Author Topic: shift = Run faster (BF2,crysis,farcry,TC elite....)  (Read 5131 times)

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Offline wolfbr

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shift = Run faster (BF2,crysis,farcry,TC elite....)
« on: August 24, 2008, 03:04:41 am »
simple:

shift = run faster ( more speed, more bink and MovementAcc)

it's good to improve gameplay.
« Last Edit: August 24, 2008, 03:08:35 am by wolfbr »

Offline chutem

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #1 on: August 24, 2008, 03:06:48 am »
No it isn't.
If this were implemented I would use it all the time, bink doesn't matter very much if you can get right up to your enemy with a spas-12.
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Offline Ziem

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #2 on: August 24, 2008, 03:11:01 am »
Was suggested before...
F11.

Offline wolfbr

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #3 on: August 24, 2008, 03:18:29 am »
in positive bink, ¬ the player is reached, the sight worsens.
   
when the player is running, it takes a while for braking.
run brings advantages and disadvantages.

Offline BondJamesBond

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #4 on: August 24, 2008, 03:31:18 am »
................ duh..............
but I say this suggestion is going to kill the current style of gameplay - simplicity
« Last Edit: August 24, 2008, 03:35:46 am by BondJamesBond »
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Offline amb2010

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #5 on: August 24, 2008, 03:33:46 am »
But as chutem said positive or negative bink doesn't matter when your spas is less than an inch from the person you want to shoot...so F11, it will just make more m79 suicides and spas rushing..

Also in BF2 and all those other games you listed the main issue is that the the maps you play on are bigger than maps in soldat are... You don't need to be able to run faster to get to the flag and back because it still is a short amount of time.
« Last Edit: August 24, 2008, 03:36:37 am by amb2010 »
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Offline Norbo

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #6 on: August 24, 2008, 07:06:38 am »
Useless.
F11

Offline SpiltCoffee

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #7 on: August 24, 2008, 08:07:33 am »
Leave these big multiplayer gameplay ideas out of Soldat. Soldat has it's own style, so if you don't like it, go play something else.
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Offline cunchy

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #8 on: August 24, 2008, 08:43:10 am »
I don't get why we would need to run faster when eveyrone bunny hops.

Offline Laser Guy

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #9 on: August 24, 2008, 09:53:16 am »
Go prone and jet while in air...
Text goes here...

Offline ~Niko~

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #10 on: August 24, 2008, 10:34:29 am »
Go prone and jet while in air...
Or do bunny hop...

Offline MY_FIREMAN_IS_HUGE

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #11 on: August 24, 2008, 11:38:03 am »
no F11
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Offline mxyzptlk

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #12 on: August 24, 2008, 12:30:31 pm »
This is why the community is dying.
The world weeps.

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Offline Lord Frunkamunch

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #13 on: August 24, 2008, 02:25:22 pm »
Leave these big multiplayer gameplay ideas out of Soldat. Soldat has it's own style, so if you don't like it, go play something else.

Why is it every time anyone suggests something, there's always at least one person convinced it'll ruin the very idea of Soldat and it's simplicity? Soldat has had big changes before. People have bltched over every single one of them, but I doubt those people would want to go back to the original.

MINOR CHANGES LIKE THIS WILL NOT RUIN GAMEPLAY.

"SIMPLICITY" IS NOT A FRAGILE IDEA ON THE BRINK OF DESTRUCTION.

IF YOU OPPOSE AN IDEA GIVE A LEGITIMATE REASON, NOT THIS BULLSH!T COP OUT.

Thanks, and fuck you and everyone who has ever said this without a supporting reason.


Personally, I think this would work out with the COD4 system of not being able to shoot while sprinting. Possibly borrowing the stamina recharge time as well.
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Offline mxyzptlk

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #14 on: August 24, 2008, 02:29:53 pm »
Leave these big multiplayer gameplay ideas out of Soldat. Soldat has it's own style, so if you don't like it, go play something else.

