Author Topic: Soldat Ds?  (Read 10486 times)

0 Members and 1 Guest are viewing this topic.

Offline djgman

  • Major(1)
  • Posts: 29
Re: Soldat Ds?
« Reply #60 on: August 28, 2008, 07:18:09 pm »
You're a liar, if you spend that much time on a homebrew, you would like money for it; greedy bratwurst.
Do you even know what homebrew is?

Homebrew games are free, like I've been saying for thepast two pages.


Also, sorry, I'll try to keep my mean old capitalized posts to myself so I don't hurt the feelings of a forum full of people who play a game that features blood splurting, chainsawing people in half, and decapitation...

I don't want to discuss anymore of the "you can't do it", "it's bound to fail", "how u maek it wit no moneyz!!!",or "Here let me leech off of your idea to make myself seem important" posts. Let's get back onto the reason I started this topic. For some actual constructive comments and feedback rather than just completely shutting down the idea because you have this predisposition of thinking that soldat is the hardest game ever to make and it's impossible for anyone to port it to different systems because it is so complex and can only be made with MM's code.
« Last Edit: August 28, 2008, 07:20:33 pm by djgman »

Offline mxyzptlk

  • Veteran
  • *****
  • Posts: 1493
  • The Panda Ninja
Re: Soldat Ds?
« Reply #61 on: August 28, 2008, 10:10:50 pm »
As I have said prior in this thread, it sounds like a good project, but you need to work on it hard. I have plenty of experience with failed projects. If you want to make this, work on  it constantly.

Good luck, God Speed, and have at it. I expect good things.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline djgman

  • Major(1)
  • Posts: 29
Re: Soldat Ds?
« Reply #62 on: August 28, 2008, 10:21:16 pm »
Yeah, I always find reaching small goals during the process helps speed along the development faster than trying shoot for bigger goals like coding servers and such at first. The game most likely won't be released perfect on it's first releases, but it's all a matter of taking baby steps until the final release is reached. In all honesty the first beta tests probably won't have wifi on them but will instead focus on the game mechanics and physics engine.

Offline mxyzptlk

  • Veteran
  • *****
  • Posts: 1493
  • The Panda Ninja
Re: Soldat Ds?
« Reply #63 on: August 28, 2008, 10:31:14 pm »
How much of the engine do you have made?

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline djgman

  • Major(1)
  • Posts: 29
Re: Soldat Ds?
« Reply #64 on: August 28, 2008, 10:37:35 pm »
Well, none. I'm not going to start on it until I get the ok from MM and get some feedback from the community.

Offline mxyzptlk

  • Veteran
  • *****
  • Posts: 1493
  • The Panda Ninja
Re: Soldat Ds?
« Reply #65 on: August 29, 2008, 03:08:35 pm »
I'd get started on making the basics of the engine. I really doubt he would mind a fan-game being made. Even if he does, you can make original graphics and physics for it and make it anyway.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline Tallacaps

  • Soldier
  • **
  • Posts: 228
    • History surprises
Re: Soldat Ds?
« Reply #66 on: September 01, 2008, 12:56:30 pm »

djgman if nds people don't want Soldat sure that Pandora people will do. ;D

Offline djgman

  • Major(1)
  • Posts: 29
Re: Soldat Ds?
« Reply #67 on: September 01, 2008, 10:17:28 pm »
ummm, what?

@mxyzptlk
That seem's like it would be a good idea, but to be honest I don't really want to make another other game of this genre rather than soldat because it would indeed then be a knock off.

Offline Tallacaps

  • Soldier
  • **
  • Posts: 228
    • History surprises
Re: Soldat Ds?
« Reply #68 on: September 02, 2008, 01:36:53 am »

Offline JupiterShadow

  • Camper
  • ***
  • Posts: 269
  • MS Paint + Adobe Lighting effects FTW!
    • 55274-640-8484137-23948
Re: Soldat Ds?
« Reply #69 on: September 02, 2008, 03:33:18 am »
Pandora a new handeld:



http://openpandora.org/
http://en.wikipedia.org/wiki/Pandora_(console)

And wiz:


http://en.wikipedia.org/wiki/GP2X_Wiz


The first one looks like a small electronic dictionary and the second one a Nintendo game and watch. 
« Last Edit: September 02, 2008, 03:34:59 am by JupiterShadow »

Offline Tallacaps

  • Soldier
  • **
  • Posts: 228
    • History surprises
Re: Soldat Ds?
« Reply #70 on: September 02, 2008, 07:35:56 am »
Quote
The first one looks like a small electronic dictionary and the second one a Nintendo game and watch. 

I can assure you. It's not a diccionary!  ;D
The best the battery life. The worst the price.

