Author Topic: Soldat DS!!!!  (Read 6805 times)

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Offline miketh2005

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Re: Soldat DS!!!!
« Reply #20 on: August 27, 2008, 02:03:56 pm »
-

thats not very nice now is it? why don't you read my posts and argue your point instead of posting silly pictures like hackers do. (It's alll over AN)

Date Posted: August 27, 2008, 03:00:37 pm
Wait, we haven't used the mic yet :D we can use the mic for something...but what?
Quote from: 'Ando.' pid='12999178' dateline='1309046898'
My new password is secure as shit :)
Mate, I am not sure Shit is even secured nowadays.

Offline Laser Guy

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Re: Soldat DS!!!!
« Reply #21 on: August 27, 2008, 02:13:34 pm »
Don't mind Shadow, he fails at everything, even at life...
Text goes here...

Offline miketh2005

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Re: Soldat DS!!!!
« Reply #22 on: August 27, 2008, 02:44:07 pm »
Don't mind Shadow, he fails at everything, even at life...

thanks :D
_________________________
I found a simliar topic with my same or close viewpoints:

*mockup, not real image*

Wow I haven't been here in ages...
Hello everyone, I've been playing around with the idea of soldat for the nds in my head for the past couple of days. I'm just wondering what the official soldat community thought of it along with the people designing the PC version. I thought up a pretty manageable control scheme for the game which aiming the angle of the gun is just using the stylus to rotate the gun on the bottom screen. The d pad could be used the same as aswd on the computer and the player could double tap the top and bottom D-pad buttons for crouching and using the jet boots. I've got all kinds of ideas flying in my head and I was wondering of any of you could have other input on whether or not this would be a plausible project or not. I'm also wondering if the ds could handle all the rendering of the levels and the bullets/bullet shells/blood/explosions, along with using the nds wifi. The library I'm going to end up using if there is enough support for the project is the PAlib library, but I already posted a topic about this on the forum over there and there wasn't much interest. So yeah, just wanted to start a little brainstorm over here and see what people think and listen to any ideas you all could come up with.

controls ideas:
abxy or dpad: for movement depending on writing hand.
Gun on the bottom screen: to rotate the gun angle and shot range.
L OR R: for shooting.
Start: main menu

Bottom screen buttons:
NADE: switches from gun to grenade mode(changes L and R to throwing grenades)
WEP: switches to secondary weapon(holding WEP throws your weapon)
REL: reloads your weapon.
CHAT: brings up bottom screen keyboard with options for team chat and regular chat

Most of the ideas on this thread are the same as mine, djgman, I would like to help you make this thing, I am a game story writer and I come up with great ideas! I would like to work together with you on this, also I have a decent amount of money coming in so that we can make this a commercial game, not for money but because, honestly, i don't thik you'll get crap with a homebrew game, 1st of all, not many people at all have a flashcard (I have a Cyclo, and please don't EVER say R4 in a post, lol, that flashcard is out dated and full with clones, don't let a newbie take your word for it and they'll end up buying a R4 clone (R4 SDHC, N5, etc.)) considering how many people actually HAVE a DS and how many people have a flashcard, its not very much at all, just look at Worms Open Warfare, sometimes it takes me 5 minutes just to find someone on WiFi, even tho it has great multi-player....even though Soldat would prob be the best homebrew / multiplayer around and you'll get LOTS of popularity, I just don't know it will catch on, some people buy flashcards but dont even know about homebrew, so that limits you right there, bottom line? Soldat will do way better as a commercial game, if you don't want the money (I expect we should at least get the money we put into it) we can sell it for 10 - 20$ like N+ .... Really though, we can test it out on homebrew, than it will be alot easier to make it commercial once we get the money....


I do agree that lefties should be included, so all buttons should be on the D-Pad, touch screen, and bumpers. But the grenade will not work as a button - on screen as you need to aim with the nade too, throwing a knife will not work on screen either as you need to aim with IT too. I don't agree with double taping the up pad for boost, i dunno it just won't feel right to me, but it might be worth a try considering if you can change the controls easily...I think boost should be a bumper, but double taping down for prone would be awesome.

Date Posted: August 27, 2008, 03:41:15 pm
I do like my screen scheme better tho, using the bottom screen to aim is just awful (one of the reasons why i didnt like Geometry wars so much) and using the bottom screen to shoot is way better and easier for newbies, the buttons on screen should be the same execpt nade (see above post) So let me make up another control scheme using both my ideas and his:

I've covered the screens so here is the control scheme:

Fire = R
Boost = L
Up = Jump / run
Down = crouch
Double tap down = prone
Left = go left
Right = go right
Throw flag = double tap up (this might cause annoyances tho...)
Throw nade = double tap L
Change wep = on screen
Reload wep =  on screen
chat = on screen (both chats should have 1 button but it should have a drop down window)
team chat = on screen (both chats should have 1 button but it should have a drop down window)
Wep menu = tap the reload on screen button while in respawn
Select = bring up / down radar
Start = Main Menu
Stylus = go to the edge of screen to change camera position, aim,  double click to throw wep

If there's a will there's a way :D

Remember the bottom and the top screen should have the action, the soldat and the cursor on bottom screen, radar on top screen by pressing select...
« Last Edit: August 27, 2008, 02:55:34 pm by miketh2005 »
Quote from: 'Ando.' pid='12999178' dateline='1309046898'
My new password is secure as shit :)
Mate, I am not sure Shit is even secured nowadays.

