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I loved the (small amount of) vegetation in the original, but all that grass in your version is really bland. It also makes for great camping spots, probably too great, but I guess that's why you also put colliders behind them, although they are completely random.The shading on the bottom is a bit too extreme. It was already dark enough on the original.I agree with SuoW on the issue of the new opening in the center. I think that it actually ruins the gameplay here because in the original, in order to catch the EFC, you have to get to the opposing side and try to stop him from getting out/capping the flag. If you're the flagger and you're cornered, you have to stay there and wait for your teammates to come. It's exciting, IMO.Here in Reborn, the opening just makes it harder on the flagger. If the flagger tries to get out of bottom route and go to top, then the pursuers can easily fly through the opening and prevent him from escaping. That huge hanging structure on top isn't helping, either.Speaking of which, is the purpose of that structure to block spray, introduce new camping spots, or both? IMO, the top in the original is really open and spray isn't really effective in that area. Plus, we don't need a camper's nest right in front of an opening in the base. That would worsen things.I see you changed the bottom terrain near the flag area so that anyone on the bottom can more easily access the bottom route. Keep in mind that if flaggers decide to go low they usually just jump off the flag platform and superman their way to the opening. I don't really see how this particular modification is necessary, TBH, because you already have an incline in the original where you can jump off of and fly to the bottom route. I think this is an okay attempt at improving Ash, but frankly I don't think this will ever replace the original.