide it by popularity.
Use a weapon, kill them with it alot, and they will try other weapons to counter you.
They're not over-powered just because everyone uses them!
With 8 v 8 though there is almost always enough time to reload between people making them far too over powered.
QuoteUse a weapon, kill them with it alot, and they will try other weapons to counter you. I do, I almost exclusivly use the Spas. Look at my stats from when I play on the public CTF on U13. I've made myself a rule that I will never use the M79 unless I pick it up from another player. I've been playing like that for months. Problem is one outr of every 1.1 players has the M79 in hand when they die.Quote They're not over-powered just because everyone uses them! I disagree. The only reason everyone uses them is because they have huge advantages over all other weapons from being overpowered. Everyone knows it so they all use them.
Quote from: Traciatim on July 26, 2006, 08:57:40 amI disagree. The only reason everyone uses them is because they have huge advantages over all other weapons from being overpowered. Everyone knows it so they all use them. No, no, no. It may seem that way, but trust me, it's because they actually know how to use them.
I disagree. The only reason everyone uses them is because they have huge advantages over all other weapons from being overpowered. Everyone knows it so they all use them.
I tried the barret on u13 INF yesterday... I was killing everyone with it for a minute or two... then I died and switched weapons. I'm not saying it's overpowered though. But it's certainly not as hard to use as people make out, unless you're above or below someone, then it's a bit harder.Quote from: Twistkill on July 26, 2006, 09:57:22 amQuote from: Traciatim on July 26, 2006, 08:57:40 amI disagree. The only reason everyone uses them is because they have huge advantages over all other weapons from being overpowered. Everyone knows it so they all use them. No, no, no. It may seem that way, but trust me, it's because they actually know how to use them.That, in many cases, is complete balderdash. People often switch to m79 and barret because other people are using them (Because it's EASIER TO KILL). That's why the games end up being one-hit kill fests. That happened in at least 2 servers I played on yesterday. When I went in, a couple of barrets, couple of m79s, a few autos, my spas.... and after about 6 rounds, all barrets. Most of the time I stick to Spas/Steyr, but occasionally I switch to the barret for a bit if I'm the only person not using one. I get tired of my head bouncing around all over the map. One other thing I noticed... everyone says that the barret is hard to use because of bink from autos. The weird thing is, I agree when I'm using the weapon, but when I try to bink barreters (usually with the Steyr), they always manage to still hit me, even after a few hits. Is bink predictable or something?
And yes, it's not *really* hard to use, but it certainly requires more practice than other weapons.
Quote from: Twistkill on July 26, 2006, 12:45:38 pmAnd yes, it's not *really* hard to use, but it certainly requires more practice than other weapons.Not really. Camping is as easy as ever. Being an active Barreter just requires learning to prone before shooting to correct selfbink, which isn't that hard at all to adjust to. The speed, accuracy, and power of the bullet almost guarantees a kill, and it remains pretty much a point-and-click weapon from all ranges. At least the M79 does require speed and arc knowledge to hit mid to long range targets.
Yes, but even then, you can still miss because of the movement aim penalty while you're flying in the air, and when you miss against an auto user, you're pretty much ****ed.
And btw, there is an arc to the Barrett bullet. Albeit a relatively small arc, but it's there nonetheless. It only works well in really large maps because of that.
The only weapon I feel is nerfed is the HK MP5.
Quote from: jrgp on September 30, 2010, 03:36:50 pmOnly anime shows I've felt any interest in over the years are Pokemon (original TV series) and various hentai.so clearly jgrp is a goddamn anime connoisseur. his opinion might as well be law here.
Only anime shows I've felt any interest in over the years are Pokemon (original TV series) and various hentai.
Best Admin: jrgp, he's like the forum mom and a pet dog rolled into one.
I cant believe that Socom is more popular than Minimi!!!!!
QuoteI cant believe that Socom is more popular than Minimi!!!!!Thats cause minimi looks ugly! Go socom!
overpowered (you can kill two people with the ruger in the time it takes to kill one person with the m79); it's just popular.
Quote from: {LAW} Gamer_2k4 on August 14, 2006, 09:47:08 amoverpowered (you can kill two people with the ruger in the time it takes to kill one person with the m79); it's just popular.WRONG!m79 is instant death, while a ruger needs 2-3 shots per person if they hit.
Quote from: a-4-year-old on August 19, 2006, 12:10:02 pmQuote from: {LAW} Gamer_2k4 on August 14, 2006, 09:47:08 amoverpowered (you can kill two people with the ruger in the time it takes to kill one person with the m79); it's just popular.WRONG!m79 is instant death, while a ruger needs 2-3 shots per person if they hit.I understand that.M79: 1 instant kill (1 shot), then reloadRuger: 2 kills (4 shots), then reloadThe default fire interval for the ruger is 40. The reload for the m79 is 180. In other words, you can fire four ruger shots (160) before the m79 is ready to fire a second shot (180). Therefore, you can kill two people with the ruger in the time it takes you to kill one person with the m79. A better way of saying it may have been "you can kill two people with the ruger before you can kill two people with the m79."
Your wrong the only advantage ruger has in that sence is if you have just spwaned,Think about it you shoot with m79 and start reloading after the ruger has shot 4 shots your ready to fire again so its 2 m79 shots in 4 ruger shots, with only 20 tick differance and shooting 4 bullets are mor elikely to miss/legshot that shooting 2 m79 bullets
But it was never given that advantage instead, the other weapons have had their advantages stripped.
