0 Members and 1 Guest are viewing this topic.
Not too bad, multi-mode maps, right? (DM, RM, PM etc..)
Several important things to work on (in order of importance):Layout, all of them are far too complex, too many platforms, etc. When starting out just go with a simple layout. Draw it out on paper, then sketch it out in polyworks, then do the actual poly work. Or download RR's laygen (search forums for 'laygen') and spend like... 10 hours clicking refresh until something nice pops up (thats what I do anyways).Acute angles. Noone likes them, except in climbing maps.Scenery, actually not bad, but be sure to put them on different layers and put the back layer's opacity down. Works like a charm.
Too complex?? The idea was to give LOTS of different points of contact with enemies/lots of different paths to take, rather than make it like counterstrike in which every encounter occurs at the same 2 or 3 places for every map. A lot of soldat maps are like this too, I've noticed, and I don't like it.
As far as sketching is concerned, I'm definitely not going to do that. That to me is like "brainstorming" before writing something in school. I don't see the point. I never really had any ideas, I was just screwing with polyworks and making it up as I went, really.
What's wrong with acute angles, and why does it matter if it's for climbing or not?