Why is it every time anyone suggests something, there's always at least one person convinced it'll ruin the very idea of Soldat and it's simplicity? Soldat has had big changes before. People have bltched over every single one of them, but I doubt those people would want to go back to the original.

MINOR CHANGES LIKE THIS WILL NOT RUIN GAMEPLAY.

"SIMPLICITY" IS NOT A FRAGILE IDEA ON THE BRINK OF DESTRUCTION.

IF YOU OPPOSE AN IDEA GIVE A LEGITIMATE REASON, NOT THIS BULLSH!T COP OUT.

Thanks, and feck you and everyone who has ever said this without a supporting reason.


Personally, I think this would work out with the COD4 system of not being able to shoot while sprinting. Possibly borrowing the stamina recharge time as well.
FFS, listen to this guy.
I agree with everything in this post.

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Offline LtKillroy

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #15 on: August 24, 2008, 02:32:45 pm »
Personally, I think you run plenty fast with the jump run, this isn't really necessary. Though not a very big thing, in my opinion Soldat is more about sustained fights, not running, chasing, etc. It works for those games with bigger maps that take longer to traverse, but that is not the case in soldat.
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Offline TBDM

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #16 on: August 24, 2008, 02:57:52 pm »
you can fly....
and

you can jump+press direction your going to and move verry fast if you get it right...

Offline amb2010

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #17 on: August 24, 2008, 03:13:11 pm »
Leave these big multiplayer gameplay ideas out of Soldat. Soldat has it's own style, so if you don't like it, go play something else.

Why is it every time anyone suggests something, there's always at least one person convinced it'll ruin the very idea of Soldat and it's simplicity? Soldat has had big changes before. People have bltched over every single one of them, but I doubt those people would want to go back to the original.

MINOR CHANGES LIKE THIS WILL NOT RUIN GAMEPLAY.

"SIMPLICITY" IS NOT A FRAGILE IDEA ON THE BRINK OF DESTRUCTION.

IF YOU OPPOSE AN IDEA GIVE A LEGITIMATE REASON, NOT THIS BULLSH!T COP OUT.

Thanks, and feck you and everyone who has ever said this without a supporting reason.


Personally, I think this would work out with the COD4 system of not being able to shoot while sprinting. Possibly borrowing the stamina recharge time as well.

Well this isn't "a minor change" It is a big one, why? Because it will make it so 1) You can cap faster 2) Get to the person you want to kill faster 3) Just generally go faster 4) In the next versions momentum is added to bullet range(I think atleast)

This would change the gameplay way more than a "minor change" It would probably render the current smaller maps useless because of how fast you would be able to move through them. M79 boost or minigun surf if you want to go faster than you can by bunny hopping. About adding stamina: It would break all the current interfaces because they do not have a bar for it meaning everyone would have to change them(well not break them but you get what i mean =/). Making it so you can't shoot while running is a good idea..but still all the person would have to do is stop holding shift(while the momentum keeps them going) and shoot you then continue running.

Soldat is already a fast paced game...why make it faster so you can cap or kill 1 second faster?
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Offline Lord Frunkamunch

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #18 on: August 24, 2008, 04:08:58 pm »
Well this isn't "a minor change" It is a big one, why? Because it will make it so 1) You can cap faster 2) Get to the person you want to kill faster 3) Just generally go faster 4) In the next versions momentum is added to bullet range(I think atleast)

1: So? This isn't a reason, this is padding your list so it'll seem like you actually have a point.
2: Not really, they can run just as fast as you. Unless they ran out of sprint, which would be their own fault.
3: See #1. Stating the same thing 3 times in a slightly different wording isn't convincing me of anything.
4: Not enough of a difference to matter. Plus, in the few cases where it might make a difference, if that a bad thing? I mean, yeah, if this is added, IT WON'T BE EXACTLY THE SAME. WE'VE ESTABLISHED THAT. What I want to know is why you would consider that a NEGATIVE change.

This would change the gameplay way more than a "minor change" It would probably render the current smaller maps useless because of how fast you would be able to move through them.

