Author Topic: Soldat 1.5.0 Public Beta Begins!  (Read 47050 times)

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Offline EnEsCe

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Soldat 1.5.0 Public Beta Begins!
« on: July 16, 2008, 11:28:38 am »
Its ready.

Official Soldat 1.5.0 Public Beta is now open for the public to begin testing. The Beta forum is now open for members to reply/create threads.

Download Link: http://static.soldat.pl/downloads/soldatsetup15b.zip

All discussion regarding this must be placed in the appropriate forum, located here:
http://forums.soldat.pl/index.php?board=47.0 (Public Beta Reports/Discussion)

MAKE SURE YOU READ THE STICKIES!
Sticky: Read Me First! *How to report a bug*
Sticky: FAQ & The Public Beta Purpose

The dedicated server software will NOT be available just yet ~ select hosts will be offering playable servers at a later date.
- Fixed various annoyances regarding Forward Join popup.
- Fixed cmd menu appearing for players with / at start of their name
- Fixed changing team from Spectator during pause will correctly repause the game
- Fixed Access Violation when adding too many bots
- Fixed 'Bot Team' frame not appearing when restarting Soldat
- Fixed players who join as spectator are unable to select Change Team menu
- Fixed massive FPS lag when players catch fire
- Fixed Spas-12 reload cancelling when rolling forwards/backwards
- Fixed AutoDemo only working once
- Fixed Grenades/Bullets not appearing on screen in realistic mode when owner is behind a polygon
- Fixed player indicator showing during spawn while Player_Indicator=0
- Fixed some other things not worth mentioning on seperate lines.
- Fixed ingame IRC client doing funky things under certain conditions

- Added Ban Reason + Duration displayed above Join Game button.
- Added volume can be adjusted ingame by pressing Shift and +/- (increase/decrease).
- Added '/mute all' can be used to mute all players. Type '/mute all' again to unmute all.
- Added current computer time is displayed under map timeleft in F1 menu
- Added completely new File Downloading code
- Added text can be pasted using ctrl+v in chat input
- Added last line in console is displayed in join game tab when you get kicked (Last 2 lines if BattlEye kick)
- Added players head explodes sometimes(50% chance) if killed by a headshot from Barrett/Ruger (Bloooood!).
- Added players invulnerable to damage from Flamegod now spout out tiny flames
- Added ActionSnap feature - Press F5 after Killing/Dying and you can view+save that special moment!
- Added current demo filename is displayed at the bottom center of the frags menu (F1)
- Added number of Flag captures to the frags menu next to a player's name (F1)
- Added TeamSpeak2 Integration. An icon will display above players who speak and are on the same Teamspeak server as you.
   (NOTE: You still need to have Teamspeak running in the background).
- Added Animated GIF Scenery (You can disable the animations by unchecking 'Animated Scenery' in Config.exe)
- Added Lobby Chat. Click the 'Chat' tab next to Join Game to participate. Various options can be found in /Txt/chat.ini

- Modified pressing enter while in the IP/Port/Pass textbox now requests the server
- Modified Spectators Interface now displays stats for the current player being watched. (Ammo/health etc)
   Servers can disable this option by setting Advanced_Spectate=0 in server.ini
- Modified Join Game button is disabled for 1 second after clicking to prevent flooding.
- Modified players dont get binked by team mates bullets if Friendly Fire is disabled (Explosions will still bink)

- Updated FMOD from 3.50 to 3.75
(This list may not be complete, I forget to update the changelog document quite often)

Offline Hundkeex

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Re: Soldat 1.5.0 Public Beta Begins!
« Reply #1 on: July 16, 2008, 11:30:49 am »
Woho!

Offline LtKillroy

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Re: Soldat 1.5.0 Public Beta Begins!
« Reply #2 on: July 16, 2008, 11:34:13 am »
Huzzah! now to wait for the one post trolls to complain.
L'audace, l'audace, toujours l'audace

Offline Shadow G-Unit

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Re: Soldat 1.5.0 Public Beta Begins!
« Reply #3 on: July 16, 2008, 11:36:03 am »
WOOOOOOOOOOO


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Offline Exodus

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Re: Soldat 1.5.0 Public Beta Begins!
« Reply #4 on: July 16, 2008, 11:38:36 am »
Just installing :D
Thanks for standing still, wanker!

