Poll

Good idea?

Yes!!
No...

Author Topic: Napalm Grenades  (Read 6128 times)

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Offline jrgp

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Re: Napalm Grenades
« Reply #20 on: August 23, 2008, 05:38:04 pm »
okay,

1) You should not have put that pizza option in the poll. Because of that most people will vote for that option and not take your idea seriously. (If you obviously don't, why should we?)

2) This is not possible with scripting.

3) The idea sounds fun and probably would look cool, but it just utterly pointless in my opinion. A waste of time MM could use to fix bugs and add better new features.

Why not just fix the Soldat code for the Weapons.ini so if you rig the nades as "shooting" bullettype = flamer flame then you'll get a flam0nade instead? =.=
huh. Someone try this and see what it does.
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Offline The Epic Guy

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Re: Napalm Grenades
« Reply #21 on: August 23, 2008, 05:41:40 pm »
Before you do this, how about we fix the flamethrower instead? Flamer gets eaten all the time.

Offline STM1993

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Re: Napalm Grenades
« Reply #22 on: August 23, 2008, 05:56:43 pm »
Why not just fix the Soldat code for the Weapons.ini so if you rig the nades as "shooting" bullettype = flamer flame then you'll get a flam0nade instead? =.=
huh. Someone try this and see what it does.

Probably doesn't work. I once tried to change it to a M79 bullet and a Knife. Didn't work.

Offline pinOi32

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Re: Napalm Grenades
« Reply #23 on: August 25, 2008, 11:21:28 am »
it can be possible, if they try.

and yea, I wonder why flamethrower always takes a long time to kill someone.
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Offline AntiHero

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Re: Napalm Grenades
« Reply #24 on: February 26, 2009, 07:56:29 pm »
YEY my vote counted for the 50% :D
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Offline scarface09

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Re: Napalm Grenades
« Reply #25 on: February 27, 2009, 01:51:43 am »
F12, this sounds cool as
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Offline echo_trail

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Re: Napalm Grenades
« Reply #26 on: February 27, 2009, 02:05:46 am »
You revived a 6 months old thread to say your vote counted for 50%? You're really starting to annoy me. Warned/Locked.
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