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1. Nerf the Ruger (lower damage a bit but still able to headshot, slower reload and slower fireinterval maybe?)
2. The Barrett should be buffed. It needs less movementacc and bink, or perhaps faster firing/reload speed.
3. The LAW should have a faster reload
4. Spas can be given a slight nerf. Perhaps on its speed and bullet speed.
5. The M79... let it be the way it is, or make its speed 107 like in normal.
6. MP5 and AK should get some damage reduction.
7. Aug needs to have movementacc 2 and some damage reduction.
8. Minimi needs movementacc 4 and less self-bink like in normal. A slight damage nerf too maybe?
9. Minigun has to be greatly buffed. DEFINITELY lowered (or even removal of) recoil and self-bink. No comment on whether it should follow the new normal minigun.
9. Minigun needs some changes, but don't know what kind of. People take it only to have some fun, it was never being used for serious gaming.
Stop going arond yelling "NERF NERF NERF" everywhere. We've reached a point where I think all the weapons need to be boosted to equalize them, not nerfed.
Well, no one has really discussed about the realistic weapon balance so far.What do you guys think of it?I believe that the realistic mod so far is pretty heavily unbalanced. Though not a realistic player, I'd roughly believe that:1. Nerf the Ruger (lower damage a bit but still able to headshot, slower reload and slower fireinterval maybe?)2. The Barrett should be buffed. It needs less movementacc and bink, or perhaps faster firing/reload speed.3. The LAW should have a faster reload4. Spas can be given a slight nerf. Perhaps on its speed and bullet speed.5. The M79... let it be the way it is, or make its speed 107 like in normal.6. MP5 and AK should get some damage reduction.7. Aug needs to have movementacc 2 and some damage reduction.8. Minimi needs movementacc 4 and less self-bink like in normal. A slight damage nerf too maybe?9. Minigun has to be greatly buffed. DEFINITELY lowered (or even removal of) recoil and self-bink. No comment on whether it should follow the new normal minigun.10. I'm curious: Why the heck does a bow / flamer, fists and grenades have recoil value in them?^ That's what I think. What about you people, who I assume, really play realistic and can give a much better view?
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