Author Topic: Help with getting good shading?  (Read 1357 times)

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Offline Talix

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Help with getting good shading?
« on: July 24, 2008, 04:27:49 pm »


Alright, my problem is, getting the middle color, that brown color, I tried a lot of different colors, and they look yucky.

Offline iDante

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Re: Help with getting good shading?
« Reply #1 on: July 24, 2008, 06:46:09 pm »
don't copy wraithlike's style completely...
Anyways are you using MZPalette (sp?)? If so just go through and try ALL of the browns, there aren't too many so you shouldn't have too much trouble.

if you want help with poly structure (the precurser to good shading) then post YOUR bit of map with wireframe on.

Offline Talix

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Re: Help with getting good shading?
« Reply #2 on: July 24, 2008, 07:07:33 pm »
don't copy wraithlike's style completely...
Anyways are you using MZPalette (sp?)? If so just go through and try ALL of the browns, there aren't too many so you shouldn't have too much trouble.

if you want help with poly structure (the precurser to good shading) then post YOUR bit of map with wireframe on.

All I have is polyworks.

Offline Wraithlike

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Re: Help with getting good shading?
« Reply #3 on: July 24, 2008, 08:22:05 pm »


H: Hue: This determines the color. It's a from 0 to 36, in degrees.
S: Saturation: This is the depth of the color in Percent, with 0 being plain grey, and 100 being the deepest color. This is what the slider I have highlighted in red is.
B: Brightness: How bright the color is, with 0 being black and 100 being white.

R: Red: Amount of Red, from 0 to 255
G: Green: Amount of Green, from 0 to 255
B: Blue: Amount of Blue, from 0 to 255

The key to getting good earthtones, especially browns is to desaturate (def: lower the saturation of) colors. To get to brown colors, which can be hard to notice on the color picker, you go half way between Red and Yellow on the left, and desaturate the color to somewhere between 25% and 75% depending on how desaturated you'll get varying degrees of browns. You can also change the hue by a few degrees, and adjust the brightness to fit the map.

Offline Talix

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Re: Help with getting good shading?
« Reply #4 on: July 24, 2008, 09:19:00 pm »


H: Hue: This determines the color. It's a from 0 to 36, in degrees.
S: Saturation: This is the depth of the color in Percent, with 0 being plain grey, and 100 being the deepest color. This is what the slider I have highlighted in red is.
B: Brightness: How bright the color is, with 0 being black and 100 being white.

R: Red: Amount of Red, from 0 to 255
G: Green: Amount of Green, from 0 to 255
B: Blue: Amount of Blue, from 0 to 255

The key to getting good earthtones, especially browns is to desaturate (def: lower the saturation of) colors. To get to brown colors, which can be hard to notice on the color picker, you go half way between Red and Yellow on the left, and desaturate the color to somewhere between 25% and 75% depending on how desaturated you'll get varying degrees of browns. You can also change the hue by a few degrees, and adjust the brightness to fit the map.

Thanks.
A bit late though, I figured out how to load palettes, and shaded what I needed to.
I use photoshop, so I am familiar with most of it, but thanks.