you'd need to use geturl(), which is not threaded afaik... In other words if you make this, whenever someone logs in, the soldat server will freeze until it gets a reply from the http server =/ So you'd either need to restrict login to only certain times (first minute of a map or smth, so that people dont lag shile playing because of logins) or make a diff system, like for example load a php-generated file with all the logins in the beginning of each map and read that when someone joins