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Official Soldat Forums
Soldat Talk
Game Improvements / Suggestions
(Moderators:
Keron Cyst
,
SadistAtHeart
,
Bonecrusher
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Team Spawn.
Poll
Team Spawn?
Nyes
1 (11.1%)
No
8 (88.9%)
Total Members Voted:
9
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Author
Topic: Team Spawn. (Read 3378 times)
0 Members and 2 Guests are viewing this topic.
Gnoblar
Flagrunner
Posts: 868
Wherever Justice needs to be served.
Team Spawn.
«
on:
August 31, 2008, 03:08:54 am »
It would be great if you could turn on an option of "Team Spawning", this means that instead of spawning at your base, you can spawn right next to your team mates. If there are no team mates, then you spawn at base as normal. It might be better if you could choose to spawn at the base or at your squad. Thoughts?
«
Last Edit: September 13, 2008, 10:22:50 am by Gnoblar
»
Logged
Platehead
Flagrunner
Posts: 569
Platehead
Re: Team Spawn.
«
Reply #1 on:
August 31, 2008, 03:11:43 am »
Hmmmm... so which team mate would it spawn next to? The closest one?
That might be really weird in CTF when a flock of enemies spawn next to your flag, since spawns are in groups...
F11
, unless, of course, you can convince me
Logged
"It was pride that changed angels into devils; it is humility that makes men as angels." -- Augustine
-Zombie-
Camper
Posts: 409
Re: Team Spawn.
«
Reply #2 on:
August 31, 2008, 03:12:42 am »
It might turn out like this, if one team is owning that team will be owning forever. I'm not sure if that's how it will turn out though, but it sounds pretty likely to happen.
Logged
cunchy
Soldier
Posts: 181
D:!
Re: Team Spawn.
«
Reply #3 on:
August 31, 2008, 05:33:01 am »
Doesn't a TW server have a script that does this...?
Logged
Hair|Trigger
Veteran
Posts: 1595
HT|
Re: Team Spawn.
«
Reply #4 on:
August 31, 2008, 05:45:14 am »
The BF2 Squad system was used because the maps are huge, and often have 32 on 32 matches, it kept the battlefield easier to move around. Soldat's maps, are probably around a 100th the size to cover than a BF2 map, so there is no need to implement this into Soldat (but
maybe
it could have a certain effect like this on b2b, yet it would be really fast paced still, also that's what scripting is for)
so F11, we don't have huge enough maps and not enough players to suffice the need to spawn among your team mates. (And what's stopping them from spawning outside the map due to the moving spawn zone. If one player gets stick in a poly or something the others will likely end up there too)
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Player since late 2007
Ziem
Veteran
Posts: 1007
Re: Team Spawn.
«
Reply #5 on:
August 31, 2008, 06:21:28 am »
No, f11, btw its scriptable.
Logged
Norbo
Camper
Posts: 338
Re: Team Spawn.
«
Reply #6 on:
August 31, 2008, 01:37:24 pm »
no wai
Logged
homerofgods
Soldat Beta Team
Rainbow Warrior
Posts: 2029
We can do better!
Re: Team Spawn.
«
Reply #7 on:
September 02, 2008, 11:14:47 am »
f11
Logged
Gnoblar
Flagrunner
Posts: 868
Wherever Justice needs to be served.
Re: Team Spawn.
«
Reply #8 on:
September 04, 2008, 05:31:29 am »
Quote from: Ziem on August 31, 2008, 06:21:28 am
No, f11, btw its scriptable.
Oh. Now I F11 it...
Logged
Gotfryd
Camper
Posts: 384
realistic rules!
Re: Team Spawn.
«
Reply #9 on:
September 09, 2008, 03:32:16 pm »
I think it would spoil tactics in ctf (particulary tw) and inf. However i wouldn't complain too much if it were only an option.
PS can you add a poll to this topic?
Logged
Gnoblar
Flagrunner
Posts: 868
Wherever Justice needs to be served.
Re: Team Spawn.
«
Reply #10 on:
September 13, 2008, 10:23:11 am »
I added a poll.
Logged
echo_trail
Global Moderator
Rainbow Warrior
Posts: 2222
ménage-à-trois
Re: Team Spawn.
«
Reply #11 on:
September 13, 2008, 11:01:17 am »
Not a fan, sorry. I don't think it would really work out, and frankly it would be annoying.
Logged
I fucking miss all you cunts!
The Goliad
Soldier
Posts: 116
Re: Team Spawn.
«
Reply #12 on:
September 13, 2008, 01:25:24 pm »
F11
Spawning is as good as it is.
Logged
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Team Spawn.