Author Topic: Signs of Fire (for evasion)  (Read 1467 times)

0 Members and 1 Guest are viewing this topic.

Offline decoy.

  • Soldier
  • **
  • Posts: 143
  • All in the mind.
    • Paradigis
Signs of Fire (for evasion)
« on: September 01, 2008, 06:50:34 am »
Although I have not thought this out thoroughly, even when accomplished evasions, I am starting to notice signs of fire from certain weapons, mainly the ones that aren't autos. But if anything, let me go through the list for weapons. And these are tips for basic players and normal mode. Feel free to critique or criticize as you see fit since, as I said, I have not thought this out thoroughly. I didn't even think on what to name this topic.

When to evade

Knife (also M79) - when you can estimate the range in which more accurate throws can be made, remove yourself from it. Otherwise the likelihood of dodging a good aim within an approximate third of the screen's margin is two steps away from non-existent. That sentence applies tot he m79 as well, however since it has a farther reach, an estimated two thirds of the screen may be needed to evade a well placed shot effectively. Now, back to the knife, If grounded, back flip. If stalling in mid air, move. If you are moving for your line of travel to be predicted, either change directions or stop completely. Oddly enough this can apply to a lot of weapons but lets keep this in mind for the knife momentarily. Also keep in mind the possibility of a second knife equipped.

Saw - when in range, it's a done deal. I am not experienced enough to tell how to evade a saw's attack at close range but I can say that your objective should be to remove yourself away from the saw while getting to your opponents. An example would be two saw users approaching each other. The one that assumes the prone position can remove himself out of the saw's direction, providing that the saw is going for the body on a flat surface, while doing damage yourself.

Law - Don't always wait for the sound of a law firing to chose to evade. When you're approaching from the air about a path that passes over the one with the law, stall if you can, halting your movement, or change its course. If you are on the ground and you see one with a law, jump, providing that they fire about the ground you run on. More can be said on this but I'll leave that to someone else at the moment to better explain.

Socom + Deagles (also spas and ruger) - It is quite likely that if you're within their screen and moving, their aim will adjust. If you're air born and your opponent has a moderately average aim then zig zagging may help, providing you can do that. However there is not too desperate a need to evade with the Deagles. And I'll say this when applying to several weapons. "Unless the rhythm is not detectable or is static, use the intervals of fire as timing on when to evade shots. This applies to the Ruger and Spas 12 shotgun.

MP5 + AK74 + Steyr Aug + Minimi + Minigun + M2 stationary gun - Just like the aim of a socom can change, so can the aim of these auto weapons. My only advice for now is to mislead the one in pursuit if possible and remove yourself from the line of fire. If this is not possible then place some sort of barrier between you and the spray. Oddly enough, one who's AFK is effective for a matter of time. Just as a collision point. Yet one chips away over time.

Barret - If you have a cursor on one edge of the screen to get a full view in that direction, and you find a sniper looking your way, remove yourself from that line of fire immediately. If they are ahead of you, move vertically. If they are above you, move horizontal. If above but ahead of you, moving back might work such as a roll. Just as a faster press forward might work for someone above yet behind you. But all and all, the word is might.

Grenades - Just as I've said about air born knives and M79 fire, look out. But also keep an eye out for grounded grenades too, as they can act as landmines given a proper timing of placement.

Flame thrower - For about the first 30 seconds one reaches the weapon, removing yourself from the flame's reach is your top priority since the God in Flame God implies invulnerability for that duration of time. Otherwise, the same applies as the auto weapons.

And if you see Rambo...run. XD
But really that's all you will be doing if you only intend to evade a Rambo user.

That concludes my half assed guide to evasion. Could someone else possibly speak on the means of misleading predictability when applied to the weapons. I don't quite feel up to it, since it requires me to do more thinking upon it. I am not capable of that at the moment. >< And I know this could have been better organized but I'm not trying to put too much time into it this morning. Ugh. I could do a better job on evasion as well as write an incomplete guide for counter measures against weapons but I don't have the energy for it.

Seriously, if I only had the energy for it.
[FF|LL|HE[Cide/Decoy/Not Batman!:
[[ 300.91m | sniping distance
[[ 85:0 | kill:death ratio
[[ us.socom | favorite weapon

Offline STM1993

  • Rainbow Warrior
  • *****
  • Posts: 2072
  • It's been a long time.
Re: Signs of Fire (for evasion)
« Reply #1 on: September 01, 2008, 07:29:13 am »
Saw - when in range, it's a done deal. I am not experienced enough to tell how to evade a saw's attack at close range but I can say that your objective should be to remove yourself away from the saw while getting to your opponents. An example would be two saw users approaching each other. The one that assumes the prone position can remove himself out of the saw's direction, providing that the saw is going for the body on a flat surface, while doing damage yourself.