Quote
Texas Instruments OMAP3530 processor at 600MHz (can be overclocked to 900MHz[5])
128MB DDR-333 SDRAM
256MB NAND FLASH memory
IVA2+ audio and video processor (based on the TMS320C64x+ DSP Core at 430MHz) using TI's DaVinci technology
ARM Cortex-A8 superscalar microprocessor core
PowerVR SGX 530 (110 MHz) OpenGL ES 2.0 compliant 3D hardware
Integrated Wi-Fi 802.11b/g
Integrated Bluetooth 2.0 + EDR (3Mbit/s)[4]
800x480 resolution touchscreen LCD, 4.3" widescreen, 16.7 million colors (300 cd/m2 brightness, 450:1 contrast ratio)
Dual analog nubs; 15mm diameter, concave, 2mm travel from centre
Full gamepad controls plus shoulder buttons
Dual SDHC card slots (currently up to 64GB of storage)
Headphone output up to 150mW/channel into 16 ohms, 99dB SNR
TV output (composite and S-Video)
Internal microphone plus ability to connect external microphone through headset
43 button QWERTY and numeric keypad
USB 2.0 OTG port (480Mb/s) with capability to charge the Pandora
USB 2.0 HOST port (480Mb/s) capable of providing standard 500mA current to attached devices
Externally accessible UART for hardware hacking and debugging
Brick prevention with integrated bootloader for safe code experimentation
Runs the Linux operating system (kernel 2.6.x)
4000mAH rechargeable lithium ion battery
Approximately 10 hours of runtime for video / general applications and 100 hours for music playback
Dimensions: 140x83x27mm[4] between a nds and a nds lite

Offline djgman

  • Major(1)
  • Posts: 29
Re: Soldat Ds?
« Reply #71 on: September 02, 2008, 11:10:50 am »
yeah, well as much as I would love to see more advertisements for Pandora... back on topic.

Offline Stealth

  • Soldier
  • **
  • Posts: 132
    • Just Deserts...
Re: Soldat Ds?
« Reply #72 on: September 02, 2008, 12:12:07 pm »
Actually djgman, the Pandora looks like an awesome open homebrew device. Perhaps (since both DS and this use ARM) you should keep in mind a modular approach to when you program the Soldat DS? The "second screen" stuff would obviously disappear on Pandora, but it could ease the work of a port, for the far future of course. :D So try not to integrate the second display TOO much, maybe?  ;)
Soldat on Linux: It does work! Need help?

Offline Frenchie

  • Camper
  • ***
  • Posts: 358
  • SoldatHQ
Re: Soldat Ds?
« Reply #73 on: September 02, 2008, 04:32:28 pm »
Pandora a new handeld:

Well spotted Tallacaps :D

Each time I see a thread about 'Soldat on the DS' I think about the openpandora.

djgman, that would be quite a device to code for. Plus it's also got touchscreen.
Don't take these posts as off-topic :) There just ideas from the community
Soldat Lobby Avec Players -New Release! - Updated AGAIN!


Offline Espadon

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2606
  • GO BEAT CRAZY
    • Tabnir at deviantART
Re: Soldat Ds?
« Reply #74 on: September 02, 2008, 06:22:59 pm »
It really sounds like he has his mind made up though, so what's the use for feedback from the community? Most of the experienced people [negatively] see it as a corruption of Soldat, as a lot of the signature features [I will miss my taunts and chat even if vs boring bots] will have to be dropped in order to make "Soldat Lite for DS" playable [while I don't have a DS and I don't plan on one, I've seen one before and I can tell already there aren't enough keys for a full port]. Not being easily accessible for modding would also be a detraction.
If homebrewed is to be released free, is there a way to put the game onto the DS without going through a publisher? Doesn't the DS still use a card/cartridge system? Chances are the publisher is not going to release something that won't bring back a return.

It's a well-meaning idea, but realistically I think you should spend your time doing something more original that's designed for the platform you have in mind. It'll be better both for the game [it won't be a crampjob] and your portfolio.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Stealth

  • Soldier
  • **
  • Posts: 132
    • Just Deserts...
Re: Soldat Ds?
« Reply #75 on: September 03, 2008, 01:56:24 pm »
[while I don't have a DS and I don't plan on one, I've seen one before and I can tell already there aren't enough keys for a full port]. Not being easily accessible for modding would also be a detraction.
If homebrewed is to be released free, is there a way to put the game onto the DS without going through a publisher? Doesn't the DS still use a card/cartridge system? Chances are the publisher is not going to release something that won't bring back a return.

