Author Topic: ctf Tae  (Read 3546 times)

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Offline mar77a

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ctf Tae
« on: September 01, 2008, 01:57:49 pm »
Simple map, lots of action, well thought layout, hope to test it soon :)

Offline iDante

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Re: ctf Tae
« Reply #1 on: September 01, 2008, 02:23:35 pm »
lol
I love the gameplay. Especially the number of boosts you can do. Whether it would make a good 3v3 game, I dunno, but it sure was fun to mess around with.
One thing there: the middle is a spray-fest. I'd suggest a dropdown2-like blocker in the middle.

Visuals are simple, which is OK. I strongly don't like that texture's edge though. The black lining is OK looking. Also, I'd suggest rounding off some of the sharp sticky-out polygons you have.

Offline Suowarrior

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Re: ctf Tae
« Reply #2 on: September 01, 2008, 02:28:45 pm »
Good map, Ok looks. The top spawn makes map interesting. Top spawn forces the player going top routem when the lower spawn makes player for lower routes. The low route gets spray, not maybe in attacking but when you are escaping with flag it's sure u'll be surrounded by bullets. I'm not saying that's a bad thing, it makes gaming funner actually. Despite the fact that low route is spray route, it isn't that kind of route which stops the game.

Offline mar77a

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Re: ctf Tae
« Reply #3 on: September 04, 2008, 08:58:32 pm »
Just tested this in a 3v3 gather, amazing fun & really fast. Great map >:)

Offline kzya

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Re: ctf Tae
« Reply #4 on: September 04, 2008, 09:03:37 pm »
Just tested this map and it was fun. it's kind like quake style and soldat does need maps like this as its default map.
Oh I also love the map name that mar77a made for me!- !

Offline ElSpec774

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Re: ctf Tae
« Reply #5 on: September 04, 2008, 09:15:25 pm »
Without a doubt, it's a pretty solid map in terms of gameplay.  Very nice, but extremely prone to spawnkilling.  But if you had half a brain, you'd know in a fast-paced environment that you'd need to move quickly or else your ass is sausage.

Good thing not only about this map, but just about all of your maps have very original layouts and gameplay.  However, your quality sinks due to absolutely bad visuals.  I mean, I'm sure if actually even bother or just aren't good, but at least try to do something that at least attempts to be default quality.  This looks like barf but with blue color dye.

And whoever posted f*aggot is a anus-rider.  And your signature just tells everyone how much of a f*aggot you are.  "Spraying is an art and I'm an artist"  Wow, you f*cking noob, you might as well say "Being a noob in an art, and I'm a f*cktard".

Offline EOT

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Re: ctf Tae
« Reply #6 on: September 05, 2008, 11:28:33 am »
Played in gather and it's really fun, fast paced and pretty unique map. Feels like Quake also which is ++

Offline Horve

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Re: ctf Tae
« Reply #7 on: September 06, 2008, 01:03:52 pm »
this map plays good but looks horrid
there is no atmosphere, barely any scenery, black stripes ruin whatever image you were trying to achieve
sharp edges on polygons, very sloppy work
please die

Offline EOT

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Re: ctf Tae
« Reply #8 on: September 06, 2008, 01:10:16 pm »
Noone cares about looks when the gameplay rocks, clan players that is, who don't really pay much attention to looks.
« Last Edit: September 06, 2008, 01:14:08 pm by EOT »

Offline ElSpec774

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Re: ctf Tae
« Reply #9 on: September 06, 2008, 01:13:05 pm »
OK, much better answer now.  Yes, you got it right now.
« Last Edit: September 06, 2008, 01:18:06 pm by ElSpec774 »

Offline Blue-ninja

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Re: ctf Tae
« Reply #10 on: September 06, 2008, 01:20:56 pm »
I just wish you would improve on the looks, but not enough to actually ruin the gameplay with heavy sceneries and polygon work. It looks like one of my earlier maps that had nothing but "spikes" on the outside of the map, going around, and the platforms were just simple 2-polygon work.

I'd excuse your quality work if you were really using mapmaker plus, but no...

Offline ~Niko~

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Re: ctf Tae
« Reply #11 on: September 06, 2008, 01:30:20 pm »
this map plays good but looks horrid
there is no atmosphere, barely any scenery, black stripes ruin whatever image you were trying to achieve
sharp edges on polygons, very sloppy work
please die
wahahah who the hell does care if gameplay rules? I see really fast paced game who hardly no1 could make ever.
Noone cares about looks when the gameplay rocks, clan players that is, who don't really pay much attention to looks.

Anyway, some more poly work would be way better, I mean, make the map somewhat smoother :D

Offline mar77a

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Re: ctf Tae
« Reply #12 on: September 06, 2008, 01:31:41 pm »
I do use mapmaker++ but I take the screenshots with polyworks cause it stops people from going "OMg U sue mapmaker LoL BAN" (and it also shows spawn points when zooming out).

Offline ~Niko~

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Re: ctf Tae
« Reply #13 on: September 06, 2008, 01:41:45 pm »
I do use mapmaker++ but I take the screenshots with polyworks cause it stops people from going "OMg U sue mapmaker LoL BAN" (and it also shows spawn points when zooming out).
did you ever try polyworks?

Offline ElSpec774

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Re: ctf Tae
« Reply #14 on: September 06, 2008, 08:27:48 pm »
He has in the past and I guess he never really liked it.  Very, very bad choice to use MM+ Mar77a, it's obsolete since it compiles maps the old way which is very likely to give the map polybugs, cannot read or do invisible polygons or edges, it's very unuser-friendly, and takes more resources than PolyWorks.

I honestly have no idea why the hell you wouldn't use it.  Same goes for grand_diablo.  He doesn't use it because he stated he doesn't like the interface, but he did admit the fact that he shouldn't really use MM+ either due to the reasons I stated above.

Offline Blue-ninja

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Re: ctf Tae
« Reply #15 on: September 06, 2008, 09:53:43 pm »
Soldat Polyworks does have a lot of tools and a hard to get a handle on interface thing going on, but it has a lot less tools and a more simplistic interface than GIMP (dear god, why am I comparing these two to each other :( ).

Offline AnU

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Re: ctf Tae
« Reply #16 on: September 07, 2008, 03:10:16 pm »
That looks gay as fucking hell
“When you smoke the herb, it reveals you to yourself.â€
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Offline Ciesta

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Re: ctf Tae
« Reply #17 on: September 07, 2008, 03:19:09 pm »
this map is neato. Now that soldat has become alot more defensive than what it use to be this would be one friggin' excellent map to be added to the default map list. Tae is really fast paced and as i said you can't really defend in this map which is sexy. In other words; this map shows the true value of your team.

Probably one of the best clanwarrin' maps i've ever played on. Wouldn't mind some changes though.
« Last Edit: September 07, 2008, 03:30:26 pm by Ciesta »

Offline ElSpec774

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Re: ctf Tae
« Reply #18 on: September 07, 2008, 03:19:30 pm »
That looks gay as fecking hell

Like you right?

Offline Blacksheepboy

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Re: ctf Tae
« Reply #19 on: September 08, 2008, 08:22:19 pm »
That looks gay as fecking hell

Go play in traffic.



Anyway, I think this map is swell... nothing I could add to the comments already posted.