Offline ExXoN

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Re: Soldat 1.5.0 Public Beta Begins!
« Reply #5 on: July 16, 2008, 11:39:08 am »
agagag

Offline JFK

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Re: Soldat 1.5.0 Public Beta Begins!
« Reply #6 on: July 16, 2008, 11:43:15 am »

- Fixed massive FPS lag when players catch fire
- Fixed Spas-12 reload cancelling when rolling forwards/backwards
- Fixed AutoDemo only working once

- Added volume can be adjusted ingame by pressing Shift and +/- (increase/decrease).
- Added '/mute all' can be used to mute all players. Type '/mute all' again to unmute all.
- Added completely new File Downloading code
- Added text can be pasted using ctrl+v in chat input
- Added number of Flag captures to the frags menu next to a player's name (F1)

- Modified Join Game button is disabled for 1 second after clicking to prevent flooding.


My favorites... thank you thank you thankyou :D
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Offline Vilho

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Re: Soldat 1.5.0 Public Beta Begins!
« Reply #7 on: July 16, 2008, 11:43:24 am »
Awesome! Let's just hope there won't be lot to report.

Offline Despair

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Re: Soldat 1.5.0 Public Beta Begins!
« Reply #8 on: July 16, 2008, 11:44:37 am »
when installing this do i replace my folder with 1.4.2? or use another?
I will abolish socialistic experiments like the post office and the sewage system

Offline Exodus

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Re: Soldat 1.5.0 Public Beta Begins!
« Reply #9 on: July 16, 2008, 11:45:53 am »
Just install in a 1.5.0b folder
Thanks for standing still, wanker!

Offline DeaDeYe

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Re: Soldat 1.5.0 Public Beta Begins!
« Reply #10 on: July 16, 2008, 11:47:57 am »
Dude.... massive unlimited access violation on kill.

And by unlimited I mean the only way to end it is by closing soldat altogether.

Offline PeteBone

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Re: Soldat 1.5.0 Public Beta Begins!
« Reply #11 on: July 16, 2008, 11:51:38 am »
w00t

Offline EnEsCe

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Re: Soldat 1.5.0 Public Beta Begins!
« Reply #12 on: July 16, 2008, 11:52:53 am »
DO NOT POST BUG REPORTS IN THIS THREAD, THEY WILL BE IGNORED.

Post them in the correct section, and they won't be ignored.

Offline DeaDeYe

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Re: Soldat 1.5.0 Public Beta Begins!
« Reply #13 on: July 16, 2008, 11:53:46 am »
Oh sorry.

Offline rumpel

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Re: Soldat 1.5.0 Public Beta Begins!
« Reply #14 on: July 16, 2008, 11:56:32 am »
IF YOU HAVE THAT AVS ON KILL SO DISBALE ACTIONSNAP IN SETUP.EXE -> MORE
banned.

Offline Samuelfuenza

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Re: Soldat 1.5.0 Public Beta Begins!
« Reply #15 on: July 16, 2008, 11:57:01 am »
what map has animated scenary?


Offline Snow

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Re: Soldat 1.5.0 Public Beta Begins!
« Reply #17 on: July 16, 2008, 12:25:04 pm »
I seriously can't wait till 1.6.0 is out. That version will rock all... :P Just Kidding.

Thank you for your hard work and releasing the public beta. I'm itching to ditch work and go home to try this out. I'll also finally be able to test animated scenery out. I was working on updating the Polyworks source, but sadly VB6 has poor gif support. Since Anna came back on the project to update it, I'll leave it to her.
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Offline Shadow G-Unit

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Re: Soldat 1.5.0 Public Beta Begins!
« Reply #18 on: July 16, 2008, 12:45:24 pm »
Looks great so far, found no bugs.


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Offline MyiEye

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Re: Soldat 1.5.0 Public Beta Begins!
« Reply #19 on: July 16, 2008, 12:54:13 pm »
w0000000000000000000000000000t Yipeeeeeeeeeeeeeeeeeeeeeeeeeee this is gonna rock
"I gotta live like Jacob more holy less hip, by his grace Sho Baraka gone spit the real, been doing that Reach life before I got the deal, called to make mini-me's till the day that I die, so on my tombstone say, "he didn't die he multiplied"!"                                                  - Sho Baraka