Exaggeration of the week. Render them useless? Give me a fecking break. I'm not suggesting anything faster than supermanning,¬  and you'd be the first to complain about that ruining all the maps.

About adding stamina: It would break all the current interfaces because they do not have a bar for it meaning everyone would have to change them(well not break them but you get what i mean =/).

Not really. COD4 (the game I'm suggesting we copy the sprint system of) doesn't have a visible meter. You just stop running when you run out, and it fills up when you let go of the button. Play around with it for a few minutes and you can begin to estimate when it'll run out.

Making it so you can't shoot while running is a good idea..but still all the person would have to do is stop holding shift(while the momentum keeps them going) and shoot you then continue running.

Not if it was balanced to where there'd be a slight delay between stopping (and pulling your weapon back out) and starting to run again. Again, played COD4? Something like that.

Soldat is already a fast paced game...why make it faster so you can cap or kill 1 second faster?

I regard people using the "fast pace" cop out slightly above people whining about ruining the style, and slightly below pond scum. Really, almost anything you've said can be applied to bunny hopping or supermanning. Except no one will because of how ridiculous the idea is.
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Offline BondJamesBond

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #19 on: August 24, 2008, 04:34:37 pm »
Why is it every time anyone suggests something, there's always at least one person convinced it'll ruin the very idea of Soldat and it's simplicity? Soldat has had big changes before. People have bltched over every single one of them, but I doubt those people would want to go back to the original.

MINOR CHANGES LIKE THIS WILL NOT RUIN GAMEPLAY.

"SIMPLICITY" IS NOT A FRAGILE IDEA ON THE BRINK OF DESTRUCTION.

IF YOU OPPOSE AN IDEA GIVE A LEGITIMATE REASON, NOT THIS BULLSH!T COP OUT.

Thanks, and feck you and everyone who has ever said this without a supporting reason.


Personally, I think this would work out with the COD4 system of not being able to shoot while sprinting. Possibly borrowing the stamina recharge time as well.

This is a big change to a small picture.
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Offline MY_FIREMAN_IS_HUGE

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #20 on: August 24, 2008, 06:10:32 pm »
Learn to Bunny hop faster, Simple.
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Offline amb2010

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #21 on: August 24, 2008, 07:42:17 pm »
Alright frunk sense you shoot down anything negative about it(with good reason I guess) explain why this needs to be added and how it makes the gameplay so much better. Besides the fact it makes the game faster(seems most people think this is a bad thing)
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Offline mxyzptlk

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #22 on: August 24, 2008, 07:51:33 pm »
Let me add my two cents:
I've been for making the game faster since 1.3.1. I've tried to suggest universal buffs, faster base movement speed, ETC, but it's all been denied for the same reason: "It'd make the game unlike soldat." Well, duh. It'll make it better.
The action will move much faster. It would help newbs because you would be able to run away if the situation gets hairy. On the flipside, it would add a bit of challenge to those who consider themselves to be "Pros".

I am all for this. Just think about it, how it would actually effect the the game.

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Offline BondJamesBond

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #23 on: August 24, 2008, 08:42:46 pm »
Right now with the way Soldat is made - your speed is totally dependent on you. Like in CS or many other FPS games - you are either moving at this speed or holding shift and moving at that speed.

In Soldat, your speed is controlled by your ability to 'bunny hop', bounce off the polys, and even nade or spas boost yourself. It's a hell of a lot more dynamic.
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Offline UnknownSniper

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #24 on: August 24, 2008, 08:50:06 pm »
You could always do a mini-cannonball to get like 3 times the speed as usual. :p
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Offline wolfbr

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #25 on: August 24, 2008, 11:33:03 pm »
the run function improves the gameplay.

jump = used by jump,jump obstacles (not to run)
run = used to run, to get more speed

simple

Offline SpiltCoffee

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #26 on: August 25, 2008, 02:54:00 am »
Leave these big multiplayer gameplay ideas out of Soldat. Soldat has it's own style, so if you don't like it, go play something else.

