Author Topic: kb_spiky [IN PROGRESS][HELP]  (Read 1418 times)

0 Members and 1 Guest are viewing this topic.

Offline Staab

  • Major(1)
  • Posts: 5
kb_spiky [IN PROGRESS][HELP]
« on: August 03, 2008, 12:19:10 am »
Need some help on finishing my Knife Basketball map, could anyone check if the spawn are all in the correct place?

>>hiankaegu@hotmail.com<<



« Last Edit: August 03, 2008, 12:41:47 am by Staab »

Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Re: kb_spiky [IN PROGRESS][HELP]
« Reply #1 on: August 03, 2008, 12:59:54 am »
Why did you watermark the picture :|.

I'm not sure what knife-basketball is though, is it that bombski script?
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
Re: kb_spiky [IN PROGRESS][HELP]
« Reply #2 on: August 03, 2008, 01:42:22 am »
Wow, watermarking the picture was a complete waste of time. What would we do, steal the printscreen? ::) That's almost worse than leaving the grid up when printscreening...

Ought to do a bit of shading using the palette and vertex color tool.

Offline -Zombie-

  • Camper
  • ***
  • Posts: 409
Re: kb_spiky [IN PROGRESS][HELP]
« Reply #3 on: August 03, 2008, 02:31:55 am »
Add some shading so it doesn't look like some solid block thing, also add scenery becuase it looks a bit plain. I hope that helped. By the way is that your first map? ;)

Offline Staab

  • Major(1)
  • Posts: 5
Re: kb_spiky [IN PROGRESS][HELP]
« Reply #4 on: August 03, 2008, 11:03:50 am »
Isn't this kind of help guys, its about the spawn things, where they should be, like the point match flag indicates where the bot will born, i think.

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
Re: kb_spiky [IN PROGRESS][HELP]
« Reply #5 on: August 03, 2008, 01:26:03 pm »
I don't know anything about this script, sorry :-\

Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Re: kb_spiky [IN PROGRESS][HELP]
« Reply #6 on: August 04, 2008, 01:24:33 am »
Why don't you try looking a another of these maps?
See how it is done on them.
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline Staab

  • Major(1)
  • Posts: 5
Re: kb_spiky [IN PROGRESS][HELP]
« Reply #7 on: August 07, 2008, 11:31:28 am »
I saw, but maybe the position of some polys indicates somethings that i dont know, and when i try to test it, the script don't run correctly, can anyone here open a server with knife basketball script for me to test? T.T

Date Posted: August 04, 2008, 12:41:13 pm
I've fixed it up =)