Poll

you like my idea?

f12 (yes)
6 (42.9%)
f11 ( no)
8 (57.1%)

Total Members Voted: 14

Author Topic: Weapon Customization  (Read 1724 times)

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Offline wolfbr

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Weapon Customization
« on: July 05, 2008, 05:30:08 pm »
similar a the specialist and crysis.
good to add more realism, and more fun :)
would have an option to enable \ disable customization.
--------------

Scope - graphics: ak74-scope1, ak74-scope2

4x zoom (crouch = 2x, go phone = 4x)
+ FireInterval
+ ReloadTime
+ Speed
+ StartUpTime
+ MovementAcc
+ Recoil (realistic)
+ Bink

--------------

Reflex sight - graphics: ak74-RS1, ak74-RS2

2x zoom (crouch = 2x, go phone = 2x)
+ FireInterval
+ ReloadTime
+ Speed
+ MovementAcc
+ Recoil (realistic)
+ Bink

--------------

Iron sights -

default weapon's status

--------------

Silencer - graphics: ak74-sd1, ak74-sd2

- Bink
- MovementAcc
- Speed
- Recoil (realistic)
invisible bullets (for the enemies)

--------------

bipod - graphics: ak74-Bipod1, ak74-bipod2

+ MovementAcc
+ ReloadTime
- Bink
- Recoil (realistic)

   
works in coliders(sandbags,boxs,cars..), and in go phone

--------------

grip - graphics: ak74-grip1, ak74-grip2

- MovementAcc
+ ReloadTime
- Bink
- Recoil (realistic)

-----------
grenade launcher - graphics: akgl-grip1, ak74-gl2

default - E = Grenades
to get more grenades, just find a box of nades
the grenades are "Finite".

+ ReloadTime
+ Recoil
+ MovementAcc
nades = more range
----------------------
Tactical Attachment

default - g = arrow(rambo bow)
launcher and fires tranquilizer darts(arrow), victims are rendered unconscious for a 3 sec. aprox. ReloadTime = 5 sec.
the darts are infinite.

+ Recoil
+ MovementAcc
+ Recoil (realistic)

---------------

Nice idea?
« Last Edit: July 06, 2008, 10:10:23 pm by wolfbr »

Offline STM1993

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Re: Weapon Customization
« Reply #1 on: July 06, 2008, 12:47:30 am »
As much effort there is to this work, I'm going to say F11. This is going to kill off Soldat's theme as a simple 2D run-and-gun game, where each weapon is special in its own way without any special additions. Adding extra features such as these to any gun is gonna destroy that theme and it can cause big balancing issues, and the game would probably need to have a whole chunk of recoding.

However, if you tell me that there should be options to add a scope in particular in weapon.ini, then I'd F12 that.

Offline Hair|Trigger

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Re: Weapon Customization
« Reply #2 on: July 06, 2008, 01:04:24 am »
This idea was doomed as soon as you said crysis :|

Player since late 2007

Offline Exodus

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Re: Weapon Customization
« Reply #3 on: July 06, 2008, 02:34:24 am »
It's go prone, not phone ;P

It's a good Idea, but it'd become camper wars when you can scope up with any gun

- the tranq. would also mess up the game, and people wouldn't like stopping for <x> seconds
« Last Edit: July 06, 2008, 02:36:38 am by Exodus »
Thanks for standing still, wanker!

Offline Decaying Soldat

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Re: Weapon Customization
« Reply #4 on: July 06, 2008, 07:26:59 am »
And this will set Soldat weapons balance history back to where it started. Every single gun with each customization has to be balanced all over again, think about the poor beta testers.


Offline wolfbr

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Re: Weapon Customization
« Reply #5 on: July 06, 2008, 02:25:21 pm »
only the customization that must be balanced, not all customizations will be good for all weapons.

ex: scope in shotgun

and,
you can not put Silencer on shotgun,m79,barret,m249,knife and law.

