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I'm glad u stopped with this map. The map is all about turning around, when u spawn, when catch flag, when escape with that. Also the top and bottom ways distinguish the players from each other, so it will be more like players playing many 1on1s, not really team play. Can't really see potential with this one.
I'm not sure if you know, but in the first image url you posted, you're missing the hyphen between the your and images.As for the map, the shading looks okay, the layout is...as if you totally reconfig'd death2, in a good way though. I really like what you've done with the bridge.eh, due to the reasons people have posted above, I give you a 6/10
The problem I see here is that the the main route which should be top is not as open as your alternate route. Your alternate route, even though it's bigger, will probably be less used since it's so easy to contain low. Here's what I did in 3 minutes to open up your top and make use of low. Different from Wraithlike's ideas, but the open low is just bothering me too much...http://img144.imageshack.us/my.php?image=cats2rg4.jpgThe main concept of the flag dropping low and total chaos is still applicable, without too much traffic in the little openings of your "MAIN" route top.I wouldn't doubt that you wouldn't like the idea, but it's merely a suggestion. I do kind of like Wraithlike's twist to it, but still not finished.