Poll

is it a nice idea?

yes F12
2 (50%)
no F11
2 (50%)

Total Members Voted: 4

Voting closed: October 25, 2008, 04:01:24 pm

Author Topic: F1 show 2/8 in server  (Read 997 times)

0 Members and 1 Guest are viewing this topic.

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2029
  • We can do better!
F1 show 2/8 in server
« on: September 25, 2008, 04:00:23 pm »
I wish F1 showed how many players was in the server, and how many is max, so I don't have to go out to check it.

it's a nice idea isn't it?

Edit: My mistake, It DOES show.
« Last Edit: September 25, 2008, 04:35:09 pm by homerofgods »

Offline Sir Jeremy

  • Flagrunner
  • ****
  • Posts: 691
  • Eurolicous!
Re: F1 show 2/8 in server
« Reply #1 on: September 25, 2008, 04:07:44 pm »
Mhm, Doesn't it already show how many players are in, and what is max, at the bottom left of the screen? 

I'll have to go with F11 then, sorry Homer.

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2029
  • We can do better!
Re: F1 show 2/8 in server
« Reply #2 on: September 25, 2008, 04:33:54 pm »
ah, you are right.  so can this thread be deleted please :S

Offline SpiltCoffee

  • Veteran
  • *****
  • Posts: 1579
  • Spilt, not Split!
    • SpiltCoffee's Site
Re: F1 show 2/8 in server
« Reply #3 on: September 25, 2008, 08:29:12 pm »
Mhm, Doesn't it already show how many players are in, and what is max, at the bottom left of the screen? 
Bottom right, actually.

And if you do press F11, if you look at the top, to the right of the centre of the screen, you'll see coloured numbers which represent how many people are on each team.
When life hands you High Fructose Corn Syrup, Citric Acid, Ascorbic Acid, Maltodextrin, Sodium Acid Pyrophosphate,
Magnesium Oxide, Calcium Fumarate, Yellow 5, Tocopherol and Less Than 2% Natural Flavour... make Lemonade!

Offline Kazuki

  • Global Moderator
  • Camper
  • *****
  • Posts: 262
  • European Wonder
Re: F1 show 2/8 in server
« Reply #4 on: September 25, 2008, 10:30:46 pm »
Welp, problem solved.

Topic locked.