Why is it every time anyone suggests something, there's always at least one person convinced it'll ruin the very idea of Soldat and it's simplicity? Soldat has had big changes before. People have bltched over every single one of them, but I doubt those people would want to go back to the original.

MINOR CHANGES LIKE THIS WILL NOT RUIN GAMEPLAY.

"SIMPLICITY" IS NOT A FRAGILE IDEA ON THE BRINK OF DESTRUCTION.

IF YOU OPPOSE AN IDEA GIVE A LEGITIMATE REASON, NOT THIS BULLSH!T COP OUT.

Thanks, and feck you and everyone who has ever said this without a supporting reason.


Personally, I think this would work out with the COD4 system of not being able to shoot while sprinting. Possibly borrowing the stamina recharge time as well.
Fine, you want my reason?

Soldat has it's own style, and that's my argument. It has it's own art of movement involved, and I believe bringing in something like this "shift to run" will ruin it. You've gotta learn how to move fast, whether you bunnyhop or prone jet, there's still some style involved in it.

Instead of learning how to move fast, you just want to bring in a shift key which does all the work for you. Not only do I think that it's a stupid idea, I don't think it would work very smoothly either. You'd only be able to do it on the ground, because it doesn't make any sense in the air and you have the prone jets thing anyway, and the ground being buggy to run on most of the time is the reason why we have bunnyhopping available.

No need to bring in this sprinting bullfeck. If you wanna go faster, grab a shotgun.

F11.
« Last Edit: August 25, 2008, 03:00:37 am by SpiltCoffee »
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Offline japes

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #27 on: August 27, 2008, 04:50:55 pm »
Are you kidding me? I never just "run" when I move. I'm constantly lunging (pressing up) to speed up. any1 can move unaturally fast like this without shift. Anybody who uses this feature would be horribly handicapped.

Date Posted: August 27, 2008, 05:46:22 pm
Let me add my two cents:
I've been for making the game faster since 1.3.1. I've tried to suggest universal buffs, faster base movement speed, ETC, but it's all been denied for the same reason: "It'd make the game unlike soldat." Well, duh. It'll make it better.
The action will move much faster. It would help newbs because you would be able to run away if the situation gets hairy. On the flipside, it would add a bit of challenge to those who consider themselves to be "Pros".

I am all for this. Just think about it, how it would actually effect the the game.
So everybody gets a chance to win?

Offline mxyzptlk

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #28 on: August 27, 2008, 05:00:43 pm »
Let me add my two cents:
I've been for making the game faster since 1.3.1. I've tried to suggest universal buffs, faster base movement speed, ETC, but it's all been denied for the same reason: "It'd make the game unlike soldat." Well, duh. It'll make it better.
The action will move much faster. It would help newbs because you would be able to run away if the situation gets hairy. On the flipside, it would add a bit of challenge to those who consider themselves to be "Pros".

I am all for this. Just think about it, how it would actually effect the the game.
So everybody gets a chance to win?
It would help make a more even playing field, at least, and help new players get more interested in the game, rather than frustrated.

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Offline Lord Frunkamunch

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #29 on: August 27, 2008, 07:19:23 pm »
Fine, you want my reason?

Soldat has it's own style, and that's my argument. It has it's own art of movement involved, and I believe bringing in something like this "shift to run" will ruin it. You've gotta learn how to move fast, whether you bunnyhop or prone jet, there's still some style involved in it.

Instead of learning how to move fast, you just want to bring in a shift key which does all the work for you. Not only do I think that it's a stupid idea, I don't think it would work very smoothly either. You'd only be able to do it on the ground, because it doesn't make any sense in the air and you have the prone jets thing anyway, and the ground being buggy to run on most of the time is the reason why we have bunnyhopping available.

No need to bring in this sprinting bullfeck. If you wanna go faster, grab a shotgun.

F11.

