Author Topic: inf_Actual  (Read 1986 times)

0 Members and 1 Guest are viewing this topic.

Offline iDante

  • Veteran
  • *****
  • Posts: 1967
inf_Actual
« on: June 09, 2008, 06:51:44 pm »
inf_Actual

By iDante
__________________

A map. To even it out there is a stat gun on the red flag. My first in a long while.
Note: This map is very biased for alpha on purpose. It is not supposed to be even, in fact bravo does not stand even the slightest chance of actually winning. That is on purpose.


(^Click To Enlarge^)

________________________________________

Download / Rate on TMS
________________________________________

This Map Is Hosted By The Mapping Showcase
« Last Edit: June 12, 2008, 05:23:35 pm by iDante »

Offline ZomgProniss

  • Camper
  • ***
  • Posts: 318
  • Known ingame as Proniss
Re: inf_Actual
« Reply #1 on: June 09, 2008, 08:52:20 pm »
thats kool man i downloaded it

Offline PhantomHunta

  • Major(1)
  • Posts: 49
  • If you fear Death you fear yourself.
Re: inf_Actual
« Reply #2 on: June 10, 2008, 03:24:15 am »
looks ossum, ill download and post how it is ;D

Verdict - Great map! love it heaps, great idea too, awsome if you load up with nades and use the field as a grenade lane to kill people.  8/10 fantastic ;] i would recommend   to any group of people wanting a fun match  ;D ;D ;D ;D ;D
« Last Edit: June 10, 2008, 03:54:22 am by PhantomHunta »

The Specialist

  • Guest
Re: inf_Actual
« Reply #3 on: June 10, 2008, 02:15:43 pm »
Depending on how skilled the players on Alpha team are, Bravo has huge potential in dominating this map.  I don't think it'll play very well, although I haven't been able to throughly test it with actual players, it's a hypothesis.

Offline iDante

  • Veteran
  • *****
  • Posts: 1967
Re: inf_Actual
« Reply #4 on: June 10, 2008, 05:22:44 pm »
Actually I think alpha would dominate and win every time because the flag spawns right on top of them :P

Bravo really just has to wipe out wave after wave of alphas, therefore the map should be biased towards them.

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: inf_Actual
« Reply #5 on: June 12, 2008, 02:58:28 pm »
why did you do that?!?!???
yeah... the only way of bravo winning is by respawn killing

Date Posted: June 12, 2008, 05:57:13 pm
if the flags were switched and there wasn't any sg this would be a great map
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Crimson Goth

  • Camper
  • ***
  • Posts: 387
  • A*|INF|Veteran
Re: inf_Actual
« Reply #6 on: June 12, 2008, 07:58:18 pm »
I hate INF maps where the flag spawns near red's base. inf_Invasion ftw? Anyways...Nice design but the spawn area is a huge turnoff.

Offline Hair|Trigger

  • Veteran
  • *****
  • Posts: 1595
  • HT|
Re: inf_Actual
« Reply #7 on: June 13, 2008, 04:43:58 am »
This isn't baised :/

It looks perfectly even and it's a good map.

Player since late 2007

Offline iDante

  • Veteran
  • *****
  • Posts: 1967
Re: inf_Actual
« Reply #8 on: June 13, 2008, 02:32:14 pm »
This isn't baised :/

It looks perfectly even and it's a good map.
It is. In order for bravo to get points in inf the flag must be in its spawn. Alpha spawns right by it, therefore bravo will get almost no points even if the game lasts a long time.
I like maps like this in pubs because the game is fast and fun. Who cares about balance in an inf map anyways...

Offline Hair|Trigger

  • Veteran
  • *****
  • Posts: 1595
  • HT|
Re: inf_Actual
« Reply #9 on: June 14, 2008, 07:56:08 pm »
oh I see now.  I was confused, thinking of CTF.

Player since late 2007

Offline Frenchie

  • Camper
  • ***
  • Posts: 358
  • SoldatHQ
Re: inf_Actual
« Reply #10 on: June 14, 2008, 10:52:52 pm »
Add waypoints
And it could be a pretty decent zombie map  ;D
Soldat Lobby Avec Players -New Release! - Updated AGAIN!


Offline Hair|Trigger

  • Veteran
  • *****
  • Posts: 1595
  • HT|
Re: inf_Actual
« Reply #11 on: June 14, 2008, 10:57:00 pm »
It's already waypointed but not well.  Bots dont even make it out of the canyon without getting stuck.  Make it a ctf map instead ;D

Player since late 2007

Offline iDante

  • Veteran
  • *****
  • Posts: 1967
Re: inf_Actual
« Reply #12 on: June 15, 2008, 12:15:13 am »
It's already waypointed but not well.  Bots dont even make it out of the canyon without getting stuck.  Make it a ctf map instead ;D
No its not, I was just messing around.

Does anyone else want to waypoint? I've always hated it, though I can do if necessary...

Offline Hair|Trigger

  • Veteran
  • *****
  • Posts: 1595
  • HT|
Re: inf_Actual
« Reply #13 on: June 15, 2008, 01:51:40 am »
Well the bots do move, that means its waypointed right? :Z

Player since late 2007

Offline M.rSnow

  • Camper
  • ***
  • Posts: 482
Re: inf_Actual
« Reply #14 on: June 15, 2008, 02:21:22 am »
Pretty balanced inf map :) whould be perfect for Submode-perdator.
Lapis: You need a vacation or a bullet though the head both works just fine by me.

Offline iDante

  • Veteran
  • *****
  • Posts: 1967
Re: inf_Actual
« Reply #15 on: June 15, 2008, 03:35:52 pm »
Well the bots do move, that means its waypointed right? :Z
No, they just hop around in their base.