Yes, let's introduced a CPU controlled player with the abilities of a hacker to kill the hacker. Not only would this take up an additional player slot and/or give one side an unfair advantage of the additional invincible player, but it'd also have everyone else in the bot's path unable to retaliate against this server created hacker. Hackers are annoying and it's natural to want to make their lives miserable, but not at the expense of everyone else playing the game. The kill and ban commands in place now do the job far better and faster.