Offline LtKillroy

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Re: Soldat DS!!!!
« Reply #23 on: August 27, 2008, 02:46:25 pm »
→ Soldat will never be programmed for portable consoles/machines, or probably even regular gaming consoles (Michal doesn't have the money nor the time to do so, and even then gameplay probably would flop on such systems. Although if you want to use Soldat on Linux, feel free to help with the Soldat Wine project.)

Please read the rules, they are there for a reason. I know it sounds great, but it will just never happen. Sorry.
L'audace, l'audace, toujours l'audace

Offline Shadow G-Unit

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Re: Soldat DS!!!!
« Reply #24 on: August 27, 2008, 02:53:44 pm »
Don't mind Shadow, he fails at everything, even at life...
Oh, look I am a stupid retard, so I come and defend an already failing idea, hurrdurrhurr. Are you kids that obsessed with it that you want to port it to the DS?

→ Soldat will never be programmed for portable consoles/machines, or probably even regular gaming consoles (Michal doesn't have the money nor the time to do so, and even then gameplay probably would flop on such systems. Although if you want to use Soldat on Linux, feel free to help with the Soldat Wine project.)

Please read the rules, they are there for a reason. I know it sounds great, but it will just never happen. Sorry.
Stupid Laser Guy, you want to read before backing something up?


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Offline miketh2005

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Re: Soldat DS!!!!
« Reply #25 on: August 27, 2008, 03:00:46 pm »
→ Soldat will never be programmed for portable consoles/machines, or probably even regular gaming consoles (Michal doesn't have the money nor the time to do so, and even then gameplay probably would flop on such systems. Although if you want to use Soldat on Linux, feel free to help with the Soldat Wine project.)

Please read the rules, they are there for a reason. I know it sounds great, but it will just never happen. Sorry.

Not true. Read this thread:
http://forums.soldat.pl/index.php?topic=29524

It will not be programmed by Michal it will be programmed by him, with MM's permission, and maybe ECs help. We have worked up a feasible control scheme to work on the DS. And I look forward to proving all of you wrong. And if it was against the rules EC would of locked / binned this already. MM already said in his blog that Link Dead / Beserker might be ported to one of the consoles mini-game services.
Quote from: 'Ando.' pid='12999178' dateline='1309046898'
My new password is secure as shit :)
Mate, I am not sure Shit is even secured nowadays.

Offline Shadow G-Unit

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Re: Soldat DS!!!!
« Reply #26 on: August 27, 2008, 03:03:02 pm »
I would like to know how the controls are going to be.


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Offline miketh2005

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Re: Soldat DS!!!!
« Reply #27 on: August 27, 2008, 03:26:11 pm »
:P have you read my post? I'll repeat it just for your convience:

I've covered the screens so here is the control scheme:

Fire = R
Boost = L
Up = Jump / run
Down = crouch
Double tap down = prone
Left = go left
Right = go right
Throw flag = double tap up (this might cause annoyances tho...)
Throw nade = double tap L
Change wep = on screen
Reload wep =  on screen
chat = on screen (both chats should have 1 button but it should have a drop down window)
team chat = on screen (both chats should have 1 button but it should have a drop down window)
Wep menu = tap the reload on screen button while in respawn
Select = bring up / down radar
Start = Main Menu
Stylus = go to the edge of screen to change camera position, aim,  double click to throw wep

If there's a will there's a way

Remember the bottom and the top screen should have the action, the soldat and the cursor on bottom screen, radar on top screen by pressing select...

Date Posted: August 27, 2008, 04:10:09 pm
reversed for lefties of course
Quote from: 'Ando.' pid='12999178' dateline='1309046898'
My new password is secure as shit :)
Mate, I am not sure Shit is even secured nowadays.

Offline LtKillroy

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Re: Soldat DS!!!!
« Reply #28 on: August 27, 2008, 04:59:41 pm »
OK, good luck, and I'm being honest here. If you actually do this, I will definately buy the game. But I won't be upset in the least when you don't. Or at least not do it well. Also, expect little to no help.
L'audace, l'audace, toujours l'audace

Offline Laser Guy

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Re: Soldat DS!!!!
« Reply #29 on: August 28, 2008, 04:12:30 am »
Don't mind Shadow, he fails at everything, even at life...
Oh, look I am a stupid retard, so I come and defend an already failing idea, hurrdurrhurr. Are you kids that obsessed with it that you want to port it to the DS?

