Author Topic: "Night effect"  (Read 1271 times)

0 Members and 1 Guest are viewing this topic.

Offline MR-93

  • Major(1)
  • Posts: 15
"Night effect"
« on: July 12, 2008, 11:56:33 am »
I just got an idea like night in soldat... In start game menu has option,
"Night [X]
If Night is on then you can edit darkness of the game.
Darkess: 75%"
And comes flashlights to soldiers like press button Z and then flashlight is on. Options menu got option: "Allow flashlights [X]"
The flashlight light goes to there where you aim.

Offline shantec

  • Soldier
  • **
  • Posts: 140
  • Get ANGREH!!
Re: "Night effect"
« Reply #1 on: July 12, 2008, 12:02:47 pm »
I like the idea, but it might be kinda hard to try to shoot with m79

Also, the weapons / explosions should / could make an "Light flash", which would obviously lighten the map for REALLY short time :D
Also Known As REIMA


Lol Happles (happy apples)

Offline Ziem

  • Veteran
  • *****
  • Posts: 1007
Re: "Night effect"
« Reply #2 on: July 12, 2008, 12:56:02 pm »
Wanna 'night'?
Set your brigthness/gamma correction on 20% :|

F11 for all flashlights and stuff...

Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Re: "Night effect"
« Reply #3 on: July 12, 2008, 08:29:12 pm »
Link-dead will have flashlights.
And some really cool lighting stuff.
I think :).
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline STM1993

  • Rainbow Warrior
  • *****
  • Posts: 2072
  • It's been a long time.
Re: "Night effect"
« Reply #4 on: July 12, 2008, 08:49:00 pm »
Wanna 'night'?
Set your brigthness/gamma correction on 20% :|

F11 for all flashlights and stuff...

And then, after doing this, maybe make some of your graphics darker/brighter as well, makes it look better.

And flashlights etc? Not for Soldat.

Offline JupiterShadow

  • Camper
  • ***
  • Posts: 269
  • MS Paint + Adobe Lighting effects FTW!
    • 55274-640-8484137-23948
Re: "Night effect"
« Reply #5 on: July 12, 2008, 09:43:57 pm »
Link-dead will have flashlights.
Don't you mean Berserker?

Offline SpiltCoffee

  • Veteran
  • *****
  • Posts: 1579
  • Spilt, not Split!
    • SpiltCoffee's Site
Re: "Night effect"
« Reply #6 on: July 12, 2008, 10:31:48 pm »
Link-dead will have flashlights.
Don't you mean Berserker?
No, he means Link-Dead. MM was originally designing flashlights for Link-Dead.
When life hands you High Fructose Corn Syrup, Citric Acid, Ascorbic Acid, Maltodextrin, Sodium Acid Pyrophosphate,
Magnesium Oxide, Calcium Fumarate, Yellow 5, Tocopherol and Less Than 2% Natural Flavour... make Lemonade!

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: "Night effect"
« Reply #7 on: July 13, 2008, 10:11:13 am »
your idea
[f11]

night maps.
[f12]

good to make maps

in map maker\polyworks you can select Day\night
day = normal
night = Light "flash" for weapons\explosions.

the shadows\lights you can make using scenary in maps.

Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Re: "Night effect"
« Reply #8 on: July 13, 2008, 05:27:57 pm »
Come to think of it, you could make a night effect by putting a big black square with slight transparency, say 20%, this will darken everything, including gosteks and guns, only problem would be explosions, because they would be darkened as well, but that doesn't really matter. One solution would be having blend modes, like in Paint.NET and photoshop, the blend mode 'Reflect' in Paint.NET would work perfectly.
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs