Author Topic: Soldat 1.5.0 Beta 2 (Version C)  (Read 74903 times)

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Offline zyxstand

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #80 on: October 24, 2008, 02:52:13 am »
Please, about introduction of resolution 1680x1050. This is panoramic resolution. It thanks from mountain.
(TRANSLATE.PL - Polish>English)

On that note, please add (simple) feature to make it compatible with wide screen comps such as laptops.  Many today run on 1280x800.  BLACK BARS on the side where you can have your HUD instead of in-screen as some ppl might prefer.
Can't think of anything original to put here...

Offline Jeffy

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #81 on: October 24, 2008, 11:12:55 am »
Great stuff, thanks a bunch!  ;D
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Offline BRADEN

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #82 on: October 24, 2008, 05:18:51 pm »
How do you use the "Ingame Radio Commands" exactly?

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Offline Frank-killer

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #83 on: October 25, 2008, 06:06:12 pm »
Cool!Heu...what that ''ActionSnap''?

Offline Bugs Revenge

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #84 on: October 26, 2008, 01:25:09 am »
How do you use the "Ingame Radio Commands" exactly?
"- Added Ingame Radio Commands! If in a CTF, INF, or HTF you can issue Voice Radio commands to your teammates! Default Key: V (NOTE: This is currently only enabled in online play in dedicated servers)"

You could only use them on EnEsCe's server at the momment.

Cool!Heu...what that ''ActionSnap''?
- Added ActionSnap feature - Press F5 after Killing/Dying and you can view+save that special moment!
« Last Edit: October 26, 2008, 01:28:03 am by Bugs Revenge »

Offline FliesLikeABrick

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #85 on: October 26, 2008, 03:54:56 pm »
Support for widescreen by adding black bars to the side is something I've been wishing would be added for quite a while.  1680x1050 is just one of the normal widescreen resolutions

Offline chutem

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #86 on: October 26, 2008, 06:53:56 pm »
There is so many widescreen resolutions.
maybe you could have an option like windowed mode with black background for HUD.
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline nEttsE

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #87 on: October 29, 2008, 01:16:29 pm »
So? Can you release full version of 1.5? O_o

Offline Gotfryd

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #88 on: October 29, 2008, 01:38:53 pm »
Concerning widescreen: I support. And a thought: this topic was discussed several times before and it is supported. Why isn't this implemented yet? Can we make something to convince devs to implement it? Maybe a poll which would show that it's highly supported? I can create a topic about it with poll, but I'm afraid I'll be female doged because of creating another thread about the same topic...

Offline Dusty

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #89 on: November 01, 2008, 01:01:50 pm »
I heard this will be the last version released, is this true?

Offline Suowarrior

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #90 on: November 01, 2008, 01:21:56 pm »
I heard this will be the last version released, is this true?
Think about how long project it has been to create this version and then make ur own belief. I'm starting to be sceptical even with this upcoming version, if it's never ready.

Offline scarface09

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #91 on: November 01, 2008, 09:41:54 pm »
Michal isn't working on soldat so hes got ppl like Enesce to do the work for him...thats why its taking so long.
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline EnEsCe

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #92 on: November 01, 2008, 11:51:42 pm »
I heard this will be the last version released, is this true?
False.

And as for the comments about how long its taking. You must be new to Soldat? Welcome to Soldat and the world of non-commercial games. Keep those comments out of this thread.

Offline Gotfryd

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #93 on: November 02, 2008, 01:44:38 am »
EnEsCe, I feel that I should apologize, in community's name, for such a silly question. Don't be bothered by them and keep up good work!

Offline BryceD6

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #94 on: November 03, 2008, 03:43:26 am »
Make it so that if you are using a hack, you get profanities screamed into your ear.
HAHA lol where did ya come up with that lol

Offline homerofgods

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #95 on: November 03, 2008, 08:47:46 am »
The public demand list is full of ideas, how many of them are you working on for this verson?

Offline scarface09

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #96 on: November 05, 2008, 04:26:59 pm »
I wonder how long left until its completed :O
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline Gotfryd

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #97 on: November 06, 2008, 12:19:13 am »
I wonder how long left until its completed :O

I wonder how much posts like this annoy developers and stop developing process :O
...

Offline Tek+Lok

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Re: Soldat 1.5.0 Beta 2 (Version C)
« Reply #98 on: November 07, 2008, 12:46:56 am »
I tried to get animated GIFs to work on a megaman map I made. I used a hex editor to replace a megaman.bmp to megaman.gif in the PMS map file, just a change of 3 hex values. I used some random GIF I had and just titled appropriately.

The GIF worked great, but it nullified all of my vector geometry, I just fell through everything. I have no idea about how hex data really works, I just downloaded an editor and it was pretty straightforward. Has anyone else tried this successfully yet?