→ Soldat will never be programmed for portable consoles/machines, or probably even regular gaming consoles (Michal doesn't have the money nor the time to do so, and even then gameplay probably would flop on such systems. Although if you want to use Soldat on Linux, feel free to help with the Soldat Wine project.)

Please read the rules, they are there for a reason. I know it sounds great, but it will just never happen. Sorry.
Stupid Laser Guy, you want to read before backing something up?
Won't be programmed by the creators themselves but if someone else wants to, he got EnEsCe's blessing (for good luck)
« Last Edit: September 24, 2008, 06:01:43 am by Laser Guy »
Text goes here...

Offline miketh2005

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Re: Soldat DS!!!!
« Reply #30 on: September 08, 2008, 11:08:13 pm »
Don't mind Shadow, he fails at everything, even at life...
Oh, look I am a stupid retard, so I come and defend an already failing idea, hurrdurrhurr. Are you kids that obsessed with it that you want to port it to the DS?

→ Soldat will never be programmed for portable consoles/machines, or probably even regular gaming consoles (Michal doesn't have the money nor the time to do so, and even then gameplay probably would flop on such systems. Although if you want to use Soldat on Linux, feel free to help with the Soldat Wine project.)

Please read the rules, they are there for a reason. I know it sounds great, but it will just never happen. Sorry.
Stupid Laser Guy, you want to read before backing something up?
Won't be programmed by the creators themselves but if someone else wants to the got EnEsCe's blessing (for good luck)

:P well i cant program myself but i can get a friend, we'll release it on homebrew of course to see how well it will do.
Quote from: 'Ando.' pid='12999178' dateline='1309046898'
My new password is secure as shit :)
Mate, I am not sure Shit is even secured nowadays.

Offline Gnoblar

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Re: Soldat DS!!!!
« Reply #31 on: September 13, 2008, 10:15:07 am »
You can't press the right button while using a stylis. This would be great, but it won't work. It's like Soldat coming out on Xbox arcade, it's just not going to happen.

Offline miketh2005

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Re: Soldat DS!!!!
« Reply #32 on: September 13, 2008, 11:05:28 pm »
Dude, do you even have a DS? Try it, use stylus, and put your PINKY finger on the R bumper.

Many games use this way.
Quote from: 'Ando.' pid='12999178' dateline='1309046898'
My new password is secure as shit :)
Mate, I am not sure Shit is even secured nowadays.

Offline Shoozza

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Re: Soldat DS!!!!
« Reply #33 on: September 20, 2008, 12:59:38 pm »
Nice idea and nice concept. I have a DS and I can code stuff for it (homebrew etc).
I wonder if it would be possible to code such stuff.

Would be really awsome.
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Offline Retro349

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Re: Soldat DS!!!!
« Reply #34 on: September 23, 2008, 05:08:41 pm »
Actually it wouldn't cost anything...

making homebrew is free!

And flashcarts start at $20 (USD)

Offline bloodzcape

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Re: Soldat DS!!!!
« Reply #35 on: September 23, 2008, 06:40:27 pm »
stilll i reckon if they made soldat on ds it will work after all they made call of duty 4 on it.

Offline ashxu

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Re: Soldat DS!!!!
« Reply #36 on: September 25, 2008, 09:38:46 pm »
Actually it wouldn't cost anything...

making homebrew is free!

And flashcart start at $20 (USD)

Yes, homebrew is free. Also as bloodzcape said, they made Call of Duty 4 for DS, and that used 3D models, and Soldat is going to use 2D models...see the difference? If they can fit Call of Duty 4 on the DS, i see no reason why Soldat coudn't be on the DS. Also, Soldat is only 40-50mb. While, ported onto the DS, may be only 40-60mb due to necessary space. The biggest game on the DS is Resident Evil, which utilizes 3D graphics and 3D movement, is a large 130 mb, while Soldat is only 2D.

Soldat programming doesn't support DS? Can't you build it for the DS ground up? Sure it'll take along time, but if it's successful. you can ditch your current job and make money from Soldat DS! Put my up a copy of Soldat DS :D
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Offline The Geologist

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Re: Soldat DS!!!!
« Reply #37 on: September 25, 2008, 10:12:42 pm »
Tell you what.  Only way this would happen is if we see some results.  Seems like you have the basic idea, so come back when you have some progress made and get in contact with the good folks at Nintendo to work something out. (nvm, homebrew?).

'til then, this gets locked.
« Last Edit: September 25, 2008, 10:17:23 pm by The Geologist »
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