Author Topic: CTF_lockmountain  (Read 2131 times)

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Offline Jeyrad

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CTF_lockmountain
« on: July 24, 2006, 08:02:15 pm »
Map Name: ctf_lockmountain
Overview Image:
Creator: Me =]
Description- This map is somewhat of a volcano. Took me about 8 hours to make. Any questions, just post here. thanks for looking =]


DOWNLOAD!: http://jeyrad.googlepages.com/ctf_lockmountain.zip (sorry forgot it the first post, rofl.)
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Offline Mistercharles

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Re: CTF_lockmountain
« Reply #1 on: July 24, 2006, 08:14:43 pm »
First off, it's a very pretty map. Many people will most likely disagree with me, but oh well.

Secondly, is it waypointed?

Also, lastly, isn't it drastically unbalanced?
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Offline Jeyrad

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Re: CTF_lockmountain
« Reply #2 on: July 24, 2006, 08:19:12 pm »
first, ty... i think....

second = No, i dont like waypointing =p

third = unbalanced yet equal =]
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Offline Eagles_Arrows

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Re: CTF_lockmountain
« Reply #3 on: July 24, 2006, 08:36:30 pm »
IMO, this is much better for DM.  I mean vertical CTFs = fail in terms of gameplay.

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Offline jrgp

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Re: CTF_lockmountain
« Reply #4 on: July 24, 2006, 09:57:17 pm »
Well, I like the shading, scenery usage and texture.

But it is unbalenced, isn't really shaped like a mountain or a volcano.

It would really be better for rambo, dm, htf or maybe even tm
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Offline crackadillicus

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Re: CTF_lockmountain
« Reply #5 on: July 25, 2006, 01:36:26 pm »
try putting in a background image behind the volcano, so it looks more like you're inside it

agreed w/the others about the balance tho
---> would just seem to easy for blue to nade-spam red as they tried to get up, one in three might be able to make it past that, let alone getting thru whoever's still up above when they pass thru the gauntlet working up
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Offline Keron Cyst

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Re: CTF_lockmountain
« Reply #6 on: July 25, 2006, 02:52:36 pm »
I think there should be some tunnel to the Alpha flag from underneath. After all, you can reach Bravo through two paths.

And why is all the terrain red? (Even if it's a volcano it can't have erupted recently since there's vegetation, so there shouldn't be any red.) It feels like it's in Alpha's favor :P

If the bridge was destroyed, and all the holes in the top, bottom-left, and right were enclosed, that'd be a pretty nice layout for DeathMatch...

Offline Jeyrad

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Re: CTF_lockmountain
« Reply #7 on: July 25, 2006, 03:49:30 pm »
thanks for the feedback guys, i will probably convert it to a DM map, and post it in that forum =]
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Offline NorrisScott

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Re: CTF_lockmountain
« Reply #8 on: July 25, 2006, 09:12:53 pm »
Actually, in my opinion, I feel like this would work best as an INF map.

Think about it-- if you set that bridge up with enough colliders then it'll prevent nade spamming and protect Alpha from being bunkered into their own base. Also, Alpha can either choose to try and stealth their way up the left side of the map, or use brute force to fight their way up the center.

Yeah, DEFINITELY looks more of an INF map to me than anything else.

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Offline Blues

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Re: CTF_lockmountain
« Reply #9 on: July 26, 2006, 03:12:36 am »
Yup, as soon as I saw this I though INF map, still very nice.
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Offline TrmD

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Re: CTF_lockmountain
« Reply #10 on: July 27, 2006, 04:02:12 pm »
Very nice, the shading is great... although the layout is kinda unbalanced, and what if you were to go on the right side of the mountain, at the bottom? No way in, no point, especially since there are no spawn points there... Good map, though ;D
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