Hee, i made a leveling system (I MADE IT NO COPYING!!!)
The script is fully working, but my "GetEP" and "MaxEP" are just too boring...
Well, my MaxEP is:
function MaxEP(ID: byte): integer;
begin
Result := 5000 + (soldier[ID].level * 7000 div 2); (// the MaxEP is increased with some amount every level o.O)
end;
And GetEP is:
procedure blalabla...
begin
AddEP := 1000; //Yep, always i do a kill, i get 1000 ep, boring huh?
... blablabla
So, what im asking for you, is to make / tell a better idea for those two. Maybe something what have something to do with victim/killer levels