I noticed that you have to becareful of when you backflip... Last time I tried to do a normal backflip from a chainsawer, he jumped up with his saw pointing upwards and sawed me to bits.

Barret - If you have a cursor on one edge of the screen to get a full view in that direction, and you find a sniper looking your way, remove yourself from that line of fire immediately. If they are ahead of you, move vertically. If they are above you, move horizontal. If above but ahead of you, moving back might work such as a roll. Just as a faster press forward might work for someone above yet behind you. But all and all, the word is might.

If you have read Mancer's aim guide:

It is hardest to shoot enemies DIRECTLY above you.
It is 2nd hardest to shoot enemies DIRECTLY below you.
It is relatively easy to shoot enemies DIRECTLY infront of you.
But... it is EASIEST to shoot those DIAGONAL of you.

And if you see Rambo...run. XD
But really that's all you will be doing if you only intend to evade a Rambo user.

Rambo..., treat both Flamed Arrows and Rambo Bow like a Ruger.



Anyway, I can't say much since I'm not some guy who's good at dodging, but that's what I can say.

Offline -Major-

  • Veteran
  • *****
  • Posts: 1419
Re: Signs of Fire (for evasion)
« Reply #2 on: September 01, 2008, 08:15:17 am »
saw got a bad reg %, so you can aim to just run trough it, often works.

Offline ElGato

  • Camper
  • ***
  • Posts: 381
Re: Signs of Fire (for evasion)
« Reply #3 on: September 01, 2008, 09:38:10 am »
If you can get under people dancing back and forth on the ground is a great way to avoid shots. I have no trouble shooting people above me but aiming strait down is a pain in the ass. I think Mancer has named this the "Mancer dance" but screw him, I did it before I knew who he was. :p
[fist] Black Powa

Offline tehsnipah

  • Veteran
  • *****
  • Posts: 1093
  • Koreanah Snipah
Re: Signs of Fire (for evasion)
« Reply #4 on: September 01, 2008, 10:11:42 am »
Real nice. I better use this guide
"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"

Offline Will

  • Flagrunner
  • ****
  • Posts: 910
Re: Signs of Fire (for evasion)
« Reply #5 on: September 01, 2008, 10:23:40 am »
Hmm, for the saw, if youre both on the ground, and the sawer is bunny hoping towards you, go prone
he wil have too big of a momentum to turn back quickly if he doesnt lower the saw when you prone. Eh, you have to time it carefully, but it made for some interesting events in LAW and SAW

Offline Lumen-Shroom

  • Soldier
  • **
  • Posts: 217
Re: Signs of Fire (for evasion)
« Reply #6 on: September 01, 2008, 10:45:58 am »
Hmm, for the saw, if youre both on the ground, and the sawer is bunny hoping towards you, go prone
he wil have too big of a momentum to turn back quickly if he doesnt lower the saw when you prone. Eh, you have to time it carefully, but it made for some interesting events in LAW and SAW
A good sawwer will destroy ya doing that.

Offline STM1993

  • Rainbow Warrior
  • *****
  • Posts: 2072
  • It's been a long time.
Re: Signs of Fire (for evasion)
« Reply #7 on: September 01, 2008, 06:34:53 pm »
Some chainsaw tips that may apply to knowing how to dodge (mostly applying to saw vs saw combat):

1. Watch your legs. Your legs are most vulnerable and have the widest hit box. And getting sawed there can mean instant death unless you have a vest.

2. Backflipping is dangerous. Unless you tell me the sawer is moving pretty slow and you can do a cannonball flip, backflipping would, most of the time, lead you to your death.

3. In saw combat, generally: Air vs Ground = Ground wins

Offline TheWind

  • Major
  • *
  • Posts: 87
Re: Signs of Fire (for evasion)
« Reply #8 on: September 02, 2008, 09:43:05 am »
This guide has some nice tips,but i really dont agree with you at some weapons

Offline Platehead

  • Flagrunner
  • ****
  • Posts: 569
  • Platehead
Re: Signs of Fire (for evasion)
« Reply #9 on: September 03, 2008, 02:39:55 am »
Saws chomp vests from memory

For saw, I reckon aiming for the penis works well.  It's the most vulnerable part of the male human body, isn't it?  Cannonballing into someone and killing them with a saw is too hard, so I normally turn into a roll to keep forward momentum and turn into a prone when they're approaching my range.  Start revving your saw before the person comes - improves the reg issue.