I'm not thinking of it as a replacement for jet, but rather as a new edge to movement. We already have the ability to switch between bunny-hopping, rolling, and cannonballing. This would actually make running occasionally a viable choice, when as of now it's a death sentence. It adds a way for new people to go fast, and for old ones to be unpredictable and switch around movement types. Plus, in matters of actual gameplay functionality, I have a bunch of ideas to balance it (Just for example, if you do a sprint jump, you'll go farther and automatically go into a roll when you land, then you can fire again. Unless you jet, in which case it would just go to the normal take-your-weapon-back-out animation.)

I dunno. It's nothing groundbreaking, I just think it would ultimately make the game better and solve more problems than it introduces. Also, kind of offtopic but I think pressing z to do a matrix style backwards prone was the best idea in a long time.
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Offline soulblade

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #30 on: August 30, 2008, 05:20:36 am »
f11, why slow down the game in any way? Thats all this would do, sorry.

Offline STM1993

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #31 on: August 30, 2008, 08:01:05 am »
My reasons to say F11:

1) This is Soldat
You gain speed by bunny-hopping, poly bouncing, prone jetting etc.

2) It's just a faster run
Yep, it's just a faster version of run. And how useless is run in Soldat? VERY useless. Why? You move slow, you may not be able to avoid grenades on the ground which you might not have noticed or have noticed. When you go up hills, you can barely go up. It wouldn't be any different except for an increase in speed, which I reckon that bunny hopping is still faster.

3) What about in the air?
Exactly. What if your Soldat guy is in the air? And most Soldat fights are probably in mid-air, one way or another. Will this "sprint" also affect the Soldat in terms of speed? Then that's more like "burst of speed" rather than "sprint".



I can see why some of you support the sprint. It's like adding possibility of more new moves etc, like sprinting and then jumping really high or far, but it would complicate lots of things and create more balancing problems.
« Last Edit: August 30, 2008, 08:03:32 am by STM1993 »

Offline mxyzptlk

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #32 on: August 30, 2008, 12:16:41 pm »
My reasons to say F11:

1) This is Soldat
You gain speed by bunny-hopping, poly bouncing, prone jetting etc.
Because those are the ONLY ways to gain speed.
Quote
2) It's just a faster run
Yep, it's just a faster version of run. And how useless is run in Soldat? VERY useless. Why? You move slow, you may not be able to avoid grenades on the ground which you might not have noticed or have noticed. When you go up hills, you can barely go up. It wouldn't be any different except for an increase in speed, which I reckon that bunny hopping is still faster.
Exactly, it would add an option not previously there, it would add a way to move almost as fast, if not as fast as bunnyhopping.
Quote
3) What about in the air?
Exactly. What if your Soldat guy is in the air? And most Soldat fights are probably in mid-air, one way or another. Will this "sprint" also affect the Soldat in terms of speed? Then that's more like "burst of speed" rather than "sprint".
I don't think so. This suggestion is just about a way to move on the ground faster, because there are plenty of ways to get air-speed.

Quote
I can see why some of you support the sprint. It's like adding possibility of more new moves etc, like sprinting and then jumping really high or far, but it would complicate lots of things and create more balancing problems.
This suggestion isn't for the advanced players, but the people newer to soldat and people who don't know all the advanced techniques. Not only that, but there currently is no way to move fast on the ground.
« Last Edit: August 30, 2008, 12:19:27 pm by mxyzptlk »

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Offline SpiltCoffee

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #33 on: August 30, 2008, 07:58:41 pm »
Not only that, but there currently is no way to move fast on the ground.
How long have you been playing Soldat? Tried bunnyhopping? Cannonballing? Using a weapon to boost yourself?
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Offline Lord Frunkamunch

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #34 on: August 30, 2008, 08:19:24 pm »
My reasons to say F11:

1) This is Soldat¬  ¬  <----THAT IS NOT A REASON.
You gain speed by bunny-hopping, poly bouncing, prone jetting etc. These are...technically. They just aren't proving anything. Yes, Soldat has bunny hopping, poly bouncing, and prone jetting. That doesn't really say anything about why this wouldn't work out.

2) It's just a faster run
Yep, it's just a faster version of run. And how useless is run in Soldat? VERY useless. Why? You move slow, you may not be able to avoid grenades on the ground which you might not have noticed or have noticed. When you go up hills, you can barely go up. It wouldn't be any different except for an increase in speed, which I reckon that bunny hopping is still faster.

Yes, as of now run is useless. THAT WHY I'M SUPPORTING A SUGGESTION THAT WOULD MAKE IT SLIGHTLY LESS USELESS. Bunny hopping would still be faster, but this wouldn't just be a dumbed down bunny hop. There are actual times where this would be the better movement to use (just for one example, those tunnels in shau where bunny hopping is as likely to knock you back with crappy polys as it is to move you forward.)

3) What about in the air?
Exactly. What if your Soldat guy is in the air? And most Soldat fights are probably in mid-air, one way or another. Will this "sprint" also affect the Soldat in terms of speed? Then that's more like "burst of speed" rather than "sprint".

If running wasn't completely useless then more people might land occasionally. It would at least make you less of a sitting duck when you run out of jet and need a few seconds to recharge it.

I can see why some of you support the sprint. It's like adding possibility of more new moves etc, like sprinting and then jumping really high or far, but it would complicate lots of things and create more balancing problems.

That's a nice term to throw around, but I honestly can't think of any cases that would qualify as balancing problems.
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Offline mxyzptlk

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #35 on: August 31, 2008, 12:16:46 am »
Not only that, but there currently is no way to move fast on the ground.
How long have you been playing Soldat? Tried bunnyhopping? Cannonballing? Using a weapon to boost yourself?
I said on the ground. let me quote Frunk up there and say: "There are actual times where this would be the better movement to use (just for one example, those tunnels in shau where bunny hopping is as likely to knock you back with crappy polys as it is to move you forward.)" This would add another facet to Soldat, to make it a little bit better.

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Offline SpiltCoffee

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #36 on: August 31, 2008, 01:50:05 am »
I said on the ground.
Well, duh. Bunnyhopping and Cannonballing can only be performed on the ground.

And if there are polybugs that are going to stop you from bunnyhopping, what hope does a sprint have in getting past them?
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Offline mxyzptlk

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #37 on: August 31, 2008, 02:43:45 am »
Are you sure you know what bunny-hopping is? It sounds like you don't. You have to jump to gain speed, because you can't get enough on the ground to stand a chance. By on the ground, I exclude jumping as well as jetting. Rolling can be faster than walking, but not always. There needs to be a diverse set of moves.

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Offline Ziem

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #38 on: August 31, 2008, 06:27:50 am »
Whats the point of this... making this game more nub friendly?
Moving fast (or *really* fast) requires some practice and skill in Soldat. It would be also annoying for most soldat players who are playing for more than 2 days.

Offline mxyzptlk

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #39 on: August 31, 2008, 12:33:16 pm »
Not just making it newb friendly, but just making the game faster in general.

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Offline Lord Frunkamunch

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #40 on: August 31, 2008, 12:40:06 pm »
Whats the point of this... making this game more nub friendly? And that's a bad thing? It's not just the nubs this would benefit, and there wouldn't be a problem if it was.
Moving fast (or *really* fast) requires some practice and skill in Soldat. It would be also annoying for most soldat players who are playing for more than 2 days. ...How? Seriously, name one case where this would be annoying. Otherwise you're just another casual game elitist in my book.
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Offline Ziem

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #41 on: August 31, 2008, 12:47:17 pm »
... it would require weapon rebalancing.

Offline mxyzptlk

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #42 on: August 31, 2008, 01:09:58 pm »
... it would require weapon rebalancing.
How so? All it would require is a little getting used to. People can already move faster by bunnyhopping, so you can't say that the speed would throw it off.

