Author Topic: ctf_Trample [UPDATED]  (Read 1433 times)

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Offline As de Espada

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ctf_Trample [UPDATED]
« on: April 10, 2008, 09:26:08 pm »
ctf_Trample

By As de Espada
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This is an almost simetrical map, were peopple usualy spawn in the top of it.
The Teal island is ment to players to go directly to the other team's spawnpoint, because the flagger will be there if both teams have the flag.
Players: 6-8
Waypointed: No, bots just go from one base to the other... If someone wants to do the waypting feel free to do it, then I'll add a special thanks here and in the map.


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« Last Edit: July 05, 2008, 09:57:33 am by As de Espada »
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me making a map on youtube: ctf_FastMade

El_Spec

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Re: ctf_Trample
« Reply #1 on: April 11, 2008, 02:31:59 pm »
Tested this along with ctf_Oasis

Waypoints are extremely straight forward to the bases, bots would move from their spawn points, but just shift around the map once they step off the platform.  I think the spray blocker hanging from the highest platform is kind of unneeded.  It might prevent some spawn sprays, but the platforms to the sides of it somewhat block most bullets.  You can really only spray then if you move closest the wall and get as high as possible, then you might be lucky to get some kills.  But players should move when they spawn, so at most they could really only wound them, not entirely get a kill.  Also the platforms really serve no use except as a spray blocker since players would just rush through the middle route where the other spray blocker is or use the top route.  But its a good map for 6 players.  Also the scenery at the very top of the map is unneeded since you can never physically see it.

Offline As de Espada

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Re: ctf_Trample
« Reply #2 on: April 11, 2008, 04:27:53 pm »
@El_Spec
I don't support bot playing... it's not a big map, you can easily gather people to play it. I only made those waypts to separate the bots. (yeah... that's non sense, seeing them together was pissing me off).
OK, I removed the topmiddle spray blocker.
That platforms are a way for players to go to the upper part of the map. For escaping or attacking. It helps the ones that are coming from above to add horizontal speed.
And you can see the top scenerys from the bases. Just jump, or use a Barret. I made that for fun, that tree has a funny story, I call it little assassin pine tree.
« Last Edit: April 12, 2008, 10:58:49 am by As de Espada »
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline bigmike

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Re: ctf_Trample
« Reply #3 on: April 13, 2008, 06:32:28 am »
cool map...
how did u make the Water ?

Offline As de Espada

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Re: ctf_Trample
« Reply #4 on: April 13, 2008, 07:42:24 pm »
that was not so eazy, I made it with only 4 polys.
I combined opacity with used defined x and y texture. basicaly is one texture and other stretched and rotated
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Blacksheepboy

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Re: ctf_Trample
« Reply #5 on: April 13, 2008, 10:58:16 pm »
I just noticed, where's your trademark on this map? The tree?

Offline As de Espada

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Re: ctf_Trample
« Reply #6 on: July 04, 2008, 11:26:11 am »
This one was made by me alone
That tree is reserved for the "As de Espada and erMel" maps


Date Posted: April 14, 2008, 06:25:08 pm
Updated!
Removed: top spray blocker
Added: some bonuses
« Last Edit: July 04, 2008, 11:30:20 am by As de Espada »
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade