Author Topic: DM/TDM Melee - my second map (waypointed)  (Read 1586 times)

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Offline PokemonFan88

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DM/TDM Melee - my second map (waypointed)
« on: August 30, 2008, 03:31:04 pm »
[socom]    
I do not know whether this really GOOD gewaypointed out, but a lot of fun on my second map ;) I know I'm not so good, but at least better than Fighting_Dreamers xDD please still Add write what we could improve, and please say Whether the pic so now is :D [socom]    

Date Posted: August 30, 2008, 04:22:39 pm
sorry, the unteste download is the right one, with the new version

Offline The Epic Guy

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Re: DM/TDM Melee - my second map (waypointed)
« Reply #1 on: September 07, 2008, 06:28:46 pm »
lol take that sig down before someone else does it for you, its like 3 times the limit. Map looks rushed/not enough effort.

Offline chutem

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Re: DM/TDM Melee - my second map (waypointed)
« Reply #2 on: September 12, 2008, 02:27:54 am »
Map looks crap. No shading. Noob layout. Use Polyworks. Sig is wayyy to big.
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Offline Biggles

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Re: DM/TDM Melee - my second map (waypointed)
« Reply #3 on: September 12, 2008, 09:57:26 am »
Map looks crap. No shading. Noob layout. Use Polyworks. Sig is wayyy to big.
Atleast you were honest.. But maybe not the best of ceeping a new mapper in soldat.
Agreed with the sig, and maybe you should post less same picture.
Do you use Mapmaker still? It's better too use polyworks but if you like really cant leave Mapmaker ceep it but do the shading in Polyworks.. soon anyway you will stay with Polyworks when you see how easy and more simple it is..
And also the map needs more sceneries and maybe you should cut the middle platform in the middle I dont know but it could be nice
If you got many screens that you want to post dont make them [img] instead just post the link then it wont be so messed around
I would give this map 1/5 stars because its a little different otherwise that lower platform looks like something from another DM map.

« Last Edit: September 12, 2008, 10:07:12 am by Biggles »