Another tip - don't run from the rambo bow.  As STM1993 said, treat your dodging like a ruger, but for goodness sake, fire back.  When you're running away, you tend to focus less on evasion moves, and the arrow goes considerably faster than you.  Make sure you focus more on evasion than firing and aim.  Whereas if you manage to kill the bow carrier (dying a few times isn't an issue - it's rambomatch), take the bow, THEN go for some mass killing, I think that would be better.
"It was pride that changed angels into devils; it is humility that makes men as angels." -- Augustine

Offline STM1993

  • Rainbow Warrior
  • *****
  • Posts: 2072
  • It's been a long time.
Re: Signs of Fire (for evasion)
« Reply #10 on: September 03, 2008, 03:35:33 am »
Saws chomp vests from memory

Yep. It eats your vest really fast, but if you are lucky you'll only get major damage instead of instant death. I can't guarantee that if the saw-user was using a "sweeping motion", as in he runs past through you (especially if it was quite slow and hit you for a while), but if it's a little tap the chances of survival is higher. If it hits the leg, your chances of survival is high, unless it keeps getting sawed for a bit longer.

Another tip - don't run from the rambo bow.  As STM1993 said, treat your dodging like a ruger, but for goodness sake, fire back.  When you're running away, you tend to focus less on evasion moves, and the arrow goes considerably faster than you.  Make sure you focus more on evasion than firing and aim.  Whereas if you manage to kill the bow carrier (dying a few times isn't an issue - it's rambomatch), take the bow, THEN go for some mass killing, I think that would be better.

Rambo Bow AND Flamed Arrows:
The Rambo has rapid auto-health regeneration (auto-heal) over time.
This means the amount of bullets you take to kill a Rambo would be almost double.
Unless you are using a 1-hitter (Eg: Barrett, M79).

Proven: Try Ruger for example.
3 shots to kill a Rambo if you're fast and have relatively good accuracy.
All 4 shots (1 clip) to kill a Rambo if you're very slow and have not so good accuracy.

Warning:
Check if the Rambo has a Bulletproof Vest. If he does...
1. If you're using a Barrett, use hit-and-run tactics. You'll take 2 shots to kill him.
2. If you're using a Knife, keep in mind he WON'T die in one throw.
3. If you're using a Saw, your odds of winning are even lower unless that Rambo isn't very agile or observant.
4. If you're using a M79/M72 LAW, use it if possible. He WILL die in one shot.
5. If you're using any other weapon, shoot the hell out of him, Evasion is less important in this case (unless everyone is shooting him already, then maybe you can consider focusing on evading more).



Rambo Bow:
1. 99% chance to kill you in one hit, 1% chance severely injure if very far away or have vest.
2. 210 bullet speed, in between that of Desert Eagles and M72 LAW
3. Firing rate: 10 + 25 = 35 ticks (almost that of a Realistic Spas-12).

Flamed Arrows:
1. 100% chance to kill you in one shot given it's a DIRECT hit. (it's explosive, so only Flame God can save you. Vest can't help you.)
2. 180 bullet speed, same as USSOCOM
3. Firing rate: 10 + 39 = 49 ticks (almost that of a Realistic Ruger).
4. The Explosion is not very powerful (800 damage). It's the projectile hitting you that's scary (see 1)
« Last Edit: September 03, 2008, 03:50:55 am by STM1993 »

Offline Platehead

  • Flagrunner
  • ****
  • Posts: 569
  • Platehead
Re: Signs of Fire (for evasion)
« Reply #11 on: September 03, 2008, 03:53:41 am »
Uh huh
Don't use low damaging autos, you'll find that by the time you take down half his health you got an arrow through your heart
I tend to use barrett, but in pubs people discourage it =\ so I go for deagles for the high fire rate.

In general, worming and proning midair is a pretty good evasion move in pubs - proning also increases your accuracy.
Don't repeat it too much - I learned the hard way - when I mid-air proned / jetted in the air for the 10th time on the same guy, he merely threw 3 grenades, spread out, under me and watched me die.  So don't abuse prones =D
"It was pride that changed angels into devils; it is humility that makes men as angels." -- Augustine