« Last Edit: July 06, 2008, 03:59:51 pm by wolfbr »

Offline Hair|Trigger

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Re: Weapon Customization
« Reply #6 on: July 06, 2008, 08:07:53 pm »
Couldnt this be scripted and accompanied by a weapon gfx mod?

Player since late 2007

Offline wolfbr

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Re: Weapon Customization
« Reply #7 on: July 06, 2008, 10:04:32 pm »
scripted ?
maybe

accompanied by a weapon gfx mod?
I think not

-
   
the customization improve the game-play, would give more opportunity for strategies.
would have an option to enable \ disable customization.
« Last Edit: July 06, 2008, 10:10:10 pm by wolfbr »

Offline Decaying Soldat

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Re: Weapon Customization
« Reply #8 on: July 07, 2008, 12:31:39 am »
I also want weapons customizations too, but I think it changes Soldat too drastically. Right now, even new weapons are not allowed into Soldat.

And seriously, let's count: AK has 5 customizations. This means there's already 5 more 'weapons' to balance, and we still haven't count in the other 14+ weapons. It just takes too long to balance everything all over again.

Offline Ziem

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Re: Weapon Customization
« Reply #9 on: July 07, 2008, 01:15:15 am »
No, ... no new weapons in any form.

Offline wolfbr

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Re: Weapon Customization
« Reply #10 on: July 08, 2008, 11:20:02 am »
And seriously, let's count: AK has 5 customizations. This means there's already 5 more 'weapons' to balance, and we still haven't count in the other 14+ weapons. It just takes too long to balance everything all over again.

the customization that will be balanced,    
the player who should choose which customizations will be better for the weapon.
   
customization is best in each particular occasion.
   
the weapons do not need to be balanced,    
only the customizations  ;)

   
this can be changed in wm.

exemple:

[Ak-74]
Damage=108
FireInterval=11
Ammo=40
ReloadTime=158
Speed=240
BulletStyle=1
StartUpTime=0
Bink=-40
MovementAcc=2
Recoil=11
Scope=1 ( 0 = no, 1 = yes)
Reflex sight=1
Silencer=1
bipod=1
grip=0
grenade launcher=1
Tactical Attachment=1
----
   
in WM

//customizations

[Silencer]
Damage=0 (0 = does not affect)
FireInterval=0
Ammo=0
ReloadTime=0
Speed=- 40
BulletStyle=0 (0 = no alternative fire. exemple: grenades,darts,shotgun..)
StartUpTime=0
Bink=-10
MovementAcc=+1
Recoil= + 5

//altenarive fire

[grenades]
Damage=150000
FireInterval=6
Ammo=5
ReloadTime=169
Speed=105
BulletStyle=4
StartUpTime=0
Bink=40
MovementAcc=3
Recoil=320
max ammo=5 (limit of ammunition)
ammunition box=2 (ammunition achieved with the box of ammunition\grenades)

Offline STM1993

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Re: Weapon Customization
« Reply #11 on: July 09, 2008, 04:58:13 am »
And seriously, let's count: AK has 5 customizations. This means there's already 5 more 'weapons' to balance, and we still haven't count in the other 14+ weapons. It just takes too long to balance everything all over again.

the customization that will be balanced,    
the player who should choose which customizations will be better for the weapon.
   
customization is best in each particular occasion.
   
the weapons do not need to be balanced,    
only the customizations  ;)

I'm sorry, but that's still a whole load of balancing issues. Also, it doesn't suit Soldat anyway.

Offline Shadow G-Unit

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Re: Weapon Customization
« Reply #12 on: July 09, 2008, 09:23:49 am »
As much effort there is to this work, I'm going to say F11. This is going to kill off Soldat's theme as a simple 2D run-and-gun game, where each weapon is special in its own way without any special additions. Adding extra features such as these to any gun is gonna destroy that theme and it can cause big balancing issues, and the game would probably need to have a whole chunk of recoding.

However, if you tell me that there should be options to add a scope in particular in weapon.ini, then I'd F12 that.
Explains it. I would agree with Mr. Furby here. I think he means you can put misc. stuff on Steyr, AK, etc.


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