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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
Wraithlike
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As de Espada
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Suowarrior
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dm_GrayDay
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Author
Topic: dm_GrayDay (Read 1815 times)
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The Epic Guy
Soldier
Posts: 205
No more foreplay
dm_GrayDay
«
on:
August 23, 2008, 11:05:46 am »
My second map. Not WPed.
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chutem
Veteran
Posts: 1119
Re: dm_GrayDay
«
Reply #1 on:
August 24, 2008, 02:57:39 am »
Lacks shading.
The water is out of place, a bit too bright.
Gameplay looks ok.
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jrgp
Administrator
Flamebow Warrior
Posts: 5037
Re: dm_GrayDay
«
Reply #2 on:
August 24, 2008, 03:01:47 am »
The two middle platforms I think should be made larger and moved a little bit higher, especially the one on the left.
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There are other worlds than these
Mistercharles
Veteran
Posts: 1371
+
Re: dm_GrayDay
«
Reply #3 on:
August 24, 2008, 09:49:51 pm »
I don't know what chutem means, the shading is just fine.
I have no problem with it, layoutwise, polywise, or the overall atmosphere, however it just seems like another "big oval with some platforms" dm map.
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shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: dm_GrayDay
«
Reply #4 on:
August 24, 2008, 09:59:05 pm »
Yeah, this is alright for a second map, but you should experiment a little with the layouts some more.
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"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals
Blacksheepboy
Veteran
Posts: 1817
Re: dm_GrayDay
«
Reply #5 on:
August 24, 2008, 11:33:49 pm »
Yup, rather generic. I'll call this a "learning map" for you.
Don't like the border of this map. Since all I deal with are aesthetically oriented things, those features are what I tend to see when I view a map. Be more creative with the borders.
Maybe there should be two stone buildings on each side, then some bridge connecting the two for the roof. On each side of the map beyond the stone towers, the terrain carries itself away from the player's view to make it look as though there is more than just some floating island in the sky. Realism
Make the player wish they could get outside of their bounds to see more, and only then will you have succeeded in aesthetics. Just food for thought.
«
Last Edit: August 24, 2008, 11:35:51 pm by Blacksheepboy
»
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The Epic Guy
Soldier
Posts: 205
No more foreplay
Re: dm_GrayDay
«
Reply #6 on:
August 25, 2008, 09:48:44 am »
Well, generic is kinda what i had in mind. Next map will be more dynamic. Hopefully. Still a newb.
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Official Soldat Forums
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dm_GrayDay