0 Members and 1 Guest are viewing this topic.
And as the lyrics go in the United State's national anthem: "America, f**k YEAH!".
Go prone and jet while in air...
Quote from: miketh2005 on July 10, 2009, 07:31:20 pmDonate to enesceHAHAHAHAHAHAHA
Donate to enesce
Leave these big multiplayer gameplay ideas out of Soldat. Soldat has it's own style, so if you don't like it, go play something else.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
Quote from: SpiltCoffee on August 24, 2008, 08:07:33 amLeave these big multiplayer gameplay ideas out of Soldat. Soldat has it's own style, so if you don't like it, go play something else.Why is it every time anyone suggests something, there's always at least one person convinced it'll ruin the very idea of Soldat and it's simplicity? Soldat has had big changes before. People have bltched over every single one of them, but I doubt those people would want to go back to the original. MINOR CHANGES LIKE THIS WILL NOT RUIN GAMEPLAY. "SIMPLICITY" IS NOT A FRAGILE IDEA ON THE BRINK OF DESTRUCTION. IF YOU OPPOSE AN IDEA GIVE A LEGITIMATE REASON, NOT THIS BULLSH!T COP OUT.Thanks, and feck you and everyone who has ever said this without a supporting reason.Personally, I think this would work out with the COD4 system of not being able to shoot while sprinting. Possibly borrowing the stamina recharge time as well.
Quote from: SpiltCoffee on August 24, 2008, 08:07:33 amLeave these big multiplayer gameplay ideas out of Soldat. Soldat has it's own style, so if you don't like it, go play something else.Why is it every time anyone suggests something, there's always at least one person convinced it'll ruin the very idea of Soldat and it's simplicity? Soldat has had big changes before. People have bltched over every single one of them, but I doubt those people would want to go back to the original.MINOR CHANGES LIKE THIS WILL NOT RUIN GAMEPLAY. "SIMPLICITY" IS NOT A FRAGILE IDEA ON THE BRINK OF DESTRUCTION. IF YOU OPPOSE AN IDEA GIVE A LEGITIMATE REASON, NOT THIS BULLSH!T COP OUT.Thanks, and feck you and everyone who has ever said this without a supporting reason.Personally, I think this would work out with the COD4 system of not being able to shoot while sprinting. Possibly borrowing the stamina recharge time as well.
Well this isn't "a minor change" It is a big one, why? Because it will make it so 1) You can cap faster 2) Get to the person you want to kill faster 3) Just generally go faster 4) In the next versions momentum is added to bullet range(I think atleast)
This would change the gameplay way more than a "minor change" It would probably render the current smaller maps useless because of how fast you would be able to move through them.
About adding stamina: It would break all the current interfaces because they do not have a bar for it meaning everyone would have to change them(well not break them but you get what i mean =/).
Making it so you can't shoot while running is a good idea..but still all the person would have to do is stop holding shift(while the momentum keeps them going) and shoot you then continue running.
Soldat is already a fast paced game...why make it faster so you can cap or kill 1 second faster?
Why is it every time anyone suggests something, there's always at least one person convinced it'll ruin the very idea of Soldat and it's simplicity? Soldat has had big changes before. People have bltched over every single one of them, but I doubt those people would want to go back to the original. MINOR CHANGES LIKE THIS WILL NOT RUIN GAMEPLAY. "SIMPLICITY" IS NOT A FRAGILE IDEA ON THE BRINK OF DESTRUCTION. IF YOU OPPOSE AN IDEA GIVE A LEGITIMATE REASON, NOT THIS BULLSH!T COP OUT.Thanks, and feck you and everyone who has ever said this without a supporting reason.Personally, I think this would work out with the COD4 system of not being able to shoot while sprinting. Possibly borrowing the stamina recharge time as well.
Let me add my two cents:I've been for making the game faster since 1.3.1. I've tried to suggest universal buffs, faster base movement speed, ETC, but it's all been denied for the same reason: "It'd make the game unlike soldat." Well, duh. It'll make it better.The action will move much faster. It would help newbs because you would be able to run away if the situation gets hairy. On the flipside, it would add a bit of challenge to those who consider themselves to be "Pros".I am all for this. Just think about it, how it would actually effect the the game.
Quote from: mxyzptlk on August 24, 2008, 07:51:33 pmLet me add my two cents:I've been for making the game faster since 1.3.1. I've tried to suggest universal buffs, faster base movement speed, ETC, but it's all been denied for the same reason: "It'd make the game unlike soldat." Well, duh. It'll make it better.The action will move much faster. It would help newbs because you would be able to run away if the situation gets hairy. On the flipside, it would add a bit of challenge to those who consider themselves to be "Pros".I am all for this. Just think about it, how it would actually effect the the game.So everybody gets a chance to win?