Just to answer these 2 statements:

1. You can see in this thread the issue with buttons is easily solved, and that you can do just about everything with a DS as you can with the normal Soldat. (I guess minus the chat/taunts). However, chatting and taunting is useless in a game when you are playing against your friends, in the same room. :P It's one of the advantages to the DS networking play. If there's an online mode, it's *possible*  to also add voice chat, a-la Metroid Prime, though I don't know how hard it is to add.

2. Yes, homebrew is done using carts as well (older homebrew carts use the GBA slot), the difference is these carts allow you to insert MicroSD cards into them. There is no need for a publisher. When the game is done, djg just releases the binaries (an .nds ROM file) that you throw on the memory and play. :D
Soldat on Linux: It does work! Need help?

Offline djgman

  • Major(1)
  • Posts: 29
Re: Soldat Ds?
« Reply #76 on: September 03, 2008, 02:38:19 pm »
Actually in my mockup when you press the chat button on the bottom screen a on screen keyboard comes up to where you can type in what you need to say or type in commands. I will also have a feature to where you can set pre-typed messages to buttons for quicker reaction.

Now for all this pandora mumbo jumbo, the main reason I really wouldn't bother to program in for the pandora is that it's a system nobody has and will probably never get. There is a way bigger audiance of people with ds's than there is pandoras(which is still zero). The second reason is that I am familiar with ds programming and I just don't want to learn how to use a new sdk for a system that will probably never hit the majority of the market.
« Last Edit: September 03, 2008, 02:40:55 pm by djgman »

Offline Tallacaps

  • Soldier
  • **
  • Posts: 228
    • History surprises
Re: Soldat Ds?
« Reply #77 on: September 03, 2008, 04:08:44 pm »
Now for all this pandora mumbo jumbo, the main reason I really wouldn't bother to program in for the pandora is that it's a system nobody has and will probably never get.

We understand you.  :)
Basicly it's a linux system. Using sdl you can code too for a linux desktop.

Quote
There is a way bigger audiance of people with ds's than there is pandoras(which is still zero).

Correct. Still zero.

Quote
The second reason is that I am familiar with ds programming and I just don't want to learn how to use a new sdk for a system that will probably never hit the majority of the market.

Ok. Only was a suggestion.  :D

Offline Stealth

  • Soldier
  • **
  • Posts: 132
    • Just Deserts...
Re: Soldat Ds?
« Reply #78 on: September 03, 2008, 10:46:31 pm »
Just for the record, there is an 80% chance I buy a Pandora. So that's at least 1 user.  ;D If anything for that 100 hour music time, then I can replace my Nano. :P

Although DS does have an SDL port doesn't it? Oh well, whatever.

Good idea on the preset buttons. Perhaps you can have a certain default set change according to gameplay modes? You don't need a "Go for the flag" in DM right?  ;)
Soldat on Linux: It does work! Need help?

Offline miketh2005

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 668
  • What's the URL for www.microsoft.com?
Re: Soldat Ds?
« Reply #79 on: September 08, 2008, 11:06:11 pm »
IT'S NOT ON THE MARKET. IT'S HOME BREW. ITS FREE. THE SOURCE IS AVAILABLE FOR ANYONE TO EDIT AND DISTRIBUTE ON THEIR OWN. I AM MAKING NO PROFIT OR PUTTING ANY MONEY INTO DEVELOPING IT OR ADVERTISING IT. I'M JUST MAKING IT FOR FUN. I'M MAKING IT BECAUSE I LOVE SOLDAT AND THIS WOULD GIVE ME MORE EXPERIENCE IN GAME DEVELOPMENT AND GIVE ME A BETTER PORTFOLIO AS A PROGRAMMER. I'M MAKING IT FOR PEOPLE WHO WANT TO ENJOY SOLDAT ON THE GO.

CAPITAL LETTERS FOR CLARIFICATION.

I said why is the game that you play, using the touch screen and your pink finger to use the R button on the market if it cant be done.

Date Posted: September 08, 2008, 11:49:39 pm
Just for the record, there is an 80% chance I buy a Pandora. So that's at least 1 user. ;D If anything for that 100 hour music time, then I can replace my Nano. :P

Although DS does have an SDL port doesn't it? Oh well, whatever.

Good idea on the preset buttons. Perhaps you can have a certain default set change according to gameplay modes? You don't need a "Go for the flag" in DM right? ;)

You can play music on the DS too, a 4GB microSD card is about 14$ (twin pack on newegg)

Date Posted: September 09, 2008, 12:04:45 am
btw, i had the same idea for the taunts / chat, the only thing is it would take a whole lot longer to type with the touch screen
Quote from: 'Ando.' pid='12999178' dateline='1309046898'
My new password is secure as shit :)
Mate, I am not sure Shit is even secured nowadays.