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arc which decreases
Good idea, I understand what you mean...Is it because normal damage = dmg*speedBut you introduce another variable called arc which decreases the physical bullet speed, but doesn't affect the speed variable in dmg*speed.. right?SoOverall damage = dmg*speedOverall speed = speed-arcHope I got it right - correct me if I'm wrongSounds like a good idea, gives arced guns a better chance
I was thinking about something like this, maybe, for example 'arc=x' in weapons.ini which will modify the bullet speed but won't affect the damage.Example :Damage=120Speed=250Arc=-100The weapon should calculate the damage normally (dmg*speed), but the bullet's real speed(arc) would be 250-100 = 150.I hope that someone can understand what I mean.
STM, I found a sort of paradox in your system...If a bullet does not curve, then how does the bullet stop moving?
STM, I found a sort of paradox in your system...If a bullet does not curve, then how does the bullet stop moving?If you have something that moves and is not acted upon by "gravity" then it would never stop moving, until it either ran out of force pushing or collided with a solid mass.You could make guns that just eventually shot bullets that hung in the air...Like an m79 that could be used to shoot explosive hover bullets that could block doorways without exploding.hahahaha... haha... That's cool.
I dont see the paradox.
Someone explain this paradox to me, I don't see it.I see it now, but the bullet does not need to slow down. It can just keep going until it hits a wall.There is also the problem of when ARC would kick in.
dip is gravity.arc is essencially a timer or when gravity start working on the bullet.Pie: gravity would not affect bullets' speed, it merely changes the direction its going.
Its horizontal force is not affected.
I guess...hmm, So you could give a spaz 900 arc and 1500 bullet speed, but because the arc is basically making the bullet fire downwards, the bullet speed would stay constant. So the damage would carry. So you would potentially be hitting the maximum with every shot. The guns would need to be majorly rebalanced probably. I mean, how much damage does an MP5 have from a meter away? Now it would still hit that much damage, but from 40 meters away. It would make long range guns, like Ak overpowered. wouldn't it?