Quote from: MofoNofo on August 21, 2006, 08:38:06 amBut it was never given that advantage instead, the other weapons have had their advantages stripped.Huh? Barret still is the fastest shot in the game, covers the most ground, is the steadiest aim and most accurate, and still kills on impact. Same with the LAW. The delay has hardly stripped them of any advantage, and in the Barret's case is largely a non-factor. M79 can't have delay since it'll ruin rocket jumping, and having a delay on what still is a short range weapon on top of that existing long reload is just ridiculous.
Quote from: †on April 14, 2008, 01:25:20 pmTo sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)And we still don't know if dead guys can keep a stiffy.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
The only true balancing problem in the sense of realism is the Barrett's fire rate. Those things are gas and recoil operated, not bolt action. They can unload a round per second, I've seen videos. And technically, the LAW is a one-shot deal, so technically it shouldn't reload at all. Everything else is fine.
I know that. I'm just saying that in respect of how the gun really works. I know that the Barrett would be way too effective if it behaved realistically. So would every other weapon in the game. I'm not confusing Soldat with reality, I'm just comparing it.
The weapon balance as it is now is better than it has ever been. There has always been, and always will be, one weapon that the majority of public-server players will prefer to use. This version, it is M79 because it is relatively easy to play well with.However, the problem is not the M79. It is a problem when an entire server uses it, but there have been occasions when I've gone into a server where everyone used Steyr or MP5 or Barret and that's just as much of a problem. The solution is not to change the M79. If you are uncomfortable with the number of players using M79 in a server, play somewhere else. Or better yet, get involved with the competitive clan scene of Soldat.
Quote from: Bgretydews on August 20, 2006, 05:38:17 amYour wrong the only advantage ruger has in that sence is if you have just spwaned,Think about it you shoot with m79 and start reloading after the ruger has shot 4 shots your ready to fire again so its 2 m79 shots in 4 ruger shots, with only 20 tick differance and shooting 4 bullets are mor elikely to miss/legshot that shooting 2 m79 bulletsFirst of all, I never said that you would always get two kills with the ruger to one with the m79. I just said it was possible.Secondly, four bullets are more likely to miss than two bullets? I fail to see the logic in that. Assuming similar skill with the respective weapons, they should each have the same miss rate.If you look at the weapons.ini file, you'll see that it takes 186 ticks for the m79 to complete a firing (one shot, one kill). It takes 260 ticks for the ruger to complete a firing (four shots, two kills). An m79 requires 372 ticks before it can make a third kill. A ruger can make three kills in 340 ticks (160 for clip, 100 for reload, 80 for next two shots). This advantage increases as more shots are fired. Five firings for the ruger (10 kills) take 1300 ticks. Ten firings for the m79 (10 kills) take 1860 ticks. Let's say you only get leg shots, so every kill takes three hits for the ruger (still one for the m79). After three firings with the ruger (780 ticks), you get four kills. After four firings with the m79 (744 ticks), you also get four kills. So yes, if you always hit with the m79 and only sometimes hit with the ruger, the m79 is slightly better. However, even m79ers don't hit every time.Anyway, there's the math behind Soldat . Let me know if you see any errors with it.Speaking of big numbers, this is my 100th post! W00t!
Quote from: {LAW} Gamer_2k4 on August 20, 2006, 07:31:47 pmQuote from: Bgretydews on August 20, 2006, 05:38:17 amYour wrong the only advantage ruger has in that sence is if you have just spwaned,Think about it you shoot with m79 and start reloading after the ruger has shot 4 shots your ready to fire again so its 2 m79 shots in 4 ruger shots, with only 20 tick differance and shooting 4 bullets are mor elikely to miss/legshot that shooting 2 m79 bulletsFirst of all, I never said that you would always get two kills with the ruger to one with the m79. I just said it was possible.Secondly, four bullets are more likely to miss than two bullets? I fail to see the logic in that. Assuming similar skill with the respective weapons, they should each have the same miss rate.If you look at the weapons.ini file, you'll see that it takes 186 ticks for the m79 to complete a firing (one shot, one kill). It takes 260 ticks for the ruger to complete a firing (four shots, two kills). An m79 requires 372 ticks before it can make a third kill. A ruger can make three kills in 340 ticks (160 for clip, 100 for reload, 80 for next two shots). This advantage increases as more shots are fired. Five firings for the ruger (10 kills) take 1300 ticks. Ten firings for the m79 (10 kills) take 1860 ticks. Let's say you only get leg shots, so every kill takes three hits for the ruger (still one for the m79). After three firings with the ruger (780 ticks), you get four kills. After four firings with the m79 (744 ticks), you also get four kills. So yes, if you always hit with the m79 and only sometimes hit with the ruger, the m79 is slightly better. However, even m79ers don't hit every time.Anyway, there's the math behind Soldat . Let me know if you see any errors with it.Speaking of big numbers, this is my 100th post! W00t!Here's an error for you. You say a ruger can make 3 kills in 340 ticks. 160 for a clip, 100 for reload, and 80 for the next 2 shots. This is wrong. The first shot in your clip requires no wait time. Therefore, the first clip only requires 120 ticks, and the 2 shots after the reload only require 40 ticks. That comes to 260 ticks, rather than 340.Work the rest out for yourself.