Fine, you want my reason?Soldat has it's own style, and that's my argument. It has it's own art of movement involved, and I believe bringing in something like this "shift to run" will ruin it. You've gotta learn how to move fast, whether you bunnyhop or prone jet, there's still some style involved in it. Instead of learning how to move fast, you just want to bring in a shift key which does all the work for you. Not only do I think that it's a stupid idea, I don't think it would work very smoothly either. You'd only be able to do it on the ground, because it doesn't make any sense in the air and you have the prone jets thing anyway, and the ground being buggy to run on most of the time is the reason why we have bunnyhopping available.No need to bring in this sprinting bullfeck. If you wanna go faster, grab a shotgun.F11.
My reasons to say F11:1) This is SoldatYou gain speed by bunny-hopping, poly bouncing, prone jetting etc.
2) It's just a faster runYep, it's just a faster version of run. And how useless is run in Soldat? VERY useless. Why? You move slow, you may not be able to avoid grenades on the ground which you might not have noticed or have noticed. When you go up hills, you can barely go up. It wouldn't be any different except for an increase in speed, which I reckon that bunny hopping is still faster.
3) What about in the air?Exactly. What if your Soldat guy is in the air? And most Soldat fights are probably in mid-air, one way or another. Will this "sprint" also affect the Soldat in terms of speed? Then that's more like "burst of speed" rather than "sprint".
I can see why some of you support the sprint. It's like adding possibility of more new moves etc, like sprinting and then jumping really high or far, but it would complicate lots of things and create more balancing problems.
Not only that, but there currently is no way to move fast on the ground.
My reasons to say F11:1) This is Soldat  <----THAT IS NOT A REASON.You gain speed by bunny-hopping, poly bouncing, prone jetting etc. These are...technically. They just aren't proving anything. Yes, Soldat has bunny hopping, poly bouncing, and prone jetting. That doesn't really say anything about why this wouldn't work out. 2) It's just a faster runYep, it's just a faster version of run. And how useless is run in Soldat? VERY useless. Why? You move slow, you may not be able to avoid grenades on the ground which you might not have noticed or have noticed. When you go up hills, you can barely go up. It wouldn't be any different except for an increase in speed, which I reckon that bunny hopping is still faster.Yes, as of now run is useless. THAT WHY I'M SUPPORTING A SUGGESTION THAT WOULD MAKE IT SLIGHTLY LESS USELESS. Bunny hopping would still be faster, but this wouldn't just be a dumbed down bunny hop. There are actual times where this would be the better movement to use (just for one example, those tunnels in shau where bunny hopping is as likely to knock you back with crappy polys as it is to move you forward.)3) What about in the air?Exactly. What if your Soldat guy is in the air? And most Soldat fights are probably in mid-air, one way or another. Will this "sprint" also affect the Soldat in terms of speed? Then that's more like "burst of speed" rather than "sprint".If running wasn't completely useless then more people might land occasionally. It would at least make you less of a sitting duck when you run out of jet and need a few seconds to recharge it.I can see why some of you support the sprint. It's like adding possibility of more new moves etc, like sprinting and then jumping really high or far, but it would complicate lots of things and create more balancing problems.That's a nice term to throw around, but I honestly can't think of any cases that would qualify as balancing problems.
Quote from: mxyzptlk on August 30, 2008, 12:16:41 pmNot only that, but there currently is no way to move fast on the ground.How long have you been playing Soldat? Tried bunnyhopping? Cannonballing? Using a weapon to boost yourself?
I said on the ground.
Whats the point of this... making this game more nub friendly? And that's a bad thing? It's not just the nubs this would benefit, and there wouldn't be a problem if it was.Moving fast (or *really* fast) requires some practice and skill in Soldat. It would be also annoying for most soldat players who are playing for more than 2 days. ...How? Seriously, name one case where this would be annoying. Otherwise you're just another casual game elitist in my book.
... it would require weapon rebalancing.
weapon balance doesn't even come into play here, so everyone can stop bringing that up.
Quote from: Lord Frunkamunch on August 31, 2008, 01:46:17 pmweapon balance doesn't even come into play here, so everyone can stop bringing that up. Also, instead of making a sprint function with the shift button, why do you not suggest making the current run speed faster?
Quote from: Lord Frunkamunch on August 31, 2008, 01:46:17 pmweapon balance doesn't even come into play here, so everyone can stop bringing that up. Explain why the weapon balance doesn't come into play in this suggestion.
Amount depends on how much would be balance, but probably slower than bunny hopping.
Quote from: Lord Frunkamunch on August 31, 2008, 01:46:17 pmAmount depends on how much would be balance, but probably slower than bunny hopping.Then what would be the point of it, if you can use something else that goes faster? And don't give me that "oh, but there's tunnels on shau that give me headaches" crap. I tried bunnyhopping in there, and I went faster than I would in open air because I got pushed straight back down to the ground, thus enabling a faster hop.
Hopping is much more awesome and more unique to soldat.
I'd rather not have to hold down another fecking button just to move quickly in a simple 2D shooter.