Author Topic: spawning far away  (Read 5496 times)

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Offline The Epic Guy

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spawning far away
« on: August 29, 2008, 09:22:01 pm »
Instead of spawning at random, people should use the spawn that is farthest away from the enemy, or a reasonable distance away. This would theoretically make spawn killing impossible. Atleast for DM.

Offline STM1993

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Re: spawning far away
« Reply #1 on: August 29, 2008, 10:48:17 pm »
Spawn killing is still possible if it is a really big server and a small map (DM).

For team games, this is pointless.

So, F11.

Offline homerofgods

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Re: spawning far away
« Reply #2 on: September 02, 2008, 11:23:03 am »
no, it would sometimes make it worse, because you would know where he spawns.

Offline Gotfryd

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Re: spawning far away
« Reply #3 on: September 10, 2008, 01:37:12 am »
It won't be nice in CTF/INF/TW etc., because in these modes you usually want to spawn as close to the enemy as possible.

Offline Sir Jeremy

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Re: spawning far away
« Reply #4 on: September 11, 2008, 09:49:46 pm »
Nahhh, even though this is a good idea, I don't fully agree on this situation..

Mostly people only spawn in publics, and not Gathers, and Clan Wars.

Ya and like you said, this would pretty much only work in DM :)  Even though, you already spawn at randoms spots there..

Offline KYnetiK

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Re: spawning far away
« Reply #5 on: September 16, 2008, 10:36:46 pm »
[in DM]

Well there are preset spawn points in each map, and the engine will randomly select one of those locations when you spawn. 

If it had to meet a condition rather than being purely random would be interesting, at least to test. At the moment Im pretty sure it simply re-selects a position if a player is already standing on the spawn point.

Condition could be to select the spawn point that is at least x distance from any player
(placing you at least x distance away from any given player

Or perhaps count the kill console activity of the players. The spawnpoint furthest away from the player who fragged most recently, and closest to the player who fragged longest time ago.


The more cramped the map, the more problematic it would become, unless x was relative to the current map.


Ive often thought about this and wanted to see it in action, but im skeptical whether it would really benefit the game.



« Last Edit: September 18, 2008, 08:07:08 pm by KYnetiK »
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Offline The Epic Guy

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Re: spawning far away
« Reply #6 on: September 18, 2008, 07:21:23 pm »
I just hate it when (in DM) like 3 people spawn in one spawnpoint and one guy gets a multikill. On the other hand, getting prepared (weapon select) quickly may be argued as skill (as small as it is) and therefore the player deserves the kills.

Offline tehsnipah

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Re: spawning far away
« Reply #7 on: September 18, 2008, 07:56:28 pm »
Dude, you can just turn the freakin weapon menu off with "Tab" button....
"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"

Offline Tek+Lok

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Re: spawning far away
« Reply #8 on: September 18, 2008, 07:58:50 pm »
If you are worried about spawns being owned hard so much, design more maps where you drop from a high place, similar to drop down. You won't have to worry about someone running through your spawn with a saw.

Although you could just jump up after spawning, that works too!

Offline KYnetiK

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Re: spawning far away
« Reply #9 on: September 18, 2008, 08:11:01 pm »
tehsniper...

Epic is talking about the fraction of time SELECTING a weapon making you vulnerable ¬_¬
Why would he hide the weapons menu if he wanted to SELECT a NEW weapon?


In any case, while there may be skill involved in readying yourself for combat quickly, theres no pride in attacking someone who hasnt reached the playing field. As much as the Soldat theme revolves around war, it is still a sport.

Soldat gallantry is a hot & cold phenomenon...


Oh and Tek :

The first thing people expect you to do when you spawn is to jump.
« Last Edit: September 18, 2008, 08:13:02 pm by KYnetiK »
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Offline Tek+Lok

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Re: spawning far away
« Reply #10 on: September 18, 2008, 08:38:35 pm »
No, usually most people stand there, and you just run a saw along the ground.

And you usually have enough time during most average respawns to hit tab, hit the number key of your weapon choice, and hit tab again. Takes about 1 second.

Offline The Epic Guy

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Re: spawning far away
« Reply #11 on: September 20, 2008, 10:01:29 pm »
Dude, you can just turn the freakin weapon menu off with "Tab" button....

Just about every one that plays knows that. And no, I don't get spawn killed often, but sometimes Im just slowww..... lol.

What I mean is that when multiple people spawn in one spawnpoint, (like the start of the game) one guy can just pull out a knife or saw and get a kill a fraction of a second after spawning.

However I still find it unfair to kill someone who isn't prepared, which is why I don't.

Offline iDante

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Re: spawning far away
« Reply #12 on: September 20, 2008, 11:59:25 pm »
What I mean is that when multiple people spawn in one spawnpoint, (like the start of the game) one guy can just pull out a knife or saw and get a kill a fraction of a second after spawning.

However I still find it unfair to kill someone who isn't prepared, which is why I don't.
Whenever I spawn on the ground in a DM I do a backflip and pull out the knife...
BTW if you want to get faster at picking weapons then memorize where each one is on the keyboard (1-0), and just tap that whenever you respawn. Much faster then clicking.

Offline ~Niko~

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Re: spawning far away
« Reply #13 on: September 21, 2008, 04:00:25 am »
how much time do you take to select your damn weapons?
I prefer way more spawn as close to the enemy, so as iDante likes, i pull out my knife and cut the spawner's penis.

Offline Gotfryd

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Re: spawning far away
« Reply #14 on: September 23, 2008, 05:14:19 am »
Maybe if after respawn soldats would be invulnerable a little longer than they are now it would be fine?
Now its about 1 second, long enough only to select a weapon, not to escape that crazy spawnkiller with a saw/M79/something else...
In survival players are inivisible and invulnerable for entire 5 seconds, and I like it. What do you think? Maybe not 5, but something around 3 sec?
« Last Edit: October 04, 2008, 04:34:21 am by Gotfryd »

Offline KYnetiK

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Re: spawning far away
« Reply #15 on: September 29, 2008, 09:53:51 am »
spawn invulnerable time is slightly too short.

I often find that [visually] you are still invulnerable, but lag says otherwise. Really frustrating sometimes when you apparently didnt have the time to change to knife and throw it whilst the dude who spawned after you has already thrown theirs. My soldat is still flashing yet i can be knifed before i can even fullcharge knife =S
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Offline jerich

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Re: spawning far away
« Reply #16 on: September 29, 2008, 09:59:46 am »
On the weapons menu...
I just wish they had Ctrl+# or something for the secondaries so i wouldn't have to click on it (or is there already a way that i never knew?)

otherwise, the set up is already fine
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Offline poopdogg

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Re: spawning far away
« Reply #17 on: September 29, 2008, 10:17:54 am »
how much time do you take to select your damn weapons?
I prefer way more spawn as close to the enemy, so as iDante likes, i pull out my knife and cut the spawner's penis.
i just want to make one comment. what will you do ~Nik~ if the spawner's a female :P

(Sorry if I am unintelligent, since the knowledge I have only comes from a school text book...)

Offline -Major-

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Re: spawning far away
« Reply #18 on: September 29, 2008, 02:11:42 pm »
Oh and Tek :

The first thing people expect you to do when you spawn is to jump.
so the better choise is to D/C ;), your opponent won't expect that move.