Author Topic: Polyworks Update  (Read 16772 times)

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Offline Underworld

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Re: Polyworks Update
« Reply #20 on: July 20, 2008, 09:17:57 am »
Thank u Anna for taking the time to do this.

Bug : When Saving a Project that has been shaded(more collors on 1 polygon) and after this reloading it the collors will all have flipped upside down.

Sugest : While your add it make it so PW supports gif frames moving inside the editor itself,or maybe like u can view normal scenery.

Suges : This is something i would love, upto 3 collor palletes so we/I can use more collors in a mush faster and easyer way.

Thank You in Advance
I don't understand
do you mean that there is a /faceplam commmand ?
and this command should drop a random item ?

Offline Laser Guy

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Re: Polyworks Update
« Reply #21 on: July 20, 2008, 09:03:55 pm »
Oh god, thx for comming back Anna ;)
<3
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Offline KamikazeDuck

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Re: Polyworks Update
« Reply #22 on: September 30, 2008, 03:32:36 am »
Thanks for taking the time to do this Anna!

I have one suggestion for the update and that is to allow the placement waypoints with both "Up" and "Down" selected on one node. This would give the ability to make a bot throw the flag, which in some maps is an integral part of the gameplay.
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Offline Hair|Trigger

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Re: Polyworks Update
« Reply #23 on: October 06, 2008, 01:47:39 am »
Any chance of proper vista support?  I mean I got it working and everything but still with a bunch of errors and crap, plus the .dlls are confusing to get working. 

Player since late 2007

Offline Diormeh

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Re: Polyworks Update
« Reply #24 on: January 10, 2009, 11:14:18 am »
when multi-texturing I've noticed that the texture quad setting stretches the texture, could you change this or make it a setting so everyone can have seamless muti-texture maps? also, is it possible to make color vertices work with alpha? meaning to be able to make the polygons fade from 100% opacity to 0%?



Offline Shoozza

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Re: Polyworks Update
« Reply #25 on: April 09, 2009, 10:28:09 am »
Oh god, thx for comming back Anna ;)
<3
Seems like She didn't really come back :/
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Offline Laser Guy

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Re: Polyworks Update
« Reply #26 on: April 09, 2009, 12:11:14 pm »
Damn right you are...
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Offline jrgp

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Re: Polyworks Update
« Reply #27 on: April 09, 2009, 04:07:34 pm »
Oh god, thx for comming back Anna ;)
<3
Seems like She didn't really come back :/
Damn right you are...
Who knows? Maybe she pulled a Chakra and got married.

Apparently she won't be back. PW needs to be worked on by us or a new cross platform map maker needs to be written from scratch.
There are other worlds than these

Offline Laser Guy

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Re: Polyworks Update
« Reply #28 on: April 09, 2009, 06:53:18 pm »
...
Who knows? Maybe she pulled a Chakra and got married.

...

That one is epic :P


Well, I don't know much bout coding so I'm just going to say we're in deep shit if no one wants to make one...
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Offline scarface09

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Re: Polyworks Update
« Reply #29 on: April 10, 2009, 08:08:21 pm »
She was only back for a one night special :D!
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Offline xmRipper

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Re: Polyworks Update
« Reply #30 on: April 23, 2009, 10:47:34 am »
Omg. "Last Active: 24 August 2008"

Is anyone going to make a new map editor or update polyworks?
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Offline iDante

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Re: Polyworks Update
« Reply #31 on: April 24, 2009, 12:02:00 am »
Is anyone going to make a new map editor or update polyworks?
http://forums.soldat.pl/index.php?topic=33066.0
I started something like this but lately I haven't had the time to work on it. Shoozza also started one but used some borky gui library that made something or other screwed up so he wasn't able to do more.
If you want the src to what I did just PM me or something, it's all done in C with Gtk+ (GtkGlExt for the rendering).