Author Topic: Soldat 1.5.0 Beta 2 (Version C)  (Read 74931 times)

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Offline Shadow G-Unit

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #20 on: September 04, 2008, 07:01:00 am »
Good job, something good has happened while I was banned.


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Offline Ray

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #21 on: September 05, 2008, 11:48:50 am »
awesome downloading now
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Offline Sauron

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #22 on: September 05, 2008, 04:51:22 pm »
Very well ^^
"- Added Ingame Radio Commands! If in a CTF, INF, or HTF you can issue Voice Radio commands to your teammates! Default Key: V (NOTE: This is currently only enabled in online play in dedicated servers)
   (Dont stress! The Voices are pre-recorded and found in /Sfx/radio/)"

I have a question, Will be possible to set a sound for normal taunts?For Example alt+w to hear "Enemy spotted up" sound, because V and then press some number is a bit slow.

Offline rayanaga

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #23 on: September 05, 2008, 05:01:14 pm »
I love the Radio.

It's a great addition if people don't abuse it. (Radio spam kick? :P )
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Offline Toumaz

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #24 on: September 05, 2008, 05:09:02 pm »
I have a question, Will be possible to set a sound for normal taunts?For Example alt+w to hear "Enemy spotted up" sound, because V and then press some number is a bit slow.

Radio Commands can be bound to taunts by making the line in taunts.txt like this:

*11Enemy Flagger Up
*12Enemy Flagger Middle
*13Enemy Flagger Down

etc etc. The number is basically the menu order.

Offline Sauron

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #25 on: September 05, 2008, 05:40:47 pm »
OK thx, It will be good to add these taunts "Clear" and "Enemy in base" too.

Offline Scarab

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #26 on: September 05, 2008, 10:55:14 pm »
Good job, something good has happened while I was banned.
The worlds a happy place without you ;).
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Offline Laser Guy

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #27 on: September 05, 2008, 11:09:52 pm »
Well, I'm happy my idea with the console got implemented :D (then one when you press "~")
Text goes here...


Offline Laser Guy

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #29 on: September 05, 2008, 11:32:38 pm »
Mhmm. Still, I like it :)
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Offline Norbo

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #30 on: September 06, 2008, 09:54:26 am »
Nice!!!!!!
though i have a question, how do i use the voices? when i press V nothing happends

Offline Toumaz

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #31 on: September 06, 2008, 10:03:35 am »
Nice!!!!!!
though i have a question, how do i use the voices? when i press V nothing happends

Sure you read this?

(NOTE: This is currently only enabled in online play in dedicated servers)

Offline Norbo

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #32 on: September 06, 2008, 10:06:15 am »
i joined Soldat-TR server, and it didint work
when i joined [Ec] server, it did :)
and its awesome :O

EDIT: though i would like it so you can make your own voices, that would be kewl
« Last Edit: September 06, 2008, 10:08:03 am by Norbo »

Offline EnEsCe

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #33 on: September 06, 2008, 10:21:28 am »
The Soldat-TR server is not a proper dedicated server, its using the built in server in the Soldat client. When I say 'online in dedicated servers' I mean the standalone one, which is currently only available on one server. For the moment.

Offline ElSpec774

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #34 on: September 07, 2008, 04:34:44 pm »
You have a very manly voice EnEsCe, can't imagine what your body must be like...

For ctf_Guardian and ctf_X, you're missing a lot of scenery and 1 texture, here's the list.

CTF_X

bnw_col4.bmp
bnwl_putki.bmp
ol_rope.bmp
x_net.bmp
fade.png
bnw_col6.bmp

Texture is ut_ground3.bmp

CTF_Guardian

yskmgnlb.png

And I'm honestly very, very glad that ctf_X made it to the default list, greatest CTF map ever in terms of gameplay, motherfucking hands down.  If you played it before and you don't agree with the fact that the gameplay is amazing, then you can fuck yourself.  ctf_Raspberry was also a nice addition.  I would also reconmend ctf_Tabaet, but I get low FPS and it contains around 600 polygons.

For ctf_Guardian and my ctf_Vicissitude, I'm very skeptical, especially for mine.  Despite all the great maps at the Gather server, why did ctf_Guardian make the list?  Although the gameplay for ctf_Vicissitude is rather kick-ass, it needs serious debugging and visual enhancement.  I personally wouldn't recommend it, I've made MUCH better maps than that.

ctf_Grind would be another great addition.  I've been suggesting it for ages and I wonder why it still hasn't been added as default... ???

Offline Kagesha

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #35 on: September 07, 2008, 10:26:16 pm »
are there going to be anymore radio commands?

EDIT: though i would like it so you can make your own voices, that would be kewl
Would this help? :D
Quote
(Dont stress! The Voices are pre-recorded and found in /Sfx/radio/)

Offline Norbo

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #36 on: September 08, 2008, 10:18:52 am »
are there going to be anymore radio commands?

EDIT: though i would like it so you can make your own voices, that would be kewl
Would this help? :D
Quote
(Dont stress! The Voices are pre-recorded and found in /Sfx/radio/)
Yes, but i dont think you can make your own file with your voice

Offline Suowarrior

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #37 on: September 08, 2008, 10:31:53 am »
I kinda way don't believe this will be official map list. El Spec I disagree with ctf_Grind it's boring, not very original and also it has it's own problems when both teams got flag (then it's very boring). And ctf_Guardian kicks ass also just never thought both X and guardian would make to default. And vicissitude need to be at least polybug fixed.

Offline ElSpec774

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #38 on: September 08, 2008, 01:45:01 pm »
CTF_X stays in the default map list, NO exceptions.  I don't care if you like it or not, that map portrays Soldat at it's finest gameplay. 

Well, I agree with the fact that CTF_Grind is a rather standard 3-Route CTF map, but it plays well and gives VERY good FPS, I mean, 80 FRAMES, nothing beats that.  And a majority of the default maps are rather boring if you ask me.  Really no harm if CTF_Grind was to be added.

And I will be re-making Vicissitude, too many issues and it would take more work to debug it rather than to re-start.

I can already sense that many people will not like CTF_Guardian, due to the openness and layout.  But I may be very wrong, that's just my guess. 

Wraithlike's ctf_Raspberry is just brilliant, no one touches it.

Offline Suowarrior

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #39 on: September 08, 2008, 02:45:59 pm »
I agree that about half of default maps are boring. There are about 10 custom maps which could have better potential. But I guess major of players don't want old maps be replaced by new ones. I agree on that if I need to change 2 of those 4, I would also pick guardian and vicissitude, there are some maps at same level. But I think there is no need to confuse this more. I believe this isn't it. More maps will come.
« Last Edit: September 08, 2008, 02:50:12 pm by Suowarrior »