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Offline Ziem

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #43 on: August 31, 2008, 01:22:16 pm »
Depends on how it would work - only on the ground or just extra speed in any situation;

only on the ground - depends on how big the effect would be; if it would be rather small, like 30-40%, then it would be useless (bunnyhopping...)
in any situation - ehm I don't wanna people boosting around and firing spas at me from 3m...

Offline Lord Frunkamunch

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #44 on: August 31, 2008, 01:46:17 pm »
But people can already do that with bunny hopping, and I don't see you whining about that.

I'm thinking extra speed on the ground. Amount depends on how much would be balance, but probably slower than bunny hopping.

And again, weapon balance doesn't even come into play here, so everyone can stop bringing that up.
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Offline wolfbr

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #45 on: August 31, 2008, 08:20:24 pm »
run in "realistic mode", is a good idea?

in normal mode, bunny hopping
in realistic mode, shift = Run

Offline STM1993

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #46 on: August 31, 2008, 08:54:22 pm »
weapon balance doesn't even come into play here, so everyone can stop bringing that up.

Explain why the weapon balance doesn't come into play in this suggestion.

Also, instead of making a sprint function with the shift button, why do you not suggest making the current run speed faster?
« Last Edit: August 31, 2008, 08:57:53 pm by STM1993 »

Offline The Geologist

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #47 on: August 31, 2008, 08:56:03 pm »
I'd rather not have to hold down another fecking button just to move quickly in a simple 2D shooter.
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Offline mxyzptlk

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #48 on: August 31, 2008, 10:55:55 pm »
weapon balance doesn't even come into play here, so everyone can stop bringing that up.
Also, instead of making a sprint function with the shift button, why do you not suggest making the current run speed faster?
Because this is already a radical change, asking to change the default physics at all would bring... Well, you know what kind of reception it would get.

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Offline Blue-ninja

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #49 on: September 01, 2008, 12:03:25 am »
weapon balance doesn't even come into play here, so everyone can stop bringing that up.

Explain why the weapon balance doesn't come into play in this suggestion.

This...is why it doesn't even come into play in this suggestion: http://www.youtube.com/watch?v=3NcUk5_mmYY

Far Cry, Crysis, BF2, etc, are all major and commercially released PC games, so it's beyond me why you'd want to suggest this for a simple yet "deep" 2d game.

Offline SpiltCoffee

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #50 on: September 01, 2008, 01:31:38 am »
Amount depends on how much would be balance, but probably slower than bunny hopping.
Then what would be the point of it, if you can use something else that goes faster? And don't give me that "oh, but there's tunnels on shau that give me headaches" crap. I tried bunnyhopping in there, and I went faster than I would in open air because I got pushed straight back down to the ground, thus enabling a faster hop.
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Offline iDante

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #51 on: September 01, 2008, 02:14:10 am »
Amount depends on how much would be balance, but probably slower than bunny hopping.
Then what would be the point of it, if you can use something else that goes faster? And don't give me that "oh, but there's tunnels on shau that give me headaches" crap. I tried bunnyhopping in there, and I went faster than I would in open air because I got pushed straight back down to the ground, thus enabling a faster hop.
Even though I agree with you, those tunnels can be (or were) annoying. Mostly the top one. I haven't played a game on that map since like 1.3.1 though, so I couldn't say more.

Anyways this idea is useless. Hopping is much more awesome and more unique to soldat.

Offline mxyzptlk

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #52 on: September 01, 2008, 10:57:50 am »
Hopping is much more awesome and more unique to soldat.
What?
Bunny hopping was blatantly stolen from quake series and counterstrike, True, it's slightly different due to two dimensions instead of 3, but the basics of it is are the same: Jump to move faster. It's not a unique idea at all.

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Offline The Epic Guy

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Re: shift = Run faster (BF2,crysis,farcry,TC elite....)
« Reply #53 on: September 01, 2008, 02:50:03 pm »
I'd rather not have to hold down another fecking button just to move quickly in a simple 2D shooter.

I agree, just make the guy move faster, or don't do anything at all.