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I don't think it would be too complicated if you could put it in to weapon.ini. just like you can edit speed on throwing the knife, maybe you could edit throwing speed on the rest of the weapons as well?
Quote from: Madchal on September 06, 2008, 09:25:11 amI don't think it would be too complicated if you could put it in to weapon.ini. just like you can edit speed on throwing the knife, maybe you could edit throwing speed on the rest of the weapons as well?That's one thing, but I'm talking about learning to use it as well. Player skill. It'd be mutch easier if it was just all the same.. I mean, imagine having 13 different speeds on the knife?
whats all the hubbub with the saw, its not like its 'firing' when you throw it ¬_¬ It just becomes a chunk of metal careering through the air. You get damage based on being hit by a chunk of metal, not whether it has a sharp chain wrapped around it or not.If you think the chainsaw would be firing in midair, why dont you also assume the mp5 would be firing away aswell? Think.Different weapons amount to different chunks of metal, so it would be frustrating if they were all so different. They should all behave the same in terms of physics and damage, except for the knife (obviously)
But it would still give the saw a 'range' or at least a possibility to do damage without making contact with the enemy, and that would probably take away from the uniqueness