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Soldat Maps & Mapmaking
DM/HTF/Other maps
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ctf_V_Lines
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Author
Topic: ctf_V_Lines (Read 1822 times)
0 Members and 2 Guests are viewing this topic.
TheV
Soldier
Posts: 236
ctf_V_Lines
«
on:
June 26, 2008, 11:21:40 pm »
Gl...
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Jakious
Soldier
Posts: 115
Re: ctf_V_Lines
«
Reply #1 on:
June 27, 2008, 12:01:57 am »
I won't say much, but this is not the make-a-map-Jakious-can't-cap contest.
That has already happened.
Completely ignoring your 'style', i'll put my critic hat on:
Interesting jumps
Harder jumps are at the end, which is very annoying for a climb map, usually you should put the harder ones towards the start, unless it's only short.
It's an annoying map. Cramped maps, yeah yeah, lol's was good, rev's was okay, but they get worse every time.
So thanks for the 10 minutes or so I spent on it, but you've only created something nobody will ever play, let alone cap.
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TheV
Soldier
Posts: 236
Re: ctf_V_Lines
«
Reply #2 on:
June 27, 2008, 12:16:29 am »
I don't really know why you think no one will ever cap this.
Every jump is possible and I have almost capped it myself.
Which jump did you get stuck on so to speak.
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Jakious
Soldier
Posts: 115
Re: ctf_V_Lines
«
Reply #3 on:
June 27, 2008, 12:48:55 am »
14, 26, and 27
I know every jump is possible, if I hadn't done them all I wouldn't have posted.
For your next make, take into consideration how much better the mapmaker is at their map, than the regular player (In most cases)
That one got me a map that only I'll ever be able to cap, which is unsatisfying
«
Last Edit: June 27, 2008, 12:53:57 am by Jakious
»
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TheV
Soldier
Posts: 236
Re: ctf_V_Lines
«
Reply #4 on:
June 27, 2008, 01:03:02 am »
I can see you having trouble with 14 and 27, but not 26...
I have actually never failed 26.
14 is easier then 27, but I can do it about 50/50.
Yes 27 is a twat.
A hint on 14, don't just jump, flip.
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Jakious
Soldier
Posts: 115
Re: ctf_V_Lines
«
Reply #5 on:
June 27, 2008, 01:21:20 am »
Hmm, maybe I can't count.
14 is that sidejump to the left, from the right side of the map. Where you have to do one of those mini sidejumps, bit still have speed.
Yeah I was standing too close to the edge of 26, 27 is okay but you have to remember to flip onto the top of the poly instead of going WOW I MADE IT
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TheV
Soldier
Posts: 236
Re: ctf_V_Lines
«
Reply #6 on:
June 27, 2008, 02:08:19 am »
Yes you can count, number 14, left side jump, its a delayed flip, not a side jump =]
Try it with a flip.
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Hair|Trigger
Veteran
Posts: 1595
HT|
Re: ctf_V_Lines
«
Reply #7 on:
June 27, 2008, 07:31:25 pm »
I think this would be a good jet map
I couldnt get past the second platform after 50 tries, its harder than most maps
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Player since late 2007
TheV
Soldier
Posts: 236
Re: ctf_V_Lines
«
Reply #8 on:
June 27, 2008, 08:24:49 pm »
A jet map...?
Yeh, maybe... not.
Spaces are too small to jet, you have to do a flip/roll in order to make it.
Logged
Hair|Trigger
Veteran
Posts: 1595
HT|
Re: ctf_V_Lines
«
Reply #9 on:
June 28, 2008, 04:26:00 am »
... Spaces are big enough to jet..
Who cares if its made for flip/roll... i think it makes a good jet map, maybe if you got rid of the long straight bits.
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Player since late 2007
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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
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As de Espada
,
Suowarrior
)
ctf_V_Lines