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Gtfo..
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
F12. One of the main annoyances while sawing was the missed opportunities from this.STM's right int he the other weapons don't really need this. Not that'd it'd be unbalanced, it's just...Hell, I don't WANT my weapon to fire while I'm backflipping.
The saw is a lot bigger in this soldat version now than in the 1.3.1 version. F11. Most people wouldn't have a problem with the saw's close range, as there are some saw experts that wouldn't have any problems with the saw's short range.
It's the goddamn saw. No one gets any kills with it anyways, it needs every bonus it can get.
In my opinion it's a waste of time, and chainsaw can be buffed by changing the wm.
Quote from: The Philanthropist on July 05, 2008, 01:51:03 amIt's the goddamn saw. No one gets any kills with it anyways, it needs every bonus it can get.Youre cery wrong sir, many people use saw nowdays, including me.
Bond, How does any of that affect the ability to saw during a backflip?and the weapon is not used for just slowing people down... Â It CAN be used to slow people down, but team tactics are not what this idea is for. Â This idea is aimed towards people who saw vs other sawers, not nessecarily gunners. Â Put it this way, there are few manouvers that one can choose when making direct saw contact with an enemy. Â As a matter of fact, only one element of soldat movement is involved in sawing. Â The prone position. Â Of course theres jumping, but that is involved in all of soldat, its common sense. Â The idea of introducing backflipping into saw moves opens the door to more opportunities and options during a saw to saw confrontation. Â Along with that, it CAN be used on gunners (cannon ball saw strike ftw?)
Quote from: Hair|Trigger on July 05, 2008, 07:28:08 amBond, How does any of that affect the ability to saw during a backflip?and the weapon is not used for just slowing people down... It CAN be used to slow people down, but team tactics are not what this idea is for. This idea is aimed towards people who saw vs other sawers, not nessecarily gunners. Put it this way, there are few manouvers that one can choose when making direct saw contact with an enemy. As a matter of fact, only one element of soldat movement is involved in sawing. The prone position. Of course theres jumping, but that is involved in all of soldat, its common sense. The idea of introducing backflipping into saw moves opens the door to more opportunities and options during a saw to saw confrontation. Along with that, it CAN be used on gunners (cannon ball saw strike ftw?) WHAT I AM saying is that this idea is trying to CHANGE the purpose of the saw as tactical tool. You're trying to make it more efficient as a killer while I am saying that the saw's purpose can be seen as more strategical.And it would take a shinyfooload of buffs to finally make the saw a killer. Keep it as a tactical tool.
Bond, How does any of that affect the ability to saw during a backflip?and the weapon is not used for just slowing people down... It CAN be used to slow people down, but team tactics are not what this idea is for. This idea is aimed towards people who saw vs other sawers, not nessecarily gunners. Put it this way, there are few manouvers that one can choose when making direct saw contact with an enemy. As a matter of fact, only one element of soldat movement is involved in sawing. The prone position. Of course theres jumping, but that is involved in all of soldat, its common sense. The idea of introducing backflipping into saw moves opens the door to more opportunities and options during a saw to saw confrontation. Along with that, it CAN be used on gunners (cannon ball saw strike ftw?)
I fail to see how this would make the saw overpowered, considering every other weapon in the game has a range advantage. It'd be a drop in the pond.
More so, it's easy to do tiny backflips, this would allow the sawer to easily kill everyone around them with the flip. If that's what you want, how is this not unbalanced?
Backflipping and rolling allow you to generate momentum and maintain momentum while also evading, you find this only mildly useful?
Every other weapon has a range advantage, because the chainsaw is an instant kill weapon which can run continuously for many seconds... and has a range bigger than it pretends to.Why do you people pick saws if you have a problem with the range? It's a chainsaw, switch to it when you're close or something. Backflipping and rolling allow you to generate momentum and maintain momentum while also evading, you find this only mildly useful?
I think the saw is already balanced.
(Sorry if I am unintelligent, since the knowledge I have only comes from a school text book...)
The fact that one can backflip and saw at the same time does not make it more powerfulI dare you to go flip into the air with the chainsaw and make the saw blade come into contact with something (say, a bot with no weapon) while you are backflipping.  Not so easy is it?now try doing it to a bot with a weapon.Therefore. This will NOT alter the chainsaw's general balance among other weapons.  This is why, if you have no saw war experience, you really dont have a reason to F11 until you consider the idea from a sawer's perspective..Because the point of the idea is to introduce more combat options in a professionalised saw war, Not increase the saw's power.
Quote from: Hair|Trigger on July 25, 2008, 02:29:52 amThe fact that one can backflip and saw at the same time does not make it more powerfulI dare you to go flip into the air with the chainsaw and make the saw blade come into contact with something (say, a bot with no weapon) while you are backflipping.  Not so easy is it?now try doing it to a bot with a weapon.Therefore. This will NOT alter the chainsaw's general balance among other weapons.  This is why, if you have no saw war experience, you really dont have a reason to F11 until you consider the idea from a sawer's perspective..Because the point of the idea is to introduce more combat options in a professionalised saw war, Not increase the saw's power. "Because it's hard" is not a reason as to why it's not more powerful. Also, bots play different than players. Also, making a weapon's advanced moves more effective is still improving the weapon. From the perspective of someone who uses the backflip and roll excessively, I very, VERY often roll past and through my opponents, if I had a saw at those times....The most effective way to generate upwards momentum is with a backflip off a slope, if you have that speed along with the killing ability... well, if that's mostly useless to you, then so be it.
I'd use it more if you could kill people in the middle of it.
Reaction time isn't an issue. The best sawwers can pluck an enemy flying past pronejetting and use ~5 ammo.
I think someone doing a back flip with a saw has a better chance of shredding his own limbs off than anything else.F11
Saw defently need a boost. but the boost should be to make it 1 hit kill
This shoukd get added tosuggestions sticky- I think it's a great idea. Anyone disagree?
I personally have to say F11, I can't really explain why in words... Sorry.