0 Members and 1 Guest are viewing this topic.
Wow that's a horrible screen setup...how on earth would you move the cursor?But yeah, I am a programmer and it will happen if I get enough support to program it and the original creators are ok with it.
- A PC, a keyboard, a mouse, a brain- 333mhz processor- Video accelerator that can run Direct3D- Graphics card compatible with DirectX 8.1- 32 MB RAM- Some free MB on disk- Sound card- Network card or modem- Microsoft Windows 98/Me/2000/XP- Microsoft DirectX 8.1
A pacman clone would take about 200-300 lines of C at the most to make.Delphi was built on top of c/c++ and has to be interpreted through it. The nds typically doesn't use interprated languages like delphi or java because they take up too much processing power.
C is a low level language.Dephi is an interpreted language.Dephi was built to give more ease to the programmer rather than the compiler.
Quote from: djgman on August 26, 2008, 11:49:02 pmA pacman clone would take about 200-300 lines of C at the most to make.Delphi was built on top of c/c++ and has to be interpreted through it. The nds typically doesn't use interprated languages like delphi or java because they take up too much processing power. So, you're saying what...?
@jrgpI honestly have no idea where you are going with this...try using google or something if you have any questions about C vs. delphi or whatever.
Bound to fail like the 50 other people who've tried it; but you can try ofcourse. Good luck
My new password is secure as shit Mate, I am not sure Shit is even secured nowadays.
Well first of all if I'm going to program the game it will be open source, just because I like giving back to the homebrew community. Second is that you cannot license a game like that. Nintendo doesn't license any games made from anything other than the official sdk(which costs around 5000$) and even then you have to go through a producer. There won't be any money put into it anyways since homebrew doesn't cost anything to make. Thanks for the offer but soldat just isn't a game that needs much story. The only help I would accept from any members would be programming help from people experianced in c/c++ or any language close to it.
@shadowWell throughout this topic I have logically proven that logically making soldat for the ds isnt illogical. Logically I can't Logically understand why everyone illogically assumes that logically soldat is this uber complicated and logically impossible game to design. Also everyone Illogically assumes that MM is the only person who could ever make this game because apparently he is the only programmer in existence ever.@miketh2005 I'm sorry but that control scheme just seems way too over complicated, it's also every user unfriendly considering that you constantly have to change your hand positions.
It's not stupid, it's logical. Tell me when you make it, which I and others doubt will happen.
An old saying among game developers is "Don't think too big". You're trying to move too fast from the beginning and it just doesn't work that way. Nintendo doesn't sell their SDK to any tom dick and harry either, they require you to submit an official request document, detailing your company and it's credentials. Also Publishers throw away over 90% of their submittions, because they are not going to sink a bunch of their money into something that won't make them money. I'm NOT going to make this game for profit. If I wanted to make a game for profit I would come up with my own idea. eerr... well one thing is that you cannot boost and aim at the same time.
Quote from: Shadow G-Unit on August 27, 2008, 02:59:37 pmIt's not stupid, it's logical. Tell me when you make it, which I and others doubt will happen.*frustrated sigh*Goddammit, ShadowG, you're pissing me off. Read THIS topic before bringing up any stupid point that's been brought up, what three times? Don't. Even.That link you suggested before was FOR the pc version, thus, the original Soldat platform, so if djgman wants to make a NDS game, he'd better as well, huh? What if it was really only homebrewed? Then you wouldn't know if he made it or not. Good riddance...christ...
I do have a DS, and I CAN use both bumpers while holding the stylus by using my pinky finger to use the R button, as I have seen in another game. It sounds bad but you get used to it almost instantly...
ITS FREE. THE SOURCE IS AVAILABLE FOR ANYONE TO EDIT AND DISTRIBUTE ON THEIR OWN.
IT'S NOT ON THE MARKET. IT'S HOME BREW. ITS FREE. THE SOURCE IS AVAILABLE FOR ANYONE TO EDIT AND DISTRIBUTE ON THEIR OWN. I AM MAKING NO PROFIT OR PUTTING ANY MONEY INTO DEVELOPING IT OR ADVERTISING IT. I'M JUST MAKING IT FOR FUN. I'M MAKING IT BECAUSE I LOVE SOLDAT AND THIS WOULD GIVE ME MORE EXPERIENCE IN GAME DEVELOPMENT AND GIVE ME A BETTER PORTFOLIO AS A PROGRAMMER. I'M MAKING IT FOR PEOPLE WHO WANT TO ENJOY SOLDAT ON THE GO. CAPITAL LETTERS FOR CLARIFICATION.
Well first of all capital letters don't always institute yelling on the internet. Typically you can't "yell" in text because it's a non-vocal form of communication. I was typing in caps for the simple reason of clarification because some people seem to not be able to comprehend things they read without them being drilled into their head.
Pandora a new handeld:http://openpandora.org/http://en.wikipedia.org/wiki/Pandora_(console)And wiz:http://en.wikipedia.org/wiki/GP2X_Wiz
The first one looks like a small electronic dictionary and the second one a Nintendo game and watch.Â
Texas Instruments OMAP3530 processor at 600MHz (can be overclocked to 900MHz[5])128MB DDR-333 SDRAM256MB NAND FLASH memoryIVA2+ audio and video processor (based on the TMS320C64x+ DSP Core at 430MHz) using TI's DaVinci technologyARM Cortex-A8 superscalar microprocessor corePowerVR SGX 530 (110 MHz) OpenGL ES 2.0 compliant 3D hardwareIntegrated Wi-Fi 802.11b/gIntegrated Bluetooth 2.0 + EDR (3Mbit/s)[4]800x480 resolution touchscreen LCD, 4.3" widescreen, 16.7 million colors (300 cd/m2 brightness, 450:1 contrast ratio)Dual analog nubs; 15mm diameter, concave, 2mm travel from centreFull gamepad controls plus shoulder buttonsDual SDHC card slots (currently up to 64GB of storage)Headphone output up to 150mW/channel into 16 ohms, 99dB SNRTV output (composite and S-Video)Internal microphone plus ability to connect external microphone through headset43 button QWERTY and numeric keypadUSB 2.0 OTG port (480Mb/s) with capability to charge the PandoraUSB 2.0 HOST port (480Mb/s) capable of providing standard 500mA current to attached devicesExternally accessible UART for hardware hacking and debuggingBrick prevention with integrated bootloader for safe code experimentationRuns the Linux operating system (kernel 2.6.x)4000mAH rechargeable lithium ion batteryApproximately 10 hours of runtime for video / general applications and 100 hours for music playbackDimensions: 140x83x27mm[4] between a nds and a nds lite
Pandora a new handeld:
[while I don't have a DS and I don't plan on one, I've seen one before and I can tell already there aren't enough keys for a full port]. Not being easily accessible for modding would also be a detraction.If homebrewed is to be released free, is there a way to put the game onto the DS without going through a publisher? Doesn't the DS still use a card/cartridge system? Chances are the publisher is not going to release something that won't bring back a return.
Now for all this pandora mumbo jumbo, the main reason I really wouldn't bother to program in for the pandora is that it's a system nobody has and will probably never get.
There is a way bigger audiance of people with ds's than there is pandoras(which is still zero).
The second reason is that I am familiar with ds programming and I just don't want to learn how to use a new sdk for a system that will probably never hit the majority of the market.
Just for the record, there is an 80% chance I buy a Pandora. So that's at least 1 user. If anything for that 100 hour music time, then I can replace my Nano. Although DS does have an SDL port doesn't it? Oh well, whatever. Good idea on the preset buttons. Perhaps you can have a certain default set change according to gameplay modes? You don't need a "Go for the flag" in DM right?