Author Topic: Increased Weapon Damage at Range?  (Read 5299 times)

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Offline SniperTheKiller

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Re: Increased Weapon Damage at Range?
« Reply #20 on: August 20, 2008, 04:23:24 pm »
Realistically, Deagle has enough DPS to beat most autos, sometime even rugers. Only way to beat them is to make them miss, or stay far away. This would essentially make deagle overpowered as half of their disadvantages got taken out.

+, if you are good enough, you can still pick targets off at 20-30m range. Its hard, but it is not unrealistic. Deagle can still take them out in about 4-5 shots.

Realistic, it should have a hell of a bink and recoil...

Offline excruciator

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Re: Increased Weapon Damage at Range?
« Reply #21 on: August 20, 2008, 05:50:37 pm »
Realistically, Deagle has enough DPS to beat most autos, sometime even rugers. Only way to beat them is to make them miss, or stay far away. This would essentially make deagle overpowered as half of their disadvantages got taken out.

+, if you are good enough, you can still pick targets off at 20-30m range. Its hard, but it is not unrealistic. Deagle can still take them out in about 4-5 shots.

Realistic, it should have a hell of a bink and recoil...

Deagles are pretty good in RS, but there are guns that are much better. Deagle is one of those guns that are seemingly good at nothing, yet it will not disappointed its user if he's very skilled, sorta like the 1.3.1 steyr.
Always remember the succubus...

Offline Peu

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Re: Increased Weapon Damage at Range?
« Reply #22 on: August 21, 2008, 02:38:53 pm »
what's the point of making a medium range weapon more effective for long range, so that every weapon is good for every situation?

Offline -Major-

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Re: Increased Weapon Damage at Range?
« Reply #23 on: August 22, 2008, 01:59:16 am »
or use a base damage for a bullet and afterwards add the normal damage given (reduced).