Author Topic: Special Scenery,for soldat 1.5 (your ideas)  (Read 2139 times)

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Offline Underworld

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Special Scenery,for soldat 1.5 (your ideas)
« on: July 22, 2008, 11:44:13 am »
I am currently waiting for the new polyworks, so to speed up the procces i started making special animated scenery.

I do not know if there are any restrictions and i hope there is not.

The things ive done.
- Small patches of textured grass that move
- Real Time Helicopter Flying
- Far away birds fly away and come back
- Flikkering Light
- Explosions,Smoke,Fire
- Dust

im collecting scenery,edit them in photoshop,and put them togheter with magic gif master.
its hard because i,m using real time scenery.

any more ideas?
I don't understand
do you mean that there is a /faceplam commmand ?
and this command should drop a random item ?

Offline peemonkey

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Re: Special Scenery,for soldat 1.5 (your ideas)
« Reply #1 on: July 22, 2008, 11:51:52 am »
post anything you got?

I'm making fake soldats as decoys :P

Offline Underworld

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Re: Special Scenery,for soldat 1.5 (your ideas)
« Reply #2 on: July 22, 2008, 11:54:38 am »
post anything you got?

I'm making fake soldats as decoys :P
ooh damn sounds sick lol,il post some examples tomorrow,im not add home atm
I don't understand
do you mean that there is a /faceplam commmand ?
and this command should drop a random item ?

Offline Suowarrior

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Re: Special Scenery,for soldat 1.5 (your ideas)
« Reply #3 on: July 22, 2008, 02:21:32 pm »
Nice, I'll be waiting for ur scenery release. Waterfall would be nice, and also the water with billows.

Offline Underworld

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Re: Special Scenery,for soldat 1.5 (your ideas)
« Reply #4 on: July 22, 2008, 02:26:52 pm »
hhmmm not sure if i,m gonna release it, i would prefer people getting it from a map download,so im sure its not gonna get leeched
I don't understand
do you mean that there is a /faceplam commmand ?
and this command should drop a random item ?

Offline stormuppen

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Re: Special Scenery,for soldat 1.5 (your ideas)
« Reply #5 on: July 23, 2008, 04:18:22 am »
hhmmm not sure if i,m gonna release it, i would prefer people getting it from a map download,so im sure its not gonna get leeched

You mean that they can only use your scenery if they download the map, is this so that more people will download your maps?

Offline Hair|Trigger

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Re: Special Scenery,for soldat 1.5 (your ideas)
« Reply #6 on: July 23, 2008, 04:26:05 am »
Cant wait to see these in a map :)

You could start an animated scenery database for people :P

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Offline Gnoblar

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Re: Special Scenery,for soldat 1.5 (your ideas)
« Reply #7 on: July 23, 2008, 05:34:03 am »
I will make smoke columns, and probably tanks fighting in the background, and maybe soldiers fighting in the back ground too. Jets wizzing over, the whole warworks.

Offline Underworld

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Re: Special Scenery,for soldat 1.5 (your ideas)
« Reply #8 on: July 23, 2008, 07:24:15 am »
i,m making some riding tanks aswell,but for the foreground
« Last Edit: July 23, 2008, 07:36:45 am by Underworld »
I don't understand
do you mean that there is a /faceplam commmand ?
and this command should drop a random item ?

Offline Blacksheepboy

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Re: Special Scenery,for soldat 1.5 (your ideas)
« Reply #9 on: July 23, 2008, 11:21:20 pm »
One thing you'd have to keep in mind, sounds ain't going to accompany the scenery, although that would be a cool feature...

Offline Underworld

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Re: Special Scenery,for soldat 1.5 (your ideas)
« Reply #10 on: July 24, 2008, 07:36:10 am »
One thing you'd have to keep in mind, sounds ain't going to accompany the scenery, although that would be a cool feature...
yes i was thinking of that,when a tank drives by but you cant hear it it wont be as good then accely hearing it drive by.

but i think it will never be possible since real time based audiois to hard for enesce.
but who am i to say that...maybe he is possible of doing it,but then again is it possible for anna or any programmer that feels like making a map creator
I don't understand
do you mean that there is a /faceplam commmand ?
and this command should drop a random item ?

Offline Hair|Trigger

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Re: Special Scenery,for soldat 1.5 (your ideas)
« Reply #11 on: July 25, 2008, 03:56:09 am »
Could we see the flying birds one?  at least?  :d

I am really fond of the idea.  (:  It would be AWESOME in any TW map

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Offline Mr. America

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Re: Special Scenery,for soldat 1.5 (your ideas)
« Reply #12 on: July 26, 2008, 08:05:13 am »
a flag moving in the wind without the staff. But pls not a ctf flag a real one pls =)

Offline El_Spec

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Re: Special Scenery,for soldat 1.5 (your ideas)
« Reply #13 on: July 26, 2008, 02:18:42 pm »
You have to make it seem somewhat realistic otherwise it'll look so crappy.  Suggesting the basics, glaring sun, moving clouds and rippling water.

Also, using a lot of these will lag your game like fuck.  I know for sure I'm not going to use any.  So for anyone looking foward to maps like these, don't count on me.  Avarax would be the first person, I'm betting.

Offline Underworld

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Re: Special Scenery,for soldat 1.5 (your ideas)
« Reply #14 on: July 26, 2008, 10:15:53 pm »
why would it lag ?

if you convert them good thej can be fine,but make them to big and thej wil llag
I don't understand
do you mean that there is a /faceplam commmand ?
and this command should drop a random item ?

Offline El_Spec

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Re: Special Scenery,for soldat 1.5 (your ideas)
« Reply #15 on: July 27, 2008, 06:05:29 pm »
Trust me, it'll lag games, no matter on the size.

Offline Blacksheepboy

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Re: Special Scenery,for soldat 1.5 (your ideas)
« Reply #16 on: July 27, 2008, 06:10:55 pm »
Tis true. Depends on how many frames there are, and whether or not there is alpha applied to the image. That's at least what I've viewed from vague experience.

Offline Underworld

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Re: Special Scenery,for soldat 1.5 (your ideas)
« Reply #17 on: July 28, 2008, 10:40:28 pm »
yes indeed an aplha can make a huge difference,i think we can only wait and see ^^
I don't understand
do you mean that there is a /faceplam commmand ?
and this command should drop a random item ?

Offline Norbo

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Re: Special Scenery,for soldat 1.5 (your ideas)
« Reply #18 on: July 30, 2008, 06:40:57 am »
cool, cant wait to see em
make an airplane :)