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The fog could be made so the player gets behind it and not just the scenery.
Then there's the tower. You made it walkable but I don't plan in having any jet on the map.
oh and after the first starting safehouse after the water there is a tree scenery that's on the ground polys.
You also mentioned that you didn't plan to add more grass scenery becaus of lag but I don't think it'll have much of an effect as the TW maps dont suffer from it.
Eh, but then since if you die once, then you are basically "perma-dead," I wanted to make it so that Zombies couldn't semi-hide themselves without the player's detecting, and thus the player dying because of the lack of detection. This map will get harder with the addition of the office building, and that forest section is just the beginning (meant to be nice and welcoming ).
That's true... I could lower the tower..?
Looking great Blacksheepboy.I will probably do the spawns. As for having places they'll die on don't worry I've seen a different zombie mode where you can make the zombies disappear at certain places with scripting. Lets hope Norbo can do it :p
Maybe just for reassurance that I haven't given up yet?