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The fog could be made so the player gets behind it and not just the scenery.
Then there's the tower. You made it walkable but I don't plan in having any jet on the map.
oh and after the first starting safehouse after the water there is a tree scenery that's on the ground polys.
You also mentioned that you didn't plan to add more grass scenery becaus of lag but I don't think it'll have much of an effect as the TW maps dont suffer from it.
Eh, but then since if you die once, then you are basically "perma-dead," I wanted to make it so that Zombies couldn't semi-hide themselves without the player's detecting, and thus the player dying because of the lack of detection. This map will get harder with the addition of the office building, and that forest section is just the beginning (meant to be nice and welcoming ).
That's true... I could lower the tower..?
Looking great Blacksheepboy.I will probably do the spawns. As for having places they'll die on don't worry I've seen a different zombie mode where you can make the zombies disappear at certain places with scripting. Lets hope Norbo can do it :p
Maybe just for reassurance that I haven't given up yet?
Sure, I'll edit this post with a new screenshot probably tomorrow... I will finish a bit more of the building first before the screenshot. I have a tad more to do to the lobby area, and the area outside the lobby. I might make a cafe, but I don't have that type of scenery and couldn't think of any conservative way to manipulate current scenery to do thus... the thought has crossed my mind. Unless someone can make 2 food stands and some cafe-like tables (which would be useful to more than just me), I won't make any attempts with it..
Was hard to find a good food stand(I don't think the one i found is exactly what you wanted tho). But i tried along with a few other things.
wow, just wow!You're an angel Blacksheepboy.
I guess I can make the waypoints and spawns. I'll need some info from Norbo how the zombie spawns will work first though so I can adapt them after his scripting. If he can dissable spawns after the survivors pass them then It'll be good or an other way he thinks will be good.BTW I don't plan to give any grenades for this map. But I guess my modes map is going to be a little different from the one you'll release for others.EDIT:
but ingame towards the cabin
Btw, it is not waypointed.
I could take it and make it an interesting 'office building
Thanks for your optimism though
Hmm the map is very good for L4D mod
I'm transferring my Soldat files over from one pooter to another so I can just upload the latest version.And I just realized that this is a year-old thread >.<PS. All my Soldat directories/files/whatever are a mess.. so uh.. along with the really slow transfer.. this'll take a while to organize and upload. Expect tomorrow for there to be some new version in the CTF/INF Mapping section.