Author Topic: soldat map packer v0.73  (Read 2618 times)

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Offline rainrider

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soldat map packer v0.73
« on: July 26, 2008, 05:43:56 am »
It's a BETA.






...this is what happens when textures can't be loaded

Download and more screens: http://rrhp.info/?l=soldat%2Fsoldat+map+packer

0.73 - 2008 VII 31
* Disabled rendering when smp window is unfocused
* Disabled map panning when smp window is unfocused
* Window size is now remembered
* Left panel width is modifiable
* Blending functions are modifiable
* Spawnpoints size is modifiable
* Spawnpoints can be now sticked to map (they scale as you zoom)
* Added help (and help button)
* Added toggle polygons button
* Added toggle polygon blending button
* Added toggle gostek button
* Gostek changed.. previous one was ripped from Polyworks. Noes... what a shame.
* Gostek is now loaded automatically in random spawnpoint (you can still move it around with rmb)
* Custom gosteks have now proper sizes
* New spawnpoint icons
* Added spawnpoint modifiers (ctrl+1,2,3,4,5,q,w,e,r)
* Removed map blinking on click
* Timer interval set to zero now disables map rendering (map and textures are loaded anyway)
* Several performance improvements (reached by disabling rendering for a while during intense work except packing)
* Texture types are now recognized by file header (first 2-4 bytes), not by file extension
* New filters.txt
* Better filters engine (now it supports 'or')

0.72 - 2008 VII 29
* Added file size to packlists
* Added bad_texture.png and bad_scenery.png (used when original textures couldn't be loaded)
* Added quicksearch
* Added gostek (showing under cursor when right mouse button is pressed)
* Draw interval is now able to modify
* Mapslist.txt filter now views also non-existing files (and marks them with red color)
* Modified scenery loading - now they have proper sizes even if given files don't exist
* No more hang-ups when selecting many maps with global packlist enabled (+progressbar)
* Textures in /gfx/ folder have more human-friendly names
* Few stability and gui fixes

0.71 - 2008 VII 27
* Global pack list is available again
* Tab for settings is available again
* Few stability and gui fixes

0.7 - 2008 VII 26
* Brand new engine and gui, which means:
* New .bmp loading (own code)
* New .png, .jpg, .gif loading (brought to you by libgd, animations won't be supported)
* Removed all parser stuff...
* Removed exit confirmation
* Removed packlist, now each map has it's own
* Removed tab for settings
* Removed some rendering settings, added other rendering settings
* Now you can ignore excluded.txt list via changing proper option in .ini
* Now you can pack each selected map to separate file, like Arena.rar, Arena2.rar and so on
* New built-in filter, showing maps from mapslist.txt only

???
« Last Edit: July 30, 2008, 09:45:13 pm by rainrider »

Offline Sauron

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Re: soldat map packer v0.71
« Reply #1 on: July 29, 2008, 08:33:33 am »
It looks very good  8)

Offline jrgp

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Re: soldat map packer v0.72
« Reply #2 on: July 29, 2008, 08:59:35 am »
Whoa, that looks absolutely amazing and incredibly useful. Any plans on releasing the source? Why does it show you its FPS in the window bar if it only shows a picture of the map?

Oh, and btw, what are those CC maps listed in the second screenshot?
There are other worlds than these

Offline rainrider

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Re: soldat map packer v0.72
« Reply #3 on: July 29, 2008, 09:04:44 am »
1. Thank you :d
2. Source is available , just click the link
3. It doesn't render a picture - you can navigate with mouse and zoom with mousewheel. FPS is visible also when other tabs are focused, but that's only because it would look ugly if it was frozen.
4. These maps are Camping Carl's .

@up it is possible, but I know nothing about unixes and wine itself. I think that most precarious thing would be GD library loading and rar.exe spawning during pack operation.
« Last Edit: July 29, 2008, 09:22:18 am by rainrider »

Offline jrgp

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Re: soldat map packer v0.72
« Reply #4 on: July 29, 2008, 09:11:39 am »
I think I can see from the source that it uses OpenGL for its map rendering. Do you think it might work on Linux through Wine or does it use some Windows proprietary stuff? I really wish I saw this thread while I still had access to my Linux machine :(
There are other worlds than these

Offline rainrider

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Re: soldat map packer v0.73
« Reply #5 on: July 30, 2008, 09:44:18 pm »
0.73 released. If you download it, read help file ('hotkeys' and 'other info' sections). They provide useful knowledge. Imo.

But for now, I say goodnight. It's 04:44 am here :D.

Offline jrgp

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Re: soldat map packer v0.73
« Reply #6 on: July 31, 2008, 07:55:18 am »
Whoa, cool! It works perfectly under wine :)
There are other worlds than these

Offline rainrider

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Re: soldat map packer v0.73
« Reply #7 on: August 02, 2008, 12:39:18 pm »
Because i can't edit first post...

0.73b - 2008 VIII 02
* Added 'play this map button'. This button erases your mapslist.txt. Old mapslist will be renamed to mapslist_smpbackup.txt. On program start, exit, .ini reload and soldat path change if there's mapslist_smpbackup.txt, mapslist.txt is deleted and backup it's is renamed back to mapslist.txt.
* Better handling of corrupt png/jpg/gif textures
* Enabled logging to log.txt
* Added f2 hotkey focusing maps list
* Gostek may now be drawed properly (behind polys and some sceneries, like in Soldat)
* Few gui fixes