0 Members and 1 Guest are viewing this topic.
Dont destroy my topic ;DD Anyways now I want to make more maps should I make climb, R/S, inf or normal ctf map? :O Its long time since i have made inf maps and I'm thinking now to remake one great inf map I made over 4 years ago. It was one of my first maps and it had good gameplay.edit; or what about normandish ttw map?
CLimb is fail, there's like 50 million of them, you're better off making a good ctf map or a CS map or something that lacks a lot of maps...
I haven't visited soldatforums for a long time, so it's nice to see that there still are some mPMkers around. A bit sketchy and not very original, but not bad.
TTW has improved, I'll admit, but it is simply not accurately balanced yet. The quick respawn and ability distribution are simply not yet refined to balance out the exploitation of clever people. More so, the balance is like a tub of water: tip it to one side and the rest follows and collapses. it's nice to not have to run all the way from base all the time, but this seems to promote even more recklessness. Much of the same effect could be achieved through a good, small map.
looks really nice. it isnt really 'tactically' symmetrical though.also the fields look a bit weird, too 2D (unlike the rest of the map) the left field is somewhat better because of the rock.then theres that mudpool/swamp.. why doesnt it hurt? ^^also there were some polybugs in the map, but thats quite normal if u have those tanks and quite steep trenchesthe trenches were also pretty small compared to other maps.. and compared to real-life trenches too (ure supposed to stand in it without being seen)this map wont go on the ttw servers, because it doesnt really have any big